GenericPrincipal Clase
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Representa una entidad de seguridad genérica.
public ref class GenericPrincipal : System::Security::Claims::ClaimsPrincipal
public ref class GenericPrincipal : System::Security::Principal::IPrincipal
public class GenericPrincipal : System.Security.Claims.ClaimsPrincipal
[System.Serializable]
public class GenericPrincipal : System.Security.Principal.IPrincipal
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericPrincipal : System.Security.Principal.IPrincipal
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericPrincipal : System.Security.Claims.ClaimsPrincipal
type GenericPrincipal = class
inherit ClaimsPrincipal
[<System.Serializable>]
type GenericPrincipal = class
interface IPrincipal
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericPrincipal = class
interface IPrincipal
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericPrincipal = class
inherit ClaimsPrincipal
Public Class GenericPrincipal
Inherits ClaimsPrincipal
Public Class GenericPrincipal
Implements IPrincipal
- Herencia
- Herencia
-
GenericPrincipal
- Derivado
- Atributos
- Implementaciones
Ejemplos
En el ejemplo siguiente se muestra el uso de miembros de la GenericPrincipal clase .
using namespace System;
using namespace System::Security::Principal;
ref class GenericPrincipalMembers
{
public:
[STAThread]
static void Main()
{
// Retrieve a GenericPrincipal that is based on the current user's
// WindowsIdentity.
GenericPrincipal^ genericPrincipal = GetGenericPrincipal();
// Retrieve the generic identity of the GenericPrincipal object.
GenericIdentity^ principalIdentity =
dynamic_cast<GenericIdentity^>(genericPrincipal->Identity);
// Display the identity name and authentication type.
if ( principalIdentity->IsAuthenticated )
{
Console::WriteLine( principalIdentity->Name );
Console::WriteLine( L"Type:{0}",
principalIdentity->AuthenticationType );
}
// Verify that the generic principal has been assigned the
// NetworkUser role.
if ( genericPrincipal->IsInRole( L"NetworkUser" ) )
{
Console::WriteLine( L"User belongs to the NetworkUser role." );
}
Console::WriteLine( L"The sample completed successfully; "
L"press Enter to continue." );
Console::ReadLine();
}
private:
// Create a generic principal based on values from the current
// WindowsIdentity.
static GenericPrincipal^ GetGenericPrincipal()
{
// Use values from the current WindowsIdentity to construct
// a set of GenericPrincipal roles.
WindowsIdentity^ windowsIdentity = WindowsIdentity::GetCurrent();
array<String^>^roles = gcnew array<String^>(10);
if ( windowsIdentity->IsAuthenticated )
{
// Add custom NetworkUser role.
roles[ 0 ] = L"NetworkUser";
}
if ( windowsIdentity->IsGuest )
{
// Add custom GuestUser role.
roles[ 1 ] = L"GuestUser";
}
if ( windowsIdentity->IsSystem )
{
// Add custom SystemUser role.
roles[ 2 ] = L"SystemUser";
}
// Construct a GenericIdentity object based on the current Windows
// identity name and authentication type.
String^ authenticationType = windowsIdentity->AuthenticationType;
String^ userName = windowsIdentity->Name;
GenericIdentity^ genericIdentity = gcnew GenericIdentity(
userName,authenticationType );
// Construct a GenericPrincipal object based on the generic identity
// and custom roles for the user.
GenericPrincipal^ genericPrincipal = gcnew GenericPrincipal(
genericIdentity,roles );
return genericPrincipal;
}
};
int main()
{
GenericPrincipalMembers::Main();
}
using System;
using System.Security.Principal;
class GenericPrincipalMembers
{
[STAThread]
static void Main(string[] args)
{
// Retrieve a GenericPrincipal that is based on the current user's
// WindowsIdentity.
GenericPrincipal genericPrincipal = GetGenericPrincipal();
// Retrieve the generic identity of the GenericPrincipal object.
GenericIdentity principalIdentity =
(GenericIdentity)genericPrincipal.Identity;
// Display the identity name and authentication type.
if (principalIdentity.IsAuthenticated)
{
Console.WriteLine(principalIdentity.Name);
Console.WriteLine("Type:"+principalIdentity.AuthenticationType);
}
// Verify that the generic principal has been assigned the
// NetworkUser role.
if (genericPrincipal.IsInRole("NetworkUser"))
{
Console.WriteLine("User belongs to the NetworkUser role.");
}
Console.WriteLine("The sample completed successfully; " +
"press Enter to continue.");
Console.ReadLine();
}
// Create a generic principal based on values from the current
// WindowsIdentity.
private static GenericPrincipal GetGenericPrincipal()
{
// Use values from the current WindowsIdentity to construct
// a set of GenericPrincipal roles.
WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent();
string[] roles = new string[10];
if (windowsIdentity.IsAuthenticated)
{
// Add custom NetworkUser role.
roles[0] = "NetworkUser";
}
if (windowsIdentity.IsGuest)
{
// Add custom GuestUser role.
roles[1] = "GuestUser";
}
if (windowsIdentity.IsSystem)
{
// Add custom SystemUser role.
roles[2] = "SystemUser";
}
// Construct a GenericIdentity object based on the current Windows
// identity name and authentication type.
string authenticationType = windowsIdentity.AuthenticationType;
string userName = windowsIdentity.Name;
GenericIdentity genericIdentity =
new GenericIdentity(userName, authenticationType);
// Construct a GenericPrincipal object based on the generic identity
// and custom roles for the user.
GenericPrincipal genericPrincipal =
new GenericPrincipal(genericIdentity, roles);
return genericPrincipal;
}
}
Imports System.Security.Principal
Public Class Form1
Inherits System.Windows.Forms.Form
' Event handler for Run button.
Private Sub Button1_Click( _
ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles Button1.Click
tbxOutput.Cursor = Cursors.WaitCursor
tbxOutput.Text = ""
' Retrieve a GenericPrincipal that is based on the current user's
' WindowsIdentity.
Dim genericPrincipal As GenericPrincipal = GetGenericPrincipal()
' Retrieve the generic identity of the GenericPrincipal object.
Dim principalIdentity As GenericIdentity = _
CType(genericPrincipal.Identity, GenericIdentity)
' Display identity name and authentication type.
If (principalIdentity.IsAuthenticated) Then
WriteLine(principalIdentity.Name)
WriteLine("Type:" + principalIdentity.AuthenticationType)
End If
' Verify that the generic principal has been assigned the
' NetworkUser role.
If (genericPrincipal.IsInRole("NetworkUser")) Then
WriteLine("User belongs to the NetworkUser role.")
End If
WriteLine("This sample completed successfully; " + _
" press Exit to continue.")
tbxOutput.Cursor = Cursors.Default
End Sub
' Create generic principal based on values from the current
' WindowsIdentity.
Private Function GetGenericPrincipal() As GenericPrincipal
' Use values from the current WindowsIdentity to construct
' a set of GenericPrincipal roles.
Dim roles(10) As String
Dim windowsIdentity As WindowsIdentity = windowsIdentity.GetCurrent()
If (windowsIdentity.IsAuthenticated) Then
' Add custom NetworkUser role.
roles(0) = "NetworkUser"
End If
If (windowsIdentity.IsGuest) Then
' Add custom GuestUser role.
roles(1) = "GuestUser"
End If
If (windowsIdentity.IsSystem) Then
' Add custom SystemUser role.
roles(2) = "SystemUser"
End If
' Construct a GenericIdentity object based on the current Windows
' identity name and authentication type.
Dim authenticationType As String = windowsIdentity.AuthenticationType
Dim userName As String = windowsIdentity.Name
Dim genericIdentity = _
New GenericIdentity(userName, authenticationType)
' Construct a GenericPrincipal object based on the generic identity
' and custom roles for the user.
Dim genericPrincipal As New GenericPrincipal(genericIdentity, roles)
Return genericPrincipal
End Function
' Write out message with linefeed and carriage return.
Private Sub WriteLine(ByVal message As String)
tbxOutput.AppendText(message + vbCrLf)
End Sub
' Event handler for Exit button.
Private Sub Button2_Click( _
ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles Button2.Click
Application.Exit()
End Sub
#Region " Windows Form Designer generated code "
Public Sub New()
MyBase.New()
'This call is required by the Windows Form Designer.
InitializeComponent()
'Add any initialization after the InitializeComponent() call
End Sub
'Form overrides dispose to clean up the component list.
Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing Then
If Not (components Is Nothing) Then
components.Dispose()
End If
End If
MyBase.Dispose(disposing)
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
Friend WithEvents Panel2 As System.Windows.Forms.Panel
Friend WithEvents Panel1 As System.Windows.Forms.Panel
Friend WithEvents Button1 As System.Windows.Forms.Button
Friend WithEvents Button2 As System.Windows.Forms.Button
Friend WithEvents tbxOutput As System.Windows.Forms.RichTextBox
<System.Diagnostics.DebuggerStepThrough()> _
Private Sub InitializeComponent()
Me.Panel2 = New System.Windows.Forms.Panel
Me.Button1 = New System.Windows.Forms.Button
Me.Button2 = New System.Windows.Forms.Button
Me.Panel1 = New System.Windows.Forms.Panel
Me.tbxOutput = New System.Windows.Forms.RichTextBox
Me.Panel2.SuspendLayout()
Me.Panel1.SuspendLayout()
Me.SuspendLayout()
'
'Panel2
'
Me.Panel2.Controls.Add(Me.Button1)
Me.Panel2.Controls.Add(Me.Button2)
Me.Panel2.Dock = System.Windows.Forms.DockStyle.Bottom
Me.Panel2.DockPadding.All = 20
Me.Panel2.Location = New System.Drawing.Point(0, 320)
Me.Panel2.Name = "Panel2"
Me.Panel2.Size = New System.Drawing.Size(616, 64)
Me.Panel2.TabIndex = 1
'
'Button1
'
Me.Button1.Dock = System.Windows.Forms.DockStyle.Right
Me.Button1.Font = New System.Drawing.Font( _
"Microsoft Sans Serif", _
9.0!, _
System.Drawing.FontStyle.Regular, _
System.Drawing.GraphicsUnit.Point, _
CType(0, Byte))
Me.Button1.Location = New System.Drawing.Point(446, 20)
Me.Button1.Name = "Button1"
Me.Button1.Size = New System.Drawing.Size(75, 24)
Me.Button1.TabIndex = 2
Me.Button1.Text = "&Run"
'
'Button2
'
Me.Button2.Dock = System.Windows.Forms.DockStyle.Right
Me.Button2.Font = New System.Drawing.Font( _
"Microsoft Sans Serif", _
9.0!, _
System.Drawing.FontStyle.Regular, _
System.Drawing.GraphicsUnit.Point, _
CType(0, Byte))
Me.Button2.Location = New System.Drawing.Point(521, 20)
Me.Button2.Name = "Button2"
Me.Button2.Size = New System.Drawing.Size(75, 24)
Me.Button2.TabIndex = 3
Me.Button2.Text = "E&xit"
'
'Panel1
'
Me.Panel1.Controls.Add(Me.tbxOutput)
Me.Panel1.Dock = System.Windows.Forms.DockStyle.Fill
Me.Panel1.DockPadding.All = 20
Me.Panel1.Location = New System.Drawing.Point(0, 0)
Me.Panel1.Name = "Panel1"
Me.Panel1.Size = New System.Drawing.Size(616, 320)
Me.Panel1.TabIndex = 2
'
'tbxOutput
'
Me.tbxOutput.AccessibleDescription = _
"Displays output from application."
Me.tbxOutput.AccessibleName = "Output textbox."
Me.tbxOutput.Dock = System.Windows.Forms.DockStyle.Fill
Me.tbxOutput.Location = New System.Drawing.Point(20, 20)
Me.tbxOutput.Name = "tbxOutput"
Me.tbxOutput.Size = New System.Drawing.Size(576, 280)
Me.tbxOutput.TabIndex = 1
Me.tbxOutput.Text = "Click the Run button to run the application."
'
'Form1
'
Me.AutoScaleBaseSize = New System.Drawing.Size(6, 15)
Me.ClientSize = New System.Drawing.Size(616, 384)
Me.Controls.Add(Me.Panel1)
Me.Controls.Add(Me.Panel2)
Me.Name = "Form1"
Me.Text = "GenericPrincipal"
Me.Panel2.ResumeLayout(False)
Me.Panel1.ResumeLayout(False)
Me.ResumeLayout(False)
End Sub
#End Region
End Class
Comentarios
Esta clase representa los roles del usuario actual.
Constructores
GenericPrincipal(IIdentity, String[]) |
Inicializa una nueva instancia de la clase GenericPrincipal a partir de una identidad de usuario y una matriz de nombres de roles al que pertenece el usuario representado por esa identidad. |
Propiedades
Claims |
Obtiene una colección que contiene todas las notificaciones de todas las identidades de notificaciones asociadas a esta entidad de seguridad de notificaciones. (Heredado de ClaimsPrincipal) |
CustomSerializationData |
Contiene datos adicionales proporcionados por un tipo derivado. Se establece normalmente cuando se llama a WriteTo(BinaryWriter, Byte[]). (Heredado de ClaimsPrincipal) |
Identities |
Obtiene una colección que contiene todas las identidades de notificaciones asociadas a esta entidad de seguridad de notificaciones. (Heredado de ClaimsPrincipal) |
Identity |
Obtiene el objeto GenericIdentity del usuario representado por GenericPrincipal actual. |
Métodos
AddIdentities(IEnumerable<ClaimsIdentity>) |
Agrega las identidades de notificaciones especificadas a esta entidad de seguridad de notificaciones. (Heredado de ClaimsPrincipal) |
AddIdentity(ClaimsIdentity) |
Agrega la identidad de notificaciones especificadas a esta entidad de seguridad de notificaciones. (Heredado de ClaimsPrincipal) |
Clone() |
Devuelve una copia de esta instancia. (Heredado de ClaimsPrincipal) |
CreateClaimsIdentity(BinaryReader) |
Crea una nueva identidad basada en notificaciones. (Heredado de ClaimsPrincipal) |
Equals(Object) |
Determina si el objeto especificado es igual que el objeto actual. (Heredado de Object) |
FindAll(Predicate<Claim>) |
Recupera todas las notificaciones que coinciden con el predicado especificado. (Heredado de ClaimsPrincipal) |
FindAll(String) |
Recupera todas o las notificaciones que tienen el tipo de notificación especificado. (Heredado de ClaimsPrincipal) |
FindFirst(Predicate<Claim>) |
Recupera la primera reclamación con la que coincide el predicado especificado. (Heredado de ClaimsPrincipal) |
FindFirst(String) |
Recupera la primera reclamación con el tipo especificado. (Heredado de ClaimsPrincipal) |
GetHashCode() |
Sirve como la función hash predeterminada. (Heredado de Object) |
GetObjectData(SerializationInfo, StreamingContext) |
Rellena el objeto SerializationInfo con los datos necesarios para serializar el objeto ClaimsPrincipal actual. (Heredado de ClaimsPrincipal) |
GetType() |
Obtiene el Type de la instancia actual. (Heredado de Object) |
HasClaim(Predicate<Claim>) |
Determina si cualquiera de las identidades de notificaciones asociadas a esta entidad de seguridad de notificaciones contiene una notificación que coincide con el predicado especificado. (Heredado de ClaimsPrincipal) |
HasClaim(String, String) |
Determina si cualquiera de las identidades de notificaciones asociadas a esta entidad de seguridad de notificaciones contiene una notificación con el valor y el tipo de notificación especificada. (Heredado de ClaimsPrincipal) |
IsInRole(String) |
Determina si GenericPrincipal actual pertenece al rol especificado. |
MemberwiseClone() |
Crea una copia superficial del Object actual. (Heredado de Object) |
ToString() |
Devuelve una cadena que representa el objeto actual. (Heredado de Object) |
WriteTo(BinaryWriter) |
Se serializa usando un BinaryWriter. (Heredado de ClaimsPrincipal) |
WriteTo(BinaryWriter, Byte[]) |
Se serializa usando un BinaryWriter. (Heredado de ClaimsPrincipal) |