TcpListener.AcceptTcpClient Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Acepta una solicitud de conexión pendiente.
public:
System::Net::Sockets::TcpClient ^ AcceptTcpClient();
public System.Net.Sockets.TcpClient AcceptTcpClient ();
member this.AcceptTcpClient : unit -> System.Net.Sockets.TcpClient
Public Function AcceptTcpClient () As TcpClient
Devoluciones
TcpClient que se utiliza para enviar y recibir datos.
Excepciones
El agente de escucha no se ha iniciado con una llamada a Start().
Utilice la propiedad ErrorCode para obtener el código de error específico. Cuando obtenga este código, puede ver la documentación de códigos de error de la API de Windows Sockets, versión 2, para ver una descripción detallada del error.
Ejemplos
En el ejemplo de código siguiente, el AcceptTcpClient método se usa para devolver un TcpClient. Se TcpClient usa para comunicarse con el cliente recién conectado.
/**
* This program shows how to use the TcpListener class.
* It creates a TcpListener that listens on the specified port (13000).
* To run this program at the command line you enter:
* cs_tcpserver
* Any TcpClient that wants to use this server
* has to explicitly connect to an address obtained by the combination of
* the server on which this TcpServer is running and the port 13000.
* This TcpServer simply echoes back the message sent by the TcpClient, after
* translating it into uppercase.
**/
#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text;
int main()
{
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
TcpListener^ server = gcnew TcpListener(IPAddress::Any, port);
// Start listening for client requests.
server->Start();
// Buffer for reading data
array<Byte>^bytes = gcnew array<Byte>(256);
String^ data = nullptr;
// Enter the listening loop.
while ( true )
{
Console::Write( "Waiting for a connection... " );
// Perform a blocking call to accept requests.
// You could also use server.AcceptSocket() here.
TcpClient^ client = server->AcceptTcpClient();
Console::WriteLine( "Connected!" );
data = nullptr;
// Get a stream object for reading and writing
NetworkStream^ stream = client->GetStream();
Int32 i;
// Loop to receive all the data sent by the client.
while ( (i = stream->Read( bytes, 0, bytes->Length )) != 0 )
{
// Translate data bytes to a ASCII string.
data = System::Text::Encoding::ASCII->GetString( bytes, 0, i );
Console::WriteLine( String::Format( "Received: {0}", data ) );
// Process the data sent by the client.
data = data->ToUpper();
array<Byte>^msg = System::Text::Encoding::ASCII->GetBytes( data );
// Send back a response.
stream->Write( msg, 0, msg->Length );
Console::WriteLine( String::Format( "Sent: {0}", data ) );
}
// Shutdown and end connection
client->Close();
}
}
catch ( SocketException^ e )
{
Console::WriteLine( "SocketException: {0}", e );
}
Console::WriteLine( "\nHit enter to continue..." );
Console::Read();
}
/**
* The following sample is intended to demonstrate how to use a
* TcpListener for synchronous communcation with a TCP client
* It creates a TcpListener that listens on the specified port (13000).
* Any TCP client that wants to use this TcpListener has to explicitly connect
* to an address obtained by the combination of the server
* on which this TcpListener is running and the port 13000.
* This TcpListener simply echoes back the message sent by the client
* after translating it into uppercase.
* Refer to the related client in the TcpClient class.
*/
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
public class TcpListenerSample
{
static void Main(string[] args)
{
try
{
// set the TcpListener on port 13000
int port = 13000;
TcpListener server = new TcpListener(IPAddress.Any, port);
// Start listening for client requests
server.Start();
// Buffer for reading data
byte[] bytes = new byte[1024];
string data;
//Enter the listening loop
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also use server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
i = stream.Read(bytes, 0, bytes.Length);
while (i != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine(String.Format("Received: {0}", data));
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine(String.Format("Sent: {0}", data));
i = stream.Read(bytes, 0, bytes.Length);
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("Hit enter to continue...");
Console.Read();
}
}
' The following sample is intended to demonstrate how to use a
' TcpListener for synchronous communcation with a TCP client
' It creates a TcpListener that connects to the specified port (13000).
' Any TCP client that wants to use this TcpListener has to explicitly connect
' to an address obtained by the combination of the server
' on which this TcpListener is running and the port 13000.
' This TcpListener simply echoes back the message sent by the client
' after translating it into uppercase.
' Refer to the related client in the TcpClient class.
'/
Imports System.IO
Imports System.Net
Imports System.Net.Sockets
Imports System.Text
_
Class MyTcpListener
Public Shared Sub Main()
Try
' Set the TcpListener on port 13000.
Dim port As Int32 = 13000
Dim server As New TcpListener(IPAddress.Any, port)
' Start listening for client requests.
server.Start()
' Buffer for reading data
Dim bytes(1024) As [Byte]
Dim data As [String] = Nothing
' Enter the listening loop.
While True
Console.Write("Waiting for a connection... ")
' Perform a blocking call to accept requests.
' You could also use server.AcceptSocket() here.
Dim client As TcpClient = server.AcceptTcpClient()
Console.WriteLine("Connected!")
data = Nothing
' Get a stream object for reading and writing
Dim stream As NetworkStream = client.GetStream()
Dim i As Int32
' Loop to receive all the data sent by the client.
i = stream.Read(bytes, 0, bytes.Length)
While (i <> 0)
' Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i)
Console.WriteLine([String].Format("Received: {0}", data))
' Process the data sent by the client.
data = data.ToUpper()
Dim msg As [Byte]() = System.Text.Encoding.ASCII.GetBytes(data)
' Send back a response.
stream.Write(msg, 0, msg.Length)
Console.WriteLine([String].Format("Sent: {0}", data))
i = stream.Read(bytes, 0, bytes.Length)
End While
' Shutdown and end connection
client.Close()
End While
Catch e As SocketException
Console.WriteLine("SocketException: {0}", e)
End Try
Console.WriteLine(ControlChars.Cr + "Hit enter to continue...")
Console.Read()
End Sub
End Class
Comentarios
AcceptTcpClient es un método de bloqueo que devuelve un TcpClient objeto que se puede usar para enviar y recibir datos. Use el Pending método para determinar si las solicitudes de conexión están disponibles en la cola de conexiones entrantes si desea evitar el bloqueo.
Use el TcpClient.GetStream método para obtener el subyacente NetworkStream del objeto devuelto TcpClient. NetworkStream Le proporcionará métodos para enviar y recibir con el host remoto. Cuando esté a través de con TcpClient, asegúrese de llamar a su Close método . Si desea una mayor flexibilidad que una TcpClient oferta, considere la posibilidad de usar AcceptSocket.
Nota
Este miembro genera información de seguimiento cuando se habilita el seguimiento de red en la aplicación. Para obtener más información, vea Seguimiento de red en .NET Framework.