NumberFormatInfo.InvariantInfo Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene un objeto NumberFormatInfo de solo lectura que es independiente de la referencia cultural (invariable).
public:
static property System::Globalization::NumberFormatInfo ^ InvariantInfo { System::Globalization::NumberFormatInfo ^ get(); };
public static System.Globalization.NumberFormatInfo InvariantInfo { get; }
static member InvariantInfo : System.Globalization.NumberFormatInfo
Public Shared ReadOnly Property InvariantInfo As NumberFormatInfo
Valor de propiedad
Objeto de solo lectura que es independiente de la referencia cultural (invariable).
Ejemplos
En el ejemplo siguiente se muestran los valores de propiedad predeterminados de InvariantInfo.
using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
// Gets the InvariantInfo.
NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false );
array<Byte>^myCodes;
// Displays the default values for each of the properties.
Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included." );
Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits );
Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator );
Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator );
Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[ 0 ] );
Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern );
Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern );
myCodes = myUE->GetBytes( myInv->CurrencySymbol );
Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] );
Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol );
Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol );
Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign );
Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits );
Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator );
Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator );
Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[ 0 ] );
Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern );
Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits );
Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator );
Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator );
Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[ 0 ] );
Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern );
Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern );
myCodes = myUE->GetBytes( myInv->PercentSymbol );
Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] );
myCodes = myUE->GetBytes( myInv->PerMilleSymbol );
Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] );
Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol );
Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign );
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
using System;
using System.Globalization;
using System.Text;
class SamplesNumberFormatInfo {
public static void Main() {
// Gets the InvariantInfo.
NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding myUE = new UnicodeEncoding( true, false );
byte[] myCodes;
// Displays the default values for each of the properties.
Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console,\ntherefore, Unicode values are included." );
Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits );
Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator );
Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator );
Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0] );
Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern );
Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern );
myCodes = myUE.GetBytes( myInv.CurrencySymbol );
Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol );
Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign );
Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits );
Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator );
Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator );
Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0] );
Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern );
Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits );
Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator );
Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator );
Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0] );
Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern );
Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern );
myCodes = myUE.GetBytes( myInv.PercentSymbol );
Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1] );
myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol );
Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign );
}
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
Imports System.Globalization
Imports System.Text
Class SamplesNumberFormatInfo
Public Shared Sub Main()
' Gets the InvariantInfo.
Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
' Gets a UnicodeEncoding to display the Unicode value of symbols.
Dim myUE As New UnicodeEncoding(True, False)
Dim myCodes() As Byte
' Displays the default values for each of the properties.
Console.WriteLine("InvariantInfo:")
Console.WriteLine("Note: Symbols might not display correctly on the console,")
Console.WriteLine("therefore, Unicode values are included.")
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator" + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
myCodes = myUE.GetBytes(myInv.CurrencySymbol)
Console.WriteLine(ControlChars.Tab + "CurrencySymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "NaNSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NaNSymbol)
Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "NegativeSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeSign)
Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "NumberNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "PercentNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
myCodes = myUE.GetBytes(myInv.PercentSymbol)
Console.WriteLine(ControlChars.Tab + "PercentSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
Console.WriteLine(ControlChars.Tab + "PerMilleSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "PositiveSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveSign)
End Sub
End Class
' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
' CurrencyDecimalDigits 2
' CurrencyDecimalSeparator .
' CurrencyGroupSeparator ,
' CurrencyGroupSizes 3
' CurrencyNegativePattern 0
' CurrencyPositivePattern 0
' CurrencySymbol (U+00a4)
' NaNSymbol NaN
' NegativeInfinitySymbol -Infinity
' NegativeSign -
' NumberDecimalDigits 2
' NumberDecimalSeparator .
' NumberGroupSeparator ,
' NumberGroupSizes 3
' NumberNegativePattern 1
' PercentDecimalDigits 2
' PercentDecimalSeparator .
' PercentGroupSeparator ,
' PercentGroupSizes 3
' PercentNegativePattern 0
' PercentPositivePattern 0
' PercentSymbol % (U+0025)
' PerMilleSymbol % (U+2030)
' PositiveInfinitySymbol Infinity
' PositiveSign +
Comentarios
Este NumberFormatInfo objeto devuelto por esta propiedad no cambia, independientemente de la referencia cultural actual. Representa las convenciones de formato de la referencia cultural invariable, que es una referencia cultural asociada al idioma inglés, pero no con ningún país o región. La referencia cultural invariable se usa en las operaciones de formato que son independientes de la referencia cultural o que generan cadenas de resultado adecuadas para mostrarse en varias referencias culturales.