AssemblyCopyrightAttribute Clase
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Define un atributo personalizado de copyright para un manifiesto del ensamblado.
public ref class AssemblyCopyrightAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
public sealed class AssemblyCopyrightAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)]
public sealed class AssemblyCopyrightAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class AssemblyCopyrightAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
type AssemblyCopyrightAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)>]
type AssemblyCopyrightAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type AssemblyCopyrightAttribute = class
inherit Attribute
Public NotInheritable Class AssemblyCopyrightAttribute
Inherits Attribute
- Herencia
- Atributos
Ejemplos
En el ejemplo siguiente se muestra cómo aplicar atributos, incluido el AssemblyCopyrightAttribute atributo, a un ensamblado dinámico. En el ejemplo se guarda el ensamblado en el disco y se puede ver el valor del atributo mediante el cuadro de diálogo Propiedades del archivo de Windows .
using namespace System;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
/*
// Create the callee transient dynamic assembly.
static Type^ CreateAssembly( AppDomain^ myDomain )
{
AssemblyName^ myAssemblyName = gcnew AssemblyName;
myAssemblyName->Name = "MyEmittedAssembly";
AssemblyBuilder^ myAssembly = myDomain->DefineDynamicAssembly( myAssemblyName, AssemblyBuilderAccess::Save );
// Set Company Attribute to the assembly.
Type^ companyAttribute = AssemblyCompanyAttribute::typeid;
array<Type^>^types1 = {String::typeid};
ConstructorInfo^ myConstructorInfo1 = companyAttribute->GetConstructor( types1 );
array<Object^>^obj1 = {"Microsoft Corporation"};
CustomAttributeBuilder^ attributeBuilder1 = gcnew CustomAttributeBuilder( myConstructorInfo1,obj1 );
myAssembly->SetCustomAttribute( attributeBuilder1 );
// Set Copyright Attribute to the assembly.
Type^ copyrightAttribute = AssemblyCopyrightAttribute::typeid;
array<Type^>^types2 = {String::typeid};
ConstructorInfo^ myConstructorInfo2 = copyrightAttribute->GetConstructor( types2 );
array<Object^>^obj2 = {"@Copyright Microsoft Corp. 1990-2001"};
CustomAttributeBuilder^ attributeBuilder2 = gcnew CustomAttributeBuilder( myConstructorInfo2,obj2 );
myAssembly->SetCustomAttribute( attributeBuilder2 );
ModuleBuilder^ myModule = myAssembly->DefineDynamicModule( "EmittedModule", "EmittedModule.mod" );
// Define a public class named S"HelloWorld" in the assembly.
TypeBuilder^ helloWorldClass = myModule->DefineType( "HelloWorld", TypeAttributes::Public );
// Define the Display method.
MethodBuilder^ myMethod = helloWorldClass->DefineMethod( "Display", MethodAttributes::Public, String::typeid, nullptr );
// Generate IL for GetGreeting.
ILGenerator^ methodIL = myMethod->GetILGenerator();
methodIL->Emit( OpCodes::Ldstr, "Display method get called." );
methodIL->Emit( OpCodes::Ret );
// Returns the type HelloWorld.
return (helloWorldClass->CreateType());
}
*/
int main()
{
AssemblyName^ assemName = gcnew AssemblyName();
assemName->Name = "EmittedAssembly";
// Create a dynamic assembly in the current application domain,
// specifying that the assembly is to be saved.
//
AssemblyBuilder^ myAssembly =
AppDomain::CurrentDomain->DefineDynamicAssembly(assemName,
AssemblyBuilderAccess::Save);
// To apply an attribute to a dynamic assembly, first get the
// attribute type. The AssemblyFileVersionAttribute sets the
// File Version field on the Version tab of the Windows file
// properties dialog.
//
Type^ attributeType = AssemblyFileVersionAttribute::typeid;
// To identify the constructor, use an array of types representing
// the constructor's parameter types. This ctor takes a string.
//
array<Type^>^ ctorParameters = { String::typeid };
// Get the constructor for the attribute.
//
ConstructorInfo^ ctor = attributeType->GetConstructor(ctorParameters);
// Pass the constructor and an array of arguments (in this case,
// an array containing a single string) to the
// CustomAttributeBuilder constructor.
//
array<Object^>^ ctorArgs = { "2.0.3033.0" };
CustomAttributeBuilder^ attribute =
gcnew CustomAttributeBuilder(ctor, ctorArgs);
// Finally, apply the attribute to the assembly.
//
myAssembly->SetCustomAttribute(attribute);
// The pattern described above is used to create and apply
// several more attributes. As it happens, all these attributes
// have a constructor that takes a string, so the same ctorArgs
// variable works for all of them.
// The AssemblyTitleAttribute sets the Description field on
// the General tab and the Version tab of the Windows file
// properties dialog.
//
attributeType = AssemblyTitleAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
ctorArgs = gcnew array<Object^> { "The Application Title" };
attribute = gcnew CustomAttributeBuilder(ctor, ctorArgs);
myAssembly->SetCustomAttribute(attribute);
// The AssemblyCopyrightAttribute sets the Copyright field on
// the Version tab.
//
attributeType = AssemblyCopyrightAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
ctorArgs = gcnew array<Object^> { "� My Example Company 1991-2005" };
attribute = gcnew CustomAttributeBuilder(ctor, ctorArgs);
myAssembly->SetCustomAttribute(attribute);
// The AssemblyDescriptionAttribute sets the Comment item.
//
attributeType = AssemblyDescriptionAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
attribute = gcnew CustomAttributeBuilder(ctor,
gcnew array<Object^> { "This is a comment." });
myAssembly->SetCustomAttribute(attribute);
// The AssemblyCompanyAttribute sets the Company item.
//
attributeType = AssemblyCompanyAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
attribute = gcnew CustomAttributeBuilder(ctor,
gcnew array<Object^> { "My Example Company" });
myAssembly->SetCustomAttribute(attribute);
// The AssemblyProductAttribute sets the Product Name item.
//
attributeType = AssemblyProductAttribute::typeid;
ctor = attributeType->GetConstructor(ctorParameters);
attribute = gcnew CustomAttributeBuilder(ctor,
gcnew array<Object^> { "My Product Name" });
myAssembly->SetCustomAttribute(attribute);
// Define the assembly's only module. For a single-file assembly,
// the module name is the assembly name.
//
ModuleBuilder^ myModule =
myAssembly->DefineDynamicModule(assemName->Name,
assemName->Name + ".exe");
// No types or methods are created for this example.
// Define the unmanaged version information resource, which
// contains the attribute informaion applied earlier, and save
// the assembly. Use the Windows Explorer to examine the properties
// of the .exe file.
//
myAssembly->DefineVersionInfoResource();
myAssembly->Save(assemName->Name + ".exe");
}
using System;
using System.Reflection;
using System.Reflection.Emit;
class Example
{
public static void Main()
{
AssemblyName assemName = new AssemblyName();
assemName.Name = "EmittedAssembly";
// Create a dynamic assembly in the current application domain,
// specifying that the assembly is to be saved.
//
AssemblyBuilder myAssembly =
AppDomain.CurrentDomain.DefineDynamicAssembly(assemName,
AssemblyBuilderAccess.Save);
// To apply an attribute to a dynamic assembly, first get the
// attribute type. The AssemblyFileVersionAttribute sets the
// File Version field on the Version tab of the Windows file
// properties dialog.
//
Type attributeType = typeof(AssemblyFileVersionAttribute);
// To identify the constructor, use an array of types representing
// the constructor's parameter types. This ctor takes a string.
//
Type[] ctorParameters = { typeof(string) };
// Get the constructor for the attribute.
//
ConstructorInfo ctor = attributeType.GetConstructor(ctorParameters);
// Pass the constructor and an array of arguments (in this case,
// an array containing a single string) to the
// CustomAttributeBuilder constructor.
//
object[] ctorArgs = { "2.0.3033.0" };
CustomAttributeBuilder attribute =
new CustomAttributeBuilder(ctor, ctorArgs);
// Finally, apply the attribute to the assembly.
//
myAssembly.SetCustomAttribute(attribute);
// The pattern described above is used to create and apply
// several more attributes. As it happens, all these attributes
// have a constructor that takes a string, so the same ctorArgs
// variable works for all of them.
// The AssemblyTitleAttribute sets the Description field on
// the General tab and the Version tab of the Windows file
// properties dialog.
//
attributeType = typeof(AssemblyTitleAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
ctorArgs = new object[] { "The Application Title" };
attribute = new CustomAttributeBuilder(ctor, ctorArgs);
myAssembly.SetCustomAttribute(attribute);
// The AssemblyCopyrightAttribute sets the Copyright field on
// the Version tab.
//
attributeType = typeof(AssemblyCopyrightAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
ctorArgs = new object[] { "© My Example Company 1991-2005" };
attribute = new CustomAttributeBuilder(ctor, ctorArgs);
myAssembly.SetCustomAttribute(attribute);
// The AssemblyDescriptionAttribute sets the Comment item.
//
attributeType = typeof(AssemblyDescriptionAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
attribute = new CustomAttributeBuilder(ctor,
new object[] { "This is a comment." });
myAssembly.SetCustomAttribute(attribute);
// The AssemblyCompanyAttribute sets the Company item.
//
attributeType = typeof(AssemblyCompanyAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
attribute = new CustomAttributeBuilder(ctor,
new object[] { "My Example Company" });
myAssembly.SetCustomAttribute(attribute);
// The AssemblyProductAttribute sets the Product Name item.
//
attributeType = typeof(AssemblyProductAttribute);
ctor = attributeType.GetConstructor(ctorParameters);
attribute = new CustomAttributeBuilder(ctor,
new object[] { "My Product Name" });
myAssembly.SetCustomAttribute(attribute);
// Define the assembly's only module. For a single-file assembly,
// the module name is the assembly name.
//
ModuleBuilder myModule =
myAssembly.DefineDynamicModule(assemName.Name,
assemName.Name + ".exe");
// No types or methods are created for this example.
// Define the unmanaged version information resource, which
// contains the attribute informaion applied earlier, and save
// the assembly. Use the Windows Explorer to examine the properties
// of the .exe file.
//
myAssembly.DefineVersionInfoResource();
myAssembly.Save(assemName.Name + ".exe");
}
}
Imports System.Reflection
Imports System.Reflection.Emit
Module Example
Sub Main()
Dim assemName As New AssemblyName()
assemName.Name = "EmittedAssembly"
' Create a dynamic assembly in the current application domain,
' specifying that the assembly is to be saved.
'
Dim myAssembly As AssemblyBuilder = _
AppDomain.CurrentDomain.DefineDynamicAssembly(assemName, _
AssemblyBuilderAccess.Save)
' To apply an attribute to a dynamic assembly, first get the
' attribute type. The AssemblyFileVersionAttribute sets the
' File Version field on the Version tab of the Windows file
' properties dialog.
'
Dim attributeType As Type = GetType(AssemblyFileVersionAttribute)
' To identify the constructor, use an array of types representing
' the constructor's parameter types. This ctor takes a string.
'
Dim ctorParameters() As Type = { GetType(String) }
' Get the constructor for the attribute.
'
Dim ctor As ConstructorInfo = _
attributeType.GetConstructor(ctorParameters)
' Pass the constructor and an array of arguments (in this case,
' an array containing a single string) to the
' CustomAttributeBuilder constructor.
'
Dim ctorArgs() As Object = { "2.0.3033.0" }
Dim attribute As New CustomAttributeBuilder(ctor, ctorArgs)
' Finally, apply the attribute to the assembly.
'
myAssembly.SetCustomAttribute(attribute)
' The pattern described above is used to create and apply
' several more attributes. As it happens, all these attributes
' have a constructor that takes a string, so the same ctorArgs
' variable works for all of them.
' The AssemblyTitleAttribute sets the Description field on
' the General tab and the Version tab of the Windows file
' properties dialog.
'
attributeType = GetType(AssemblyTitleAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
ctorArgs = New Object() { "The Application Title" }
attribute = New CustomAttributeBuilder(ctor, ctorArgs)
myAssembly.SetCustomAttribute(attribute)
' The AssemblyCopyrightAttribute sets the Copyright field on
' the Version tab.
'
attributeType = GetType(AssemblyCopyrightAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
ctorArgs = New Object() { "© My Example Company 1991-2005" }
attribute = New CustomAttributeBuilder(ctor, ctorArgs)
myAssembly.SetCustomAttribute(attribute)
' The AssemblyDescriptionAttribute sets the Comment item.
'
attributeType = GetType(AssemblyDescriptionAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
attribute = New CustomAttributeBuilder(ctor, _
New Object() { "This is a comment." })
myAssembly.SetCustomAttribute(attribute)
' The AssemblyCompanyAttribute sets the Company item.
'
attributeType = GetType(AssemblyCompanyAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
attribute = New CustomAttributeBuilder(ctor, _
New Object() { "My Example Company" })
myAssembly.SetCustomAttribute(attribute)
' The AssemblyProductAttribute sets the Product Name item.
'
attributeType = GetType(AssemblyProductAttribute)
ctor = attributeType.GetConstructor(ctorParameters)
attribute = New CustomAttributeBuilder(ctor, _
New Object() { "My Product Name" })
myAssembly.SetCustomAttribute(attribute)
' Define the assembly's only module. For a single-file assembly,
' the module name is the assembly name.
'
Dim myModule As ModuleBuilder = _
myAssembly.DefineDynamicModule(assemName.Name, _
assemName.Name & ".exe")
' No types or methods are created for this example.
' Define the unmanaged version information resource, which
' contains the attribute informaion applied earlier, and save
' the assembly. Use the Windows Explorer to examine the properties
' of the .exe file.
'
myAssembly.DefineVersionInfoResource()
myAssembly.Save(assemName.Name & ".exe")
End Sub
End Module
Constructores
AssemblyCopyrightAttribute(String) |
Inicializa una nueva instancia de la clase AssemblyCopyrightAttribute. |
Propiedades
Copyright |
Obtiene la información de copyright. |
TypeId |
Cuando se implementa en una clase derivada, obtiene un identificador único para este Attribute. (Heredado de Attribute) |
Métodos
Equals(Object) |
Devuelve un valor que indica si esta instancia es igual que un objeto especificado. (Heredado de Attribute) |
GetHashCode() |
Devuelve el código hash de esta instancia. (Heredado de Attribute) |
GetType() |
Obtiene el Type de la instancia actual. (Heredado de Object) |
IsDefaultAttribute() |
Si se reemplaza en una clase derivada, indica si el valor de esta instancia es el valor predeterminado de la clase derivada. (Heredado de Attribute) |
Match(Object) |
Cuando se invalida en una clase derivada, devuelve un valor que indica si esta instancia es igual a un objeto especificado. (Heredado de Attribute) |
MemberwiseClone() |
Crea una copia superficial del Object actual. (Heredado de Object) |
ToString() |
Devuelve una cadena que representa el objeto actual. (Heredado de Object) |
Implementaciones de interfaz explícitas
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
Asigna un conjunto de nombres a un conjunto correspondiente de identificadores de envío. (Heredado de Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
Obtiene la información de tipos de un objeto, que puede utilizarse para obtener la información de tipos de una interfaz. (Heredado de Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
Recupera el número de interfaces de información de tipo que proporciona un objeto (0 ó 1). (Heredado de Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
Proporciona acceso a las propiedades y los métodos expuestos por un objeto. (Heredado de Attribute) |