BehaviorService.Adorners Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene la estructura BehaviorServiceAdornerCollection.
public:
property System::Windows::Forms::Design::Behavior::BehaviorServiceAdornerCollection ^ Adorners { System::Windows::Forms::Design::Behavior::BehaviorServiceAdornerCollection ^ get(); };
public System.Windows.Forms.Design.Behavior.BehaviorServiceAdornerCollection Adorners { get; }
member this.Adorners : System.Windows.Forms.Design.Behavior.BehaviorServiceAdornerCollection
Public ReadOnly Property Adorners As BehaviorServiceAdornerCollection
Valor de propiedad
Colección de adornos.
Ejemplos
En el ejemplo de código siguiente se muestra cómo agregar Adorner objetos a y quitarlos de .BehaviorServiceAdornerCollection Este ejemplo de código es parte de un ejemplo más grande proporcionado para la clase BehaviorService.
public ref class DemoDesigner : public ControlDesigner
{
private:
Adorner^ demoAdorner;
protected:
~DemoDesigner()
{
if (demoAdorner != nullptr)
{
System::Windows::Forms::Design::Behavior::BehaviorService^ b =
this->BehaviorService;
if (b != nullptr)
{
b->Adorners->Remove(demoAdorner);
}
}
}
public:
virtual void Initialize(IComponent^ component) override
{
__super::Initialize(component);
// Get a hold of the behavior service and add our own set
// of glyphs. Glyphs live on adorners.
demoAdorner = gcnew Adorner();
BehaviorService->Adorners->Add(demoAdorner);
demoAdorner->Glyphs->Add
(gcnew DemoGlyph(BehaviorService, Control));
}
};
class MyDesigner : ControlDesigner
{
private Adorner myAdorner;
protected override void Dispose(bool disposing)
{
if (disposing && myAdorner != null)
{
BehaviorService b = BehaviorService;
if (b != null)
{
b.Adorners.Remove(myAdorner);
}
}
}
public override void Initialize(IComponent component)
{
base.Initialize(component);
// Add the custom set of glyphs using the BehaviorService.
// Glyphs live on adornders.
myAdorner = new Adorner();
BehaviorService.Adorners.Add(myAdorner);
myAdorner.Glyphs.Add(new MyGlyph(BehaviorService, Control));
}
}
Class MyDesigner
Inherits ControlDesigner
Private myAdorner As Adorner
Protected Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing AndAlso (myAdorner IsNot Nothing) Then
Dim b As System.Windows.Forms.Design.Behavior.BehaviorService _
= BehaviorService
If (b IsNot Nothing) Then
b.Adorners.Remove(myAdorner)
End If
End If
End Sub
Public Overrides Sub Initialize(ByVal component As IComponent)
MyBase.Initialize(component)
' Add the custom set of glyphs using the BehaviorService.
' Glyphs live on adornders.
myAdorner = New Adorner()
BehaviorService.Adorners.Add(myAdorner)
myAdorner.Glyphs.Add(New MyGlyph(BehaviorService, Control))
End Sub
End Class
Comentarios
La Adorners propiedad proporciona acceso al BehaviorServiceAdornerCollection administrado por .BehaviorService