PropertyAttributes Enumeración
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Define los atributos que se pueden asociar con una propiedad. Estos valores de atributo se definen en corhdr.h.
Esta enumeración admite una combinación bit a bit de sus valores de miembro.
public enum class PropertyAttributes
[System.Flags]
public enum PropertyAttributes
[System.Flags]
[System.Serializable]
public enum PropertyAttributes
[System.Flags]
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public enum PropertyAttributes
[<System.Flags>]
type PropertyAttributes =
[<System.Flags>]
[<System.Serializable>]
type PropertyAttributes =
[<System.Flags>]
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type PropertyAttributes =
Public Enum PropertyAttributes
- Herencia
- Atributos
Campos
HasDefault | 4096 | Especifica que la propiedad tiene un valor predeterminado. |
None | 0 | Especifica que no hay atributos asociados a una propiedad. |
Reserved2 | 8192 | Reservado. |
Reserved3 | 16384 | Reservado. |
Reserved4 | 32768 | Reservado. |
ReservedMask | 62464 | Muestra una marca reservada para uso exclusivo en tiempo de ejecución. |
RTSpecialName | 1024 | Especifica que las API internas de metadatos comprueben la codificación de nombres. |
SpecialName | 512 | Especifica que la propiedad es especial, y su nombre describe en qué sentido es especial dicha propiedad. |
Ejemplos
En el ejemplo siguiente se compilan tres propiedades y se muestra el PropertyAttributes valor enumerado. Tenga en cuenta que la propiedad de solo lectura no tiene establecedor y, por tanto, no se puede cambiar por .Caption = statement
using namespace System;
using namespace System::Reflection;
// Define three properties: one read-write, one default,
// and one read only.
// Define a read-write property.
public ref class Aproperty
{
private:
String^ caption;
public:
Aproperty()
: caption( "A Default caption" )
{}
property String^ Caption
{
String^ get()
{
return caption;
}
void set( String^ value )
{
if ( caption != value )
{
caption = value;
}
}
}
};
// Define a default property.
public ref class Bproperty
{
private:
String^ caption;
public:
Bproperty()
: caption( "B Default caption" )
{}
public:
property String^ Item
{
String^ get()
{
return "1";
}
}
property String^ Caption
{
String^ get()
{
return caption;
}
void set( String^ value )
{
if ( caption != value )
{
caption = value;
}
}
}
};
// Define a read-only property.
public ref class Cproperty
{
private:
String^ caption;
public:
Cproperty()
: caption( "C Default caption" )
{}
property String^ Caption
{
String^ get()
{
return caption;
}
}
};
int main()
{
Console::WriteLine( "\nReflection.PropertyAttributes" );
// Determine whether a property exists, and change its value.
Aproperty^ Mypropertya = gcnew Aproperty;
Bproperty^ Mypropertyb = gcnew Bproperty;
Cproperty^ Mypropertyc = gcnew Cproperty;
Console::Write( "\n1. Mypropertya->Caption = {0}", Mypropertya->Caption );
Console::Write( "\n1. Mypropertyb->Caption = {0}", Mypropertyb->Caption );
Console::Write( "\n1. Mypropertyc->Caption = {0}", Mypropertyc->Caption );
// Only Mypropertya can be changed, as Mypropertyb is read-only.
Mypropertya->Caption = "A- This is changed.";
Mypropertyb->Caption = "B- This is changed.";
// Note that Mypropertyc is not changed because it is read only
Console::Write( "\n\n2. Mypropertya->Caption = {0}", Mypropertya->Caption );
Console::Write( "\n2. Mypropertyb->Caption = {0}", Mypropertyb->Caption );
Console::Write( "\n2. Mypropertyc->Caption = {0}", Mypropertyc->Caption );
// Get the PropertyAttributes enumeration of the property.
// Get the type.
Type^ MyTypea = Type::GetType( "Aproperty" );
Type^ MyTypeb = Type::GetType( "Bproperty" );
Type^ MyTypec = Type::GetType( "Cproperty" );
// Get the property attributes.
PropertyInfo^ Mypropertyinfoa = MyTypea->GetProperty( "Caption" );
PropertyAttributes Myattributesa = Mypropertyinfoa->Attributes;
PropertyInfo^ Mypropertyinfob = MyTypeb->GetProperty( "Item" );
PropertyAttributes Myattributesb = Mypropertyinfob->Attributes;
PropertyInfo^ Mypropertyinfoc = MyTypec->GetProperty( "Caption" );
PropertyAttributes Myattributesc = Mypropertyinfoc->Attributes;
// Display the property attributes value.
Console::Write( "\n\na- {0}", Myattributesa );
Console::Write( "\nb- {0}", Myattributesb );
Console::Write( "\nc- {0}", Myattributesc );
return 0;
}
// This example displays the following output to the console
//
// Reflection.PropertyAttributes
//
// 1. Mypropertya.Caption = A Default caption
// 1. Mypropertyb.Caption = B Default caption
// 1. Mypropertyc.Caption = C Default caption
//
// 2. Mypropertya.Caption = A- This is changed.
// 2. Mypropertyb.Caption = B- This is changed.
// 2. Mypropertyc.Caption = C Default caption
//
// a- None
// b- None
// c- None
using System;
using System.Reflection;
// Define three properties: one read-write, one default,
// and one read only.
public class Aproperty
// Define a read-write property.
{
private string caption = "A Default caption";
public string Caption
{
get{return caption;}
set
{
if (caption != value){caption = value;}
}
}
}
public class Bproperty
// Define a default property.
{
private string caption = "B Default caption";
public string this [int index]
{
get {return "1";}
}
public string Caption
{
get{return caption;}
set
{
if (caption != value){caption = value;}
}
}
}
public class Cproperty
// Define a read-only property.
{
private string caption = "C Default caption";
public string Caption
{
get{return caption;}
// No setting is allowed, because this is a read-only property.
}
}
class propertyattributesenum
{
public static int Main(string[] args)
{
Console.WriteLine("\nReflection.PropertyAttributes");
// Determine whether a property exists, and change its value.
Aproperty Mypropertya = new Aproperty();
Bproperty Mypropertyb = new Bproperty();
Cproperty Mypropertyc = new Cproperty();
Console.Write("\n1. Mypropertya.Caption = " + Mypropertya.Caption );
Console.Write("\n1. Mypropertyb.Caption = " + Mypropertyb.Caption );
Console.Write("\n1. Mypropertyc.Caption = " + Mypropertyc.Caption );
// Only Mypropertya can be changed, as Mypropertyb is read-only.
Mypropertya.Caption = "A- This is changed.";
Mypropertyb.Caption = "B- This is changed.";
// Note that Mypropertyc is not changed because it is read only
Console.Write("\n\n2. Mypropertya.Caption = " + Mypropertya.Caption );
Console.Write("\n2. Mypropertyb.Caption = " + Mypropertyb.Caption );
Console.Write("\n2. Mypropertyc.Caption = " + Mypropertyc.Caption );
// Get the PropertyAttributes enumeration of the property.
// Get the type.
Type MyTypea = Type.GetType("Aproperty");
Type MyTypeb = Type.GetType("Bproperty");
Type MyTypec = Type.GetType("Cproperty");
// Get the property attributes.
PropertyInfo Mypropertyinfoa = MyTypea.GetProperty("Caption");
PropertyAttributes Myattributesa = Mypropertyinfoa.Attributes;
PropertyInfo Mypropertyinfob = MyTypeb.GetProperty("Item");
PropertyAttributes Myattributesb = Mypropertyinfob.Attributes;
PropertyInfo Mypropertyinfoc = MyTypec.GetProperty("Caption");
PropertyAttributes Myattributesc = Mypropertyinfoc.Attributes;
// Display the property attributes value.
Console.Write("\n\na- " + Myattributesa.ToString());
Console.Write("\nb- " + Myattributesb.ToString());
Console.Write("\nc- " + Myattributesc.ToString());
return 0;
}
}
// This example displays the following output to the console
//
// Reflection.PropertyAttributes
//
// 1. Mypropertya.Caption = A Default caption
// 1. Mypropertyb.Caption = B Default caption
// 1. Mypropertyc.Caption = C Default caption
//
// 2. Mypropertya.Caption = A- This is changed.
// 2. Mypropertyb.Caption = B- This is changed.
// 2. Mypropertyc.Caption = C Default caption
//
// a- None
// b- None
// c- None
Imports System.Reflection
' Make three properties, one read-write, one default,
' and one read-only.
Public Class Aproperty
' Define a read-write property.
Private myCaption As String = "A Default caption"
Public Property Caption() As String
Get
Return myCaption
End Get
Set(ByVal Value As String)
If myCaption <> value Then
myCaption = value
End If
End Set
End Property
End Class
Public Class Bproperty
' Define a default property.
Private myCaption As String = "B Default caption"
Default Public ReadOnly Property Item(ByVal index As Integer) As String
Get
Return "1"
End Get
End Property
Public Property Caption() As String
Get
Return myCaption
End Get
Set(ByVal Value As String)
If myCaption <> value Then
myCaption = value
End If
End Set
End Property
End Class
Public Class Cproperty
' Define a read-only property.
Private myCaption As String = "C Default caption"
Public ReadOnly Property Caption() As String
Get
Return myCaption
End Get
'No setting is allowed because this property is read-only.
End Property
End Class
Class propertyattributesenum
Public Shared Function Main() As Integer
Console.WriteLine(ControlChars.CrLf & "Reflection.PropertyAttributes")
' Determine whether a property exists, and change its value.
Dim Mypropertya As New Aproperty()
Dim Mypropertyb As New Bproperty()
Dim Mypropertyc As New Cproperty()
Console.Write(ControlChars.CrLf & "1. Mypropertya.Caption = " & _
Mypropertya.Caption)
Console.Write(ControlChars.CrLf & "1. Mypropertyb.Caption = " & _
Mypropertyb.Caption)
Console.Write(ControlChars.CrLf & "1. Mypropertyc.Caption = " & _
Mypropertyc.Caption)
' Only Mypropertya can be changed because Mypropertyb is read-only.
Mypropertya.Caption = "A- This is changed."
Mypropertyb.Caption = "B- This is changed."
' Note that Mypropertyc is not changed, because it is read-only.
Console.Write(ControlChars.CrLf & ControlChars.CrLf & _
"2. Mypropertya.Caption = " & Mypropertya.Caption)
Console.Write(ControlChars.CrLf & "2. Mypropertyb.Caption = " & _
Mypropertyb.Caption)
Console.Write(ControlChars.CrLf + "2. Mypropertyc.Caption = " & _
Mypropertyc.Caption)
' Get the PropertyAttributes Enumeration of the property.
' Get the type.
Dim MyTypea As Type = Type.GetType("Aproperty")
Dim MyTypeb As Type = Type.GetType("Bproperty")
Dim MyTypec As Type = Type.GetType("Cproperty")
' Get the property attributes.
Dim Mypropertyinfoa As PropertyInfo = MyTypea.GetProperty("Caption")
Dim Myattributesa As PropertyAttributes = Mypropertyinfoa.Attributes
Dim Mypropertyinfob As PropertyInfo = MyTypeb.GetProperty("Item")
Dim Myattributesb As PropertyAttributes = Mypropertyinfob.Attributes
Dim Mypropertyinfoc As PropertyInfo = MyTypec.GetProperty("Caption")
Dim Myattributesc As PropertyAttributes = Mypropertyinfoc.Attributes
' Display the property attributes value.
Console.Write(ControlChars.CrLf & ControlChars.CrLf & "a- " & _
Myattributesa.ToString())
Console.Write(ControlChars.CrLf & "b- " & Myattributesb.ToString())
Console.Write(ControlChars.CrLf & "c- " & Myattributesc.ToString())
Return 0
End Function' End Function
End Class
' This example displays the following output to the console
'
' Reflection.PropertyAttributes
'
' 1. Mypropertya.Caption = A Default caption
' 1. Mypropertyb.Caption = B Default caption
' 1. Mypropertyc.Caption = C Default caption
'
' 2. Mypropertya.Caption = A- This is changed.
' 2. Mypropertyb.Caption = B- This is changed.
' 2. Mypropertyc.Caption = C Default caption
'
' a- None
' b- None
' c- None
Comentarios
Para obtener , PropertyAttributes
primero obtenga la clase Type
.
Type
En , obtenga .PropertyInfo
PropertyInfo
En , obtenga .Attributes
El valor enumerado es un número que representa el OR bit a bit de los atributos implementados en el método .