Enum.HasFlag(Enum) Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Determina si hay uno o varios campos de bits establecidos en la instancia actual.
public:
bool HasFlag(Enum ^ flag);
public bool HasFlag (Enum flag);
member this.HasFlag : Enum -> bool
Public Function HasFlag (flag As Enum) As Boolean
Parámetros
- flag
- Enum
Valor de enumeración.
Devoluciones
true
si los campos de bits establecidos en flag
también están establecidos en la instancia actual; en caso contrario, false
.
Excepciones
flag
es un tipo diferente de la instancia actual.
Ejemplos
En el ejemplo siguiente se define una DinnerItems
enumeración que refleja las categorías de elementos que un cliente puede pedir en un restaurante. En el ejemplo se comprueba si el cliente ha pedido una entrada y una bebida.
using System;
[Flags] public enum DinnerItems {
None = 0,
Entree = 1,
Appetizer = 2,
Side = 4,
Dessert = 8,
Beverage = 16,
BarBeverage = 32
}
public class Example
{
public static void Main()
{
DinnerItems myOrder = DinnerItems.Appetizer | DinnerItems.Entree |
DinnerItems.Beverage | DinnerItems.Dessert;
DinnerItems flagValue = DinnerItems.Entree | DinnerItems.Beverage;
Console.WriteLine("{0} includes {1}: {2}",
myOrder, flagValue, myOrder.HasFlag(flagValue));
}
}
// The example displays the following output:
// Entree, Appetizer, Dessert, Beverage includes Entree, Beverage: True
open System
[<Flags>]
type DinnerItems =
| None = 0
| Entree = 1
| Appetizer = 2
| Side = 4
| Dessert = 8
| Beverage = 16
| BarBeverage = 32
let myOrder =
DinnerItems.Appetizer ||| DinnerItems.Entree ||| DinnerItems.Beverage ||| DinnerItems.Dessert
let flagValue =
DinnerItems.Entree ||| DinnerItems.Beverage
printfn $"{myOrder} includes {flagValue}: {myOrder.HasFlag flagValue}"
// The example displays the following output:
// Entree, Appetizer, Dessert, Beverage includes Entree, Beverage: True
<Flags> Public Enum DinnerItems As Integer
None = 0
Entree = 1
Appetizer = 2
Side = 4
Dessert = 8
Beverage = 16
BarBeverage = 32
End Enum
Module Example
Public Sub Main()
Dim myOrder As DinnerItems = DinnerItems.Appetizer Or DinnerItems.Entree Or
DinnerItems.Beverage Or DinnerItems.Dessert
Dim flagValue As DinnerItems = DinnerItems.Entree Or DinnerItems.Beverage
Console.WriteLine("{0} includes {1}: {2}",
myOrder, flagValue, myOrder.HasFlag(flagValue))
End Sub
End Module
' The example displays the following output:
' Entree, Appetizer, Dessert, Beverage includes Entree, Beverage: True
Comentarios
El HasFlag método devuelve el resultado de la siguiente expresión booleana.
(thisInstance & flag) == flag
Si el valor subyacente de flag
es cero, el método devuelve true
. Si este comportamiento no es deseable, puede usar el método para probar la Equals igualdad con cero y llamar HasFlag solo si el valor subyacente de es distinto de flag
cero, como se muestra en el ejemplo siguiente.
using System;
[Flags] public enum Pets {
None = 0,
Dog = 1,
Cat = 2,
Bird = 4,
Rabbit = 8,
Other = 16
}
public class Example
{
public static void Main()
{
Pets[] petsInFamilies = { Pets.None, Pets.Dog | Pets.Cat, Pets.Dog };
int familiesWithoutPets = 0;
int familiesWithDog = 0;
foreach (var petsInFamily in petsInFamilies)
{
// Count families that have no pets.
if (petsInFamily.Equals(Pets.None))
familiesWithoutPets++;
// Of families with pets, count families that have a dog.
else if (petsInFamily.HasFlag(Pets.Dog))
familiesWithDog++;
}
Console.WriteLine("{0} of {1} families in the sample have no pets.",
familiesWithoutPets, petsInFamilies.Length);
Console.WriteLine("{0} of {1} families in the sample have a dog.",
familiesWithDog, petsInFamilies.Length);
}
}
// The example displays the following output:
// 1 of 3 families in the sample have no pets.
// 2 of 3 families in the sample have a dog.
open System
[<Flags>]
type Pets =
| None = 0
| Dog = 1
| Cat = 2
| Bird = 4
| Rabbit = 8
| Other = 16
let petsInFamilies = [| Pets.None; Pets.Dog ||| Pets.Cat; Pets.Dog |]
let mutable familiesWithoutPets = 0
let mutable familiesWithDog = 0
for petsInFamily in petsInFamilies do
// Count families that have no pets.
if petsInFamily.Equals Pets.None then
familiesWithoutPets <- familiesWithoutPets + 1
// Of families with pets, count families that have a dog.
elif petsInFamily.HasFlag Pets.Dog then
familiesWithDog <- familiesWithDog + 1
printfn $"{familiesWithoutPets} of {petsInFamilies.Length} families in the sample have no pets."
printfn $"{familiesWithDog} of {petsInFamilies} families in the sample have a dog."
// The example displays the following output:
// 1 of 3 families in the sample have no pets.
// 2 of 3 families in the sample have a dog.
<Flags> Public Enum Pets
None = 0
Dog = 1
Cat = 2
Bird = 4
Rabbit = 8
Other = 16
End Enum
Module Example
Public Sub Main()
Dim petsInFamilies() As Pets = { Pets.None, Pets.Dog Or Pets.Cat, Pets.Dog }
Dim familiesWithoutPets As Integer
Dim familiesWithDog As Integer
For Each petsInFamily In petsInFamilies
' Count the number of families that have no pets.
If petsInFamily.Equals(Pets.None) Then
familiesWithoutPets += 1
' Of families that have pets, count the number of families with a dog.
Else If petsInFamily.HasFlag(Pets.Dog) Then
familiesWithDog += 1
End If
Next
Console.WriteLine("{0} of {1} families in the sample have no pets.",
familiesWithoutPets, petsInFamilies.Length)
Console.WriteLine("{0} of {1} families in the sample have a dog.",
familiesWithDog, petsInFamilies.Length)
End Sub
End Module
' The example displays the following output:
' 1 of 3 families in the sample have no pets.
' 2 of 3 families in the sample have a dog.
El HasFlag método está diseñado para usarse con tipos de enumeración marcados con el FlagsAttribute atributo y se puede usar para determinar si se establecen varios campos de bits. Para los tipos de enumeración que no están marcados con el FlagsAttribute atributo , llame al Equals método o al CompareTo método .