OidEnumerator.MoveNext Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Avanza al siguiente objeto Oid de un objeto OidCollection.
public:
virtual bool MoveNext();
public bool MoveNext ();
abstract member MoveNext : unit -> bool
override this.MoveNext : unit -> bool
Public Function MoveNext () As Boolean
Devoluciones
Es true
si el enumerador avanzó con éxito hasta el siguiente elemento; es false
si el enumerador alcanzó el final de la colección.
Implementaciones
Excepciones
La colección se modificó después de que el enumerador se creara.
Ejemplos
En el ejemplo de código siguiente se muestra cómo se utiliza la clase OidEnumerator.
#using <system.dll>
using namespace System;
using namespace System::Security::Cryptography;
int main()
{
// Assign values to strings.
String^ Value1 = "1.2.840.113549.1.1.1";
String^ Name1 = "3DES";
String^ Value2 = "1.3.6.1.4.1.311.20.2";
String^ InvalidName = "This name is not a valid name";
String^ InvalidValue = "1.1.1.1.1.1.1.1";
// Create new Oid objects using the specified values.
// Note that the corresponding Value or Friendly Name property is automatically added to the object.
Oid ^ o1 = gcnew Oid( Value1 );
Oid ^ o2 = gcnew Oid( Name1 );
// Create a new Oid object using the specified Value and Friendly Name properties.
// Note that the two are not compared to determine if the Value is associated
// with the Friendly Name.
Oid ^ o3 = gcnew Oid( Value2,InvalidName );
//Create a new Oid object using the specified Value. Note that if the value
// is invalid or not known, no value is assigned to the Friendly Name property.
Oid ^ o4 = gcnew Oid( InvalidValue );
//Write out the property information of the Oid objects.
Console::WriteLine( "Oid1: Automatically assigned Friendly Name: {0}, {1}", o1->FriendlyName, o1->Value );
Console::WriteLine( "Oid2: Automatically assigned Value: {0}, {1}", o2->FriendlyName, o2->Value );
Console::WriteLine( "Oid3: Name and Value not compared: {0}, {1}", o3->FriendlyName, o3->Value );
Console::WriteLine( "Oid4: Invalid Value used: {0}, {1} {2}", o4->FriendlyName, o4->Value, Environment::NewLine );
//Create an Oid collection and add several Oid objects.
OidCollection ^ oc = gcnew OidCollection;
oc->Add( o1 );
oc->Add( o2 );
oc->Add( o3 );
Console::WriteLine( "Number of Oids in the collection: {0}", oc->Count );
Console::WriteLine( "Is synchronized: {0} {1}", oc->IsSynchronized, Environment::NewLine );
//Create an enumerator for moving through the collection.
OidEnumerator ^ oe = oc->GetEnumerator();
//You must execute a MoveNext() to get to the first item in the collection.
oe->MoveNext();
// Write out Oids in the collection.
Console::WriteLine( "First Oid in collection: {0},{1}", oe->Current->FriendlyName, oe->Current->Value );
oe->MoveNext();
Console::WriteLine( "Second Oid in collection: {0},{1}", oe->Current->FriendlyName, oe->Current->Value );
//Return index in the collection to the beginning.
oe->Reset();
}
using System;
using System.Security.Cryptography;
public class OidSample
{
public static void Main()
{
// Assign values to strings.
string Value1 = "1.2.840.113549.1.1.1";
string Name1 = "3DES";
string Value2 = "1.3.6.1.4.1.311.20.2";
string InvalidName = "This name is not a valid name";
string InvalidValue = "1.1.1.1.1.1.1.1";
// Create new Oid objects using the specified values.
// Note that the corresponding Value or Friendly Name property is automatically added to the object.
Oid o1 = new Oid(Value1);
Oid o2 = new Oid(Name1);
// Create a new Oid object using the specified Value and Friendly Name properties.
// Note that the two are not compared to determine if the Value is associated
// with the Friendly Name.
Oid o3 = new Oid(Value2, InvalidName);
//Create a new Oid object using the specified Value. Note that if the value
// is invalid or not known, no value is assigned to the Friendly Name property.
Oid o4 = new Oid(InvalidValue);
//Write out the property information of the Oid objects.
Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.FriendlyName, o1.Value);
Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.FriendlyName, o2.Value);
Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.FriendlyName, o3.Value);
Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.FriendlyName, o4.Value, Environment.NewLine);
//Create an Oid collection and add several Oid objects.
OidCollection oc = new OidCollection();
oc.Add(o1);
oc.Add(o2);
oc.Add(o3);
Console.WriteLine("Number of Oids in the collection: {0}", oc.Count);
Console.WriteLine("Is synchronized: {0} {1}", oc.IsSynchronized, Environment.NewLine);
//Create an enumerator for moving through the collection.
OidEnumerator oe = oc.GetEnumerator();
//You must execute a MoveNext() to get to the first item in the collection.
oe.MoveNext();
// Write out Oids in the collection.
Console.WriteLine("First Oid in collection: {0},{1}", oe.Current.FriendlyName,oe.Current.Value);
oe.MoveNext();
Console.WriteLine("Second Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value);
//Return index in the collection to the beginning.
oe.Reset();
}
}
Imports System.Security.Cryptography
Public Class OidSample
Shared msg As String
Public Shared Sub Main()
' Assign values to strings.
Dim Value1 As String = "1.2.840.113549.1.1.1"
Dim Name1 As String = "3DES"
Dim Value2 As String = "1.3.6.1.4.1.311.20.2"
Dim InvalidName As String = "This name is not a valid name"
Dim InvalidValue As String = "1.1.1.1.1.1.1.1"
' Create new Oid objects using the specified values.
' Note that the corresponding Value or Friendly Name property is automatically added to the object.
Dim o1 As New Oid(Value1)
Dim o2 As New Oid(Name1)
' Create a new Oid object using the specified Value and Friendly Name properties.
' Note that the two are not compared to determine if the Value is associated
' with the Friendly Name.
Dim o3 As New Oid(Value2, InvalidName)
'Create a new Oid object using the specified Value. Note that if the value
' is invalid or not known, no value is assigned to the Friendly Name property.
Dim o4 As New Oid(InvalidValue)
'Write out the property information of the Oid objects.
msg = "Oid1: Automatically assigned Friendly Name: " & o1.FriendlyName & ", " & o1.Value
MsgBox(msg)
'Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.FriendlyName, o1.Value)
'Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.FriendlyName, o2.Value)
msg = "Oid2: Automatically assigned Value: " & o2.FriendlyName & ", " & o2.Value
MsgBox(msg)
'Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.FriendlyName, o3.Value)
msg = "Oid3: Name and Value not compared: " & o3.FriendlyName & ", " & o3.Value
MsgBox(msg)
' Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.FriendlyName, o4.Value, Environment.NewLine)
msg = "Oid4: Invalid Value used: " & o4.FriendlyName & ", " & o4.Value
MsgBox(msg)
'Create an Oid collection and add several Oid objects.
Dim oc As New OidCollection()
oc.Add(o1)
oc.Add(o2)
oc.Add(o3)
' Console.WriteLine("Number of Oids in the collection: {0}", oc.Count)
' Console.WriteLine("Is synchronized: {0} {1}", oc.IsSynchronized, Environment.NewLine)
msg = "Number of Oids in the collection: " & oc.Count
MsgBox(msg)
msg = "Is synchronized: " & oc.IsSynchronized
MsgBox(msg)
'Create an enumerator for moving through the collection.
Dim oe As OidEnumerator = oc.GetEnumerator()
'You must execute a MoveNext() to get to the first item in the collection.
oe.MoveNext()
' Write out Oids in the collection.
'Console.WriteLine("First Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value)
msg = "First Oid in collection: " & oe.Current.FriendlyName & ", " & oe.Current.Value
MsgBox(msg)
oe.MoveNext()
' Console.WriteLine("Second Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value)
msg = "Second Oid in collection: " & oe.Current.FriendlyName & ", " & oe.Current.Value
MsgBox(msg)
'Return index in the collection to the beginning.
oe.Reset()
End Sub
End Class
Comentarios
Después de crear un enumerador, se coloca antes del primer elemento de la colección y la primera llamada al MoveNext método mueve el enumerador sobre el primer elemento de la colección. Las llamadas posteriores a avanzan MoveNext el enumerador más allá de los elementos posteriores de la colección.
Después de pasar el final de la colección, llama a para MoveNext devolver false
.
Un enumerador es válido siempre que la colección permanezca sin cambios. Si se realizan cambios en la colección, como agregar, modificar o eliminar elementos, el enumerador deja de ser válido y la siguiente llamada a MoveNext produce un InvalidOperationException.