Timer Constructores
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Inicializa una nueva instancia de la clase Timer.
Sobrecargas
Timer() |
Inicializa una nueva instancia de la clase Timer y establece todas las propiedades en sus valores iniciales. |
Timer(Double) |
Inicializa una nueva instancia de la clase Timer y establece la propiedad Interval en el número de milisegundos especificado. |
Timer(TimeSpan) |
Inicializa una nueva instancia de la Timer clase , estableciendo la Interval propiedad en el período especificado. |
Timer()
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
Inicializa una nueva instancia de la clase Timer y establece todas las propiedades en sus valores iniciales.
public:
Timer();
public Timer ();
Public Sub New ()
Ejemplos
En el ejemplo siguiente se crea una instancia de un Timer objeto que desencadena su Timer.Elapsed evento cada dos segundos (2000 milisegundos), se configura un controlador de eventos para el evento y se inicia el temporizador. El controlador de eventos muestra el valor de la ElapsedEventArgs.SignalTime propiedad cada vez que se genera.
using namespace System;
using namespace System::Timers;
public ref class Example
{
private:
static System::Timers::Timer^ aTimer;
public:
static void Demo()
{
// Create a timer and set a two second interval.
aTimer = gcnew System::Timers::Timer();
aTimer->Interval = 2000;
// Hook up the Elapsed event for the timer.
aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);
// Have the timer fire repeated events (true is the default)
aTimer->AutoReset = true;
// Start the timer
aTimer->Enabled = true;
Console::WriteLine("Press the Enter key to exit the program at any time... ");
Console::ReadLine();
}
private:
static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
{
Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
}
};
int main()
{
Example::Demo();
}
// The example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
using System;
using System.Timers;
public class Example
{
private static Timer aTimer;
public static void Main()
{
// Create a timer and set a two second interval.
aTimer = new System.Timers.Timer();
aTimer.Interval = 2000;
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset = true;
// Start the timer
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program at any time... ");
Console.ReadLine();
}
private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
// The example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
open System.Timers
let onTimedEvent source (e: ElapsedEventArgs) =
printfn $"The Elapsed event was raised at {e.SignalTime}"
// Create a timer and set a two second interval.
let aTimer = new Timer()
aTimer.Interval <- 2000
// Hook up the Elapsed event for the timer.
aTimer.Elapsed.AddHandler onTimedEvent
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true
// Start the timer
aTimer.Enabled <- true
printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore
// The example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
Imports System.Timers
Public Module Example
Private aTimer As Timer
Public Sub Main()
' Create a timer and set a two second interval.
aTimer = New System.Timers.Timer()
aTimer.Interval = 2000
' Hook up the Elapsed event for the timer.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
' Have the timer fire repeated events (true is the default)
aTimer.AutoReset = True
' Start the timer
aTimer.Enabled = True
Console.WriteLine("Press the Enter key to exit the program at any time... ")
Console.ReadLine()
End Sub
Private Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
End Sub
End Module
' The example displays output like the following:
' Press the Enter key to exit the program at any time...
' The Elapsed event was raised at 5/20/2015 8:48:58 PM
' The Elapsed event was raised at 5/20/2015 8:49:00 PM
' The Elapsed event was raised at 5/20/2015 8:49:02 PM
' The Elapsed event was raised at 5/20/2015 8:49:04 PM
' The Elapsed event was raised at 5/20/2015 8:49:06 PM
Comentarios
En la tabla siguiente se muestran los valores de propiedad iniciales de una instancia de Timer.
Propiedad | Valor inicial |
---|---|
AutoReset | true |
Enabled | false |
Interval | 100 milisegundos |
SynchronizingObject | Referencia nula (Nothing en Visual Basic). |
Consulte también
Se aplica a
Timer(Double)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
public:
Timer(double interval);
public Timer (double interval);
new System.Timers.Timer : double -> System.Timers.Timer
Public Sub New (interval As Double)
Parámetros
- interval
- Double
Tiempo, en milisegundos, entre eventos. El valor debe ser mayor que cero y menor o igual que Int32.MaxValue.
Excepciones
El valor del interval
parámetro es menor o igual que cero, o mayor que Int32.MaxValue.
Ejemplos
En el ejemplo siguiente se crea una instancia de un Timer objeto que desencadena su Timer.Elapsed evento cada dos segundos (2000 milisegundos), se configura un controlador de eventos para el evento y se inicia el temporizador. El controlador de eventos muestra el valor de la ElapsedEventArgs.SignalTime propiedad cada vez que se genera.
using System;
using System.Threading.Tasks;
using System.Timers;
class Example
{
static void Main()
{
Timer timer = new Timer(1000);
timer.Elapsed += async ( sender, e ) => await HandleTimer();
timer.Start();
Console.Write("Press any key to exit... ");
Console.ReadKey();
}
private static Task HandleTimer()
{
Console.WriteLine("\nHandler not implemented..." );
throw new NotImplementedException();
}
}
// The example displays output like the following:
// Press any key to exit...
// Handler not implemented...
//
// Unhandled Exception: System.NotImplementedException: The method or operation is not implemented.
// at Example.HandleTimer()
// at Example.<<Main>b__0>d__2.MoveNext()
// --- End of stack trace from previous location where exception was thrown ---
// at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__5(Object state)
// at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
// at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
// at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
// at System.Threading.ThreadPoolWorkQueue.Dispatch()
open System
open System.Threading.Tasks
open System.Timers
let handleTimer () =
printfn "\nHandler not implemented..."
raise (NotImplementedException()): Task
let timer = new Timer 1000
timer.Elapsed.AddHandler(fun sender e -> task { do! handleTimer () } |> ignore)
timer.Start()
printf "Press any key to exit... "
Console.ReadKey() |> ignore
// The example displays output like the following:
// Press any key to exit...
// Handler not implemented...
//
// Unhandled Exception: System.NotImplementedException: The method or operation is not implemented.
// at Example.HandleTimer()
// at Example.<<Main>b__0>d__2.MoveNext()
// --- End of stack trace from previous location where exception was thrown ---
// at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__5(Object state)
// at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
// at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
// at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
// at System.Threading.ThreadPoolWorkQueue.Dispatch()
Imports System.Threading.Tasks
Imports System.Timers
Public Module Example
Public Sub Main()
Dim timer As New Timer(1000)
AddHandler timer.Elapsed, AddressOf Example.HandleTimer
'timer.Elapsed = Async ( sender, e ) => await HandleTimer()
timer.Start()
Console.Write("Press any key to exit... ")
Console.ReadKey()
End Sub
Private Async Sub HandleTimer(sender As Object, e As EventArgs)
Await Task.Run(Sub()
Console.WriteLine()
Console.WriteLine("Handler not implemented..." )
Throw New NotImplementedException()
End Sub)
End Sub
End Module
' The example displays output like the following:
' Press any key to exit...
' Handler not implemented...
'
' Unhandled Exception: System.NotImplementedException: The method or operation is not implemented.
' at Example._Lambda$__1()
' at System.Threading.Tasks.Task.Execute()
' --- End of stack trace from previous location where exception was thrown ---
' at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
' at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
' at Example.VB$StateMachine_0_HandleTimer.MoveNext()
' --- End of stack trace from previous location where exception was thrown ---
' at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__5(Object state)
' at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
' at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
' at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
' at System.Threading.ThreadPoolWorkQueue.Dispatch()
Comentarios
Este constructor establece la Interval propiedad de la nueva instancia del temporizador, pero no habilita el temporizador.
Consulte también
Se aplica a
Timer(TimeSpan)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
public:
Timer(TimeSpan interval);
public Timer (TimeSpan interval);
new System.Timers.Timer : TimeSpan -> System.Timers.Timer
Public Sub New (interval As TimeSpan)
Parámetros
- interval
- TimeSpan
Tiempo entre eventos. El valor en milisegundos debe ser mayor que cero y menor o igual que MaxValue.