HealthMonitoringSection.BufferModes Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene una colección de objetos que especifican la configuración para los modos de búfer.
public:
property System::Web::Configuration::BufferModesCollection ^ BufferModes { System::Web::Configuration::BufferModesCollection ^ get(); };
[System.Configuration.ConfigurationProperty("bufferModes")]
public System.Web.Configuration.BufferModesCollection BufferModes { get; }
[<System.Configuration.ConfigurationProperty("bufferModes")>]
member this.BufferModes : System.Web.Configuration.BufferModesCollection
Public ReadOnly Property BufferModes As BufferModesCollection
Valor de propiedad
colección BufferModesCollection de los objetos BufferModeSettings.
- Atributos
Ejemplos
En el ejemplo de código siguiente se muestra cómo utilizar la propiedad BufferModes. Este ejemplo de código forma parte de un ejemplo más grande proporcionado para la HealthMonitoringSection clase .
// Add a BufferModeSettings object to the BufferModes collection property.
BufferModeSettings bufferModeSetting = new BufferModeSettings("Error Log",
1024, 256, 512, new TimeSpan(0, 30, 0), new TimeSpan(0, 5, 0), 2);
bufferModeSetting.Name = "Operations Notification";
bufferModeSetting.MaxBufferSize = 128;
bufferModeSetting.MaxBufferThreads = 1;
bufferModeSetting.MaxFlushSize = 24;
bufferModeSetting.RegularFlushInterval = TimeSpan.MaxValue;
bufferModeSetting.UrgentFlushInterval = TimeSpan.Parse("00:01:00");
bufferModeSetting.UrgentFlushThreshold = 1;
healthMonitoringSection.BufferModes.Add(bufferModeSetting);
// Add a BufferModeSettings object to the BufferModes collection property.
healthMonitoringSection.BufferModes.Add(new BufferModeSettings("Error Log",
1024, 256, 512, new TimeSpan(0, 30, 0), new TimeSpan(0, 5, 0), 2));
// Display contents of the BufferModes collection property
Console.WriteLine("BufferModes Collection contains {0} values:",
healthMonitoringSection.BufferModes.Count);
// Display all elements.
for (System.Int32 i = 0; i < healthMonitoringSection.BufferModes.Count; i++)
{
bufferModeSetting = healthMonitoringSection.BufferModes[i];
string name = bufferModeSetting.Name;
int maxBufferSize = bufferModeSetting.MaxBufferSize;
int maxBufferThreads = bufferModeSetting.MaxBufferThreads;
int maxFlushSize = bufferModeSetting.MaxFlushSize;
TimeSpan regularFlushInterval = bufferModeSetting.RegularFlushInterval;
TimeSpan urgentFlushInterval = bufferModeSetting.UrgentFlushInterval;
int urgentFlushThreshold = bufferModeSetting.UrgentFlushThreshold;
string item = "Name='" + name + "', MaxBufferSize = '" + maxBufferSize +
"', MaxBufferThreads = '" + maxBufferThreads +
"', MaxFlushSize = '" + maxFlushSize +
"', RegularFlushInterval = '" + regularFlushInterval +
"', UrgentFlushInterval = '" + urgentFlushInterval +
"', UrgentFlushThreshold = '" + urgentFlushThreshold + "'";
Console.WriteLine(" Item {0}: {1}", i, item);
}
// Get a named BufferMode
bufferModeSetting = healthMonitoringSection.BufferModes["Error Log"];
// Remove a BufferModeSettings object from the BufferModes collection property.
healthMonitoringSection.BufferModes.Remove("Error Log");
// Clear all BufferModeSettings object from the BufferModes collection property.
healthMonitoringSection.BufferModes.Clear();
' Add a BufferModeSettings object to the BufferModes collection property.
Dim bufferModeSetting As BufferModeSettings = new BufferModeSettings("Error Log", _
1024, 256, 512, new TimeSpan(0, 30, 0), new TimeSpan(0, 5, 0), 2)
bufferModeSetting.Name = "Operations Notification"
bufferModeSetting.MaxBufferSize = 128
bufferModeSetting.MaxBufferThreads = 1
bufferModeSetting.MaxFlushSize = 24
bufferModeSetting.RegularFlushInterval = TimeSpan.MaxValue
bufferModeSetting.UrgentFlushInterval = TimeSpan.Parse("00:01:00")
bufferModeSetting.UrgentFlushThreshold = 1
healthMonitoringSection.BufferModes.Add(bufferModeSetting)
' Add a BufferModeSettings object to the BufferModes collection property.
healthMonitoringSection.BufferModes.Add(new BufferModeSettings("Error Log", _
1024, 256, 512, new TimeSpan(0, 30, 0), new TimeSpan(0, 5, 0), 2))
' Display contents of the BufferModes collection property
Console.WriteLine("BufferModes Collection contains {0} values:", _
healthMonitoringSection.BufferModes.Count)
' Display all elements.
For i As System.Int32 = 0 To healthMonitoringSection.BufferModes.Count - 1
bufferModeSetting = healthMonitoringSection.BufferModes(i)
Dim name As String = bufferModeSetting.Name
Dim maxBufferSize As Integer = bufferModeSetting.MaxBufferSize
Dim maxBufferThreads As Integer = bufferModeSetting.MaxBufferThreads
Dim maxFlushSize As Integer = bufferModeSetting.MaxFlushSize
Dim regularFlushInterval As TimeSpan = bufferModeSetting.RegularFlushInterval
Dim urgentFlushInterval As TimeSpan = bufferModeSetting.UrgentFlushInterval
Dim urgentFlushThreshold As Integer = bufferModeSetting.UrgentFlushThreshold
Dim item As String = "Name='" & name & "', MaxBufferSize = '" & maxBufferSize & _
"', MaxBufferThreads = '" & maxBufferThreads & _
"', MaxFlushSize = '" & maxFlushSize & _
"', RegularFlushInterval = '" & regularFlushInterval.ToString() & _
"', UrgentFlushInterval = '" & urgentFlushInterval.ToString() & _
"', UrgentFlushThreshold = '" & urgentFlushThreshold & "'"
Console.WriteLine(" Item {0}: {1}", i, item)
Next
' Get a named BufferMode
bufferModeSetting = healthMonitoringSection.BufferModes("Error Log")
' Remove a BufferModeSettings object from the BufferModes collection property.
healthMonitoringSection.BufferModes.Remove("Error Log")
' Clear all BufferModeSettings object from the BufferModes collection property.
healthMonitoringSection.BufferModes.Clear()
Comentarios
Se trata de una colección de BufferModeSettings objetos que definen la manera en que se pueden almacenar en búfer los eventos de supervisión de estado antes de que se generen.
Esta propiedad tiene como valor predeterminado una colección vacía BufferModesCollection .