Semaphore.Release Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sale del semáforo.
Sobrecargas
Release() |
Sale del semáforo y devuelve el recuento anterior. |
Release(Int32) |
Sale del semáforo un número especificado de veces y devuelve el recuento anterior. |
Release()
Sale del semáforo y devuelve el recuento anterior.
public:
int Release();
public int Release ();
member this.Release : unit -> int
Public Function Release () As Integer
Devoluciones
Recuento en el semáforo antes de la llamada al método Release.
Excepciones
El recuento del semáforo ya está en el valor máximo.
Error de Win32 con un semáforo con nombre.
El semáforo actual representa un semáforo de sistema con nombre, pero el usuario no tiene Modify.
O bien El semáforo actual representa un semáforo de sistema con nombre, pero no se abrió con Modify.
Ejemplos
En el ejemplo de código siguiente se crea un semáforo con un recuento máximo de tres y un recuento inicial de cero. En el ejemplo se inician cinco subprocesos, que bloquean la espera del semáforo. El subproceso principal usa la sobrecarga del Release(Int32) método para aumentar el recuento de semáforos a su máximo, lo que permite que tres subprocesos entren en el semáforo. Cada subproceso usa el Thread.Sleep método para esperar un segundo, simular el trabajo y, a continuación, llama a la sobrecarga del Release() método para liberar el semáforo.
Cada vez que se libera el semáforo, se muestra el recuento de semáforos anterior. Los mensajes de la consola realizan un seguimiento del uso del semáforo. El intervalo de trabajo simulado se incrementa ligeramente para cada subproceso, para facilitar la lectura de la salida.
#using <System.dll>
using namespace System;
using namespace System::Threading;
public ref class Example
{
private:
// A semaphore that simulates a limited resource pool.
//
static Semaphore^ _pool;
// A padding interval to make the output more orderly.
static int _padding;
public:
static void Main()
{
// Create a semaphore that can satisfy up to three
// concurrent requests. Use an initial count of zero,
// so that the entire semaphore count is initially
// owned by the main program thread.
//
_pool = gcnew Semaphore( 0,3 );
// Create and start five numbered threads.
//
for ( int i = 1; i <= 5; i++ )
{
Thread^ t = gcnew Thread(
gcnew ParameterizedThreadStart( Worker ) );
// Start the thread, passing the number.
//
t->Start( i );
}
// Wait for half a second, to allow all the
// threads to start and to block on the semaphore.
//
Thread::Sleep( 500 );
// The main thread starts out holding the entire
// semaphore count. Calling Release(3) brings the
// semaphore count back to its maximum value, and
// allows the waiting threads to enter the semaphore,
// up to three at a time.
//
Console::WriteLine( L"Main thread calls Release(3)." );
_pool->Release( 3 );
Console::WriteLine( L"Main thread exits." );
}
private:
static void Worker( Object^ num )
{
// Each worker thread begins by requesting the
// semaphore.
Console::WriteLine( L"Thread {0} begins and waits for the semaphore.", num );
_pool->WaitOne();
// A padding interval to make the output more orderly.
int padding = Interlocked::Add( _padding, 100 );
Console::WriteLine( L"Thread {0} enters the semaphore.", num );
// The thread's "work" consists of sleeping for
// about a second. Each thread "works" a little
// longer, just to make the output more orderly.
//
Thread::Sleep( 1000 + padding );
Console::WriteLine( L"Thread {0} releases the semaphore.", num );
Console::WriteLine( L"Thread {0} previous semaphore count: {1}",
num, _pool->Release() );
}
};
using System;
using System.Threading;
public class Example
{
// A semaphore that simulates a limited resource pool.
//
private static Semaphore _pool;
// A padding interval to make the output more orderly.
private static int _padding;
public static void Main()
{
// Create a semaphore that can satisfy up to three
// concurrent requests. Use an initial count of zero,
// so that the entire semaphore count is initially
// owned by the main program thread.
//
_pool = new Semaphore(initialCount: 0, maximumCount: 3);
// Create and start five numbered threads.
//
for(int i = 1; i <= 5; i++)
{
Thread t = new Thread(new ParameterizedThreadStart(Worker));
// Start the thread, passing the number.
//
t.Start(i);
}
// Wait for half a second, to allow all the
// threads to start and to block on the semaphore.
//
Thread.Sleep(500);
// The main thread starts out holding the entire
// semaphore count. Calling Release(3) brings the
// semaphore count back to its maximum value, and
// allows the waiting threads to enter the semaphore,
// up to three at a time.
//
Console.WriteLine("Main thread calls Release(3).");
_pool.Release(releaseCount: 3);
Console.WriteLine("Main thread exits.");
}
private static void Worker(object num)
{
// Each worker thread begins by requesting the
// semaphore.
Console.WriteLine("Thread {0} begins " +
"and waits for the semaphore.", num);
_pool.WaitOne();
// A padding interval to make the output more orderly.
int padding = Interlocked.Add(ref _padding, 100);
Console.WriteLine("Thread {0} enters the semaphore.", num);
// The thread's "work" consists of sleeping for
// about a second. Each thread "works" a little
// longer, just to make the output more orderly.
//
Thread.Sleep(1000 + padding);
Console.WriteLine("Thread {0} releases the semaphore.", num);
Console.WriteLine("Thread {0} previous semaphore count: {1}",
num, _pool.Release());
}
}
Imports System.Threading
Public Class Example
' A semaphore that simulates a limited resource pool.
'
Private Shared _pool As Semaphore
' A padding interval to make the output more orderly.
Private Shared _padding As Integer
<MTAThread> _
Public Shared Sub Main()
' Create a semaphore that can satisfy up to three
' concurrent requests. Use an initial count of zero,
' so that the entire semaphore count is initially
' owned by the main program thread.
'
_pool = New Semaphore(0, 3)
' Create and start five numbered threads.
'
For i As Integer = 1 To 5
Dim t As New Thread(New ParameterizedThreadStart(AddressOf Worker))
'Dim t As New Thread(AddressOf Worker)
' Start the thread, passing the number.
'
t.Start(i)
Next i
' Wait for half a second, to allow all the
' threads to start and to block on the semaphore.
'
Thread.Sleep(500)
' The main thread starts out holding the entire
' semaphore count. Calling Release(3) brings the
' semaphore count back to its maximum value, and
' allows the waiting threads to enter the semaphore,
' up to three at a time.
'
Console.WriteLine("Main thread calls Release(3).")
_pool.Release(3)
Console.WriteLine("Main thread exits.")
End Sub
Private Shared Sub Worker(ByVal num As Object)
' Each worker thread begins by requesting the
' semaphore.
Console.WriteLine("Thread {0} begins " _
& "and waits for the semaphore.", num)
_pool.WaitOne()
' A padding interval to make the output more orderly.
Dim padding As Integer = Interlocked.Add(_padding, 100)
Console.WriteLine("Thread {0} enters the semaphore.", num)
' The thread's "work" consists of sleeping for
' about a second. Each thread "works" a little
' longer, just to make the output more orderly.
'
Thread.Sleep(1000 + padding)
Console.WriteLine("Thread {0} releases the semaphore.", num)
Console.WriteLine("Thread {0} previous semaphore count: {1}", _
num, _
_pool.Release())
End Sub
End Class
Comentarios
Los subprocesos suelen usar el WaitOne método para entrar en el semáforo y normalmente usan esta sobrecarga de método para salir.
Si el método produce Release un SemaphoreFullException elemento , no indica necesariamente un problema con el subproceso que realiza la llamada. Un error de programación en otro subproceso podría haber provocado que el subproceso salga del semáforo más veces de lo especificado.
Si el objeto actual Semaphore representa un semáforo del sistema con nombre, el usuario debe tener SemaphoreRights.Modify derechos y el semáforo debe haberse abierto con SemaphoreRights.Modify derechos.
Consulte también
Se aplica a
Release(Int32)
Sale del semáforo un número especificado de veces y devuelve el recuento anterior.
public:
int Release(int releaseCount);
public int Release (int releaseCount);
member this.Release : int -> int
Public Function Release (releaseCount As Integer) As Integer
Parámetros
- releaseCount
- Int32
Número de veces que se abandona el semáforo.
Devoluciones
Recuento en el semáforo antes de la llamada al método Release.
Excepciones
releaseCount
es menor que 1.
El recuento del semáforo ya está en el valor máximo.
Error de Win32 con un semáforo con nombre.
El semáforo actual representa un semáforo de sistema con nombre, pero el usuario no tiene derechos Modify.
O bien El semáforo actual representa un semáforo de sistema con nombre, pero no se abrió con derechos Modify.
Ejemplos
En el ejemplo de código siguiente se crea un semáforo con un recuento máximo de tres y un recuento inicial de cero. En el ejemplo se inician cinco subprocesos, que bloquean la espera del semáforo. El subproceso principal usa la sobrecarga del Release(Int32) método para aumentar el recuento de semáforos a su máximo, lo que permite que tres subprocesos entren en el semáforo. Cada subproceso usa el Thread.Sleep método para esperar un segundo, simular el trabajo y, a continuación, llama a la sobrecarga del Release() método para liberar el semáforo.
Cada vez que se libera el semáforo, se muestra el recuento de semáforos anterior. Los mensajes de la consola realizan un seguimiento del uso del semáforo. El intervalo de trabajo simulado se incrementa ligeramente para cada subproceso, para facilitar la lectura de la salida.
#using <System.dll>
using namespace System;
using namespace System::Threading;
public ref class Example
{
private:
// A semaphore that simulates a limited resource pool.
//
static Semaphore^ _pool;
// A padding interval to make the output more orderly.
static int _padding;
public:
static void Main()
{
// Create a semaphore that can satisfy up to three
// concurrent requests. Use an initial count of zero,
// so that the entire semaphore count is initially
// owned by the main program thread.
//
_pool = gcnew Semaphore( 0,3 );
// Create and start five numbered threads.
//
for ( int i = 1; i <= 5; i++ )
{
Thread^ t = gcnew Thread(
gcnew ParameterizedThreadStart( Worker ) );
// Start the thread, passing the number.
//
t->Start( i );
}
// Wait for half a second, to allow all the
// threads to start and to block on the semaphore.
//
Thread::Sleep( 500 );
// The main thread starts out holding the entire
// semaphore count. Calling Release(3) brings the
// semaphore count back to its maximum value, and
// allows the waiting threads to enter the semaphore,
// up to three at a time.
//
Console::WriteLine( L"Main thread calls Release(3)." );
_pool->Release( 3 );
Console::WriteLine( L"Main thread exits." );
}
private:
static void Worker( Object^ num )
{
// Each worker thread begins by requesting the
// semaphore.
Console::WriteLine( L"Thread {0} begins and waits for the semaphore.", num );
_pool->WaitOne();
// A padding interval to make the output more orderly.
int padding = Interlocked::Add( _padding, 100 );
Console::WriteLine( L"Thread {0} enters the semaphore.", num );
// The thread's "work" consists of sleeping for
// about a second. Each thread "works" a little
// longer, just to make the output more orderly.
//
Thread::Sleep( 1000 + padding );
Console::WriteLine( L"Thread {0} releases the semaphore.", num );
Console::WriteLine( L"Thread {0} previous semaphore count: {1}",
num, _pool->Release() );
}
};
using System;
using System.Threading;
public class Example
{
// A semaphore that simulates a limited resource pool.
//
private static Semaphore _pool;
// A padding interval to make the output more orderly.
private static int _padding;
public static void Main()
{
// Create a semaphore that can satisfy up to three
// concurrent requests. Use an initial count of zero,
// so that the entire semaphore count is initially
// owned by the main program thread.
//
_pool = new Semaphore(initialCount: 0, maximumCount: 3);
// Create and start five numbered threads.
//
for(int i = 1; i <= 5; i++)
{
Thread t = new Thread(new ParameterizedThreadStart(Worker));
// Start the thread, passing the number.
//
t.Start(i);
}
// Wait for half a second, to allow all the
// threads to start and to block on the semaphore.
//
Thread.Sleep(500);
// The main thread starts out holding the entire
// semaphore count. Calling Release(3) brings the
// semaphore count back to its maximum value, and
// allows the waiting threads to enter the semaphore,
// up to three at a time.
//
Console.WriteLine("Main thread calls Release(3).");
_pool.Release(releaseCount: 3);
Console.WriteLine("Main thread exits.");
}
private static void Worker(object num)
{
// Each worker thread begins by requesting the
// semaphore.
Console.WriteLine("Thread {0} begins " +
"and waits for the semaphore.", num);
_pool.WaitOne();
// A padding interval to make the output more orderly.
int padding = Interlocked.Add(ref _padding, 100);
Console.WriteLine("Thread {0} enters the semaphore.", num);
// The thread's "work" consists of sleeping for
// about a second. Each thread "works" a little
// longer, just to make the output more orderly.
//
Thread.Sleep(1000 + padding);
Console.WriteLine("Thread {0} releases the semaphore.", num);
Console.WriteLine("Thread {0} previous semaphore count: {1}",
num, _pool.Release());
}
}
Imports System.Threading
Public Class Example
' A semaphore that simulates a limited resource pool.
'
Private Shared _pool As Semaphore
' A padding interval to make the output more orderly.
Private Shared _padding As Integer
<MTAThread> _
Public Shared Sub Main()
' Create a semaphore that can satisfy up to three
' concurrent requests. Use an initial count of zero,
' so that the entire semaphore count is initially
' owned by the main program thread.
'
_pool = New Semaphore(0, 3)
' Create and start five numbered threads.
'
For i As Integer = 1 To 5
Dim t As New Thread(New ParameterizedThreadStart(AddressOf Worker))
'Dim t As New Thread(AddressOf Worker)
' Start the thread, passing the number.
'
t.Start(i)
Next i
' Wait for half a second, to allow all the
' threads to start and to block on the semaphore.
'
Thread.Sleep(500)
' The main thread starts out holding the entire
' semaphore count. Calling Release(3) brings the
' semaphore count back to its maximum value, and
' allows the waiting threads to enter the semaphore,
' up to three at a time.
'
Console.WriteLine("Main thread calls Release(3).")
_pool.Release(3)
Console.WriteLine("Main thread exits.")
End Sub
Private Shared Sub Worker(ByVal num As Object)
' Each worker thread begins by requesting the
' semaphore.
Console.WriteLine("Thread {0} begins " _
& "and waits for the semaphore.", num)
_pool.WaitOne()
' A padding interval to make the output more orderly.
Dim padding As Integer = Interlocked.Add(_padding, 100)
Console.WriteLine("Thread {0} enters the semaphore.", num)
' The thread's "work" consists of sleeping for
' about a second. Each thread "works" a little
' longer, just to make the output more orderly.
'
Thread.Sleep(1000 + padding)
Console.WriteLine("Thread {0} releases the semaphore.", num)
Console.WriteLine("Thread {0} previous semaphore count: {1}", _
num, _
_pool.Release())
End Sub
End Class
Comentarios
Si un subproceso ha escrito el semáforo varias veces, esta sobrecarga de método permite restaurar todo el recuento de semáforos con una llamada.
Si el método produce Release un SemaphoreFullException elemento , no indica necesariamente un problema con el subproceso que realiza la llamada. Un error de programación en otro subproceso podría haber provocado que el subproceso salga del semáforo más veces de lo especificado.
Si el objeto actual Semaphore representa un semáforo del sistema con nombre, el usuario debe tener SemaphoreRights.Modify derechos y el semáforo debe haberse abierto con SemaphoreRights.Modify derechos.