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PaintEventArgs Clase

Definición

Proporciona datos para el evento Paint.

public ref class PaintEventArgs : EventArgs, IDisposable
public ref class PaintEventArgs : EventArgs, IDisposable, System::Drawing::IDeviceContext
public class PaintEventArgs : EventArgs, IDisposable
public class PaintEventArgs : EventArgs, IDisposable, System.Drawing.IDeviceContext
type PaintEventArgs = class
    inherit EventArgs
    interface IDisposable
type PaintEventArgs = class
    inherit EventArgs
    interface IDisposable
    interface IDeviceContext
Public Class PaintEventArgs
Inherits EventArgs
Implements IDisposable
Public Class PaintEventArgs
Inherits EventArgs
Implements IDeviceContext, IDisposable
Herencia
PaintEventArgs
Derivado
Implementaciones

Ejemplos

En el ejemplo siguiente se muestra cómo controlar el Paint evento y usar la PaintEventArgs clase para dibujar rectángulos en el formulario. Los MouseDown eventos y MouseUp se controlan para determinar el tamaño del rectángulo. En el ejemplo también se muestra el Invalidate método para invalidar el área del rectángulo, lo que hace que se vuelva a dibujar.

private:
   Rectangle RcDraw;
   void Form1_MouseDown( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e )
   {
      // Determine the initial rectangle coordinates...
      RcDraw.X = e->X;
      RcDraw.Y = e->Y;
   }

   void Form1_MouseUp( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e )
   {
      // Determine the width and height of the rectangle...
      if ( e->X < RcDraw.X )
      {
         RcDraw.Width = RcDraw.X - e->X;
         RcDraw.X = e->X;
      }
      else
      {
         RcDraw.Width = e->X - RcDraw.X;
      }

      if ( e->Y < RcDraw.Y )
      {
         RcDraw.Height = RcDraw.Y - e->Y;
         RcDraw.Y = e->Y;
      }
      else
      {
         RcDraw.Height = e->Y - RcDraw.Y;
      }

      // Force a repaint of the region occupied by the rectangle...
      this->Invalidate( RcDraw );
   }

   void Form1_Paint( Object^ /*sender*/, System::Windows::Forms::PaintEventArgs^ e )
   {
      // Draw the rectangle...
      float PenWidth = 5;
      e->Graphics->DrawRectangle( gcnew Pen( Color::Blue,PenWidth ), RcDraw );
   }

private Rectangle RcDraw;
private float PenWidth = 5;

private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{

    // Determine the initial rectangle coordinates...

    RcDraw.X = e.X;
    RcDraw.Y = e.Y;
}

private void Form1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)
{

    // Determine the width and height of the rectangle...

    if(e.X < RcDraw.X)
    {
        RcDraw.Width = RcDraw.X - e.X;
        RcDraw.X = e.X;
    }
    else
    {
        RcDraw.Width = e.X - RcDraw.X;
    }

    if(e.Y < RcDraw.Y)
    {
        RcDraw.Height = RcDraw.Y - e.Y;
        RcDraw.Y = e.Y;
    }
    else
    {
        RcDraw.Height = e.Y - RcDraw.Y;
    }

    // Force a repaint of the region occupied by the rectangle...

    this.Invalidate(RcDraw);
}

private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{

    // Draw the rectangle...

    e.Graphics.DrawRectangle(new Pen(Color.Blue, PenWidth), RcDraw);
}
Dim RcDraw As Rectangle
Dim PenWidth As Integer = 5


Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown

    ' Determine the initial rectangle coordinates...

    RcDraw.X = e.X
    RcDraw.Y = e.Y

End Sub

Private Sub Form1_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp

    ' Determine the width and height of the rectangle...

    If e.X < RcDraw.X Then
        RcDraw.Width = RcDraw.X - e.X
        RcDraw.X = e.X
    Else
        RcDraw.Width = e.X - RcDraw.X
    End If

    If e.Y < RcDraw.Y Then
        RcDraw.Height = RcDraw.Y - e.Y
        RcDraw.Y = e.Y
    Else
        RcDraw.Height = e.Y - RcDraw.Y
    End If

    ' Force a repaint of the region occupied by the rectangle...

    Me.Invalidate(RcDraw)

End Sub

Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint

    ' Draw the rectangle...

    e.Graphics.DrawRectangle(New Pen(Color.Blue, PenWidth), RcDraw)

End Sub
   // This example creates a PictureBox control on the form and draws to it.
   // This example assumes that the Form_Load event handler method is
   // connected to the Load event of the form.
private:
   PictureBox^ pictureBox1;
   void Form1_Load( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      pictureBox1 = gcnew PictureBox;

      // Dock the PictureBox to the form and set its background to white.
      pictureBox1->Dock = DockStyle::Fill;
      pictureBox1->BackColor = Color::White;

      // Connect the Paint event of the PictureBox to the event handler method.
      pictureBox1->Paint += gcnew System::Windows::Forms::PaintEventHandler( this, &Form1::pictureBox1_Paint );

      // Add the PictureBox control to the Form.
      this->Controls->Add( pictureBox1 );
   }

   void pictureBox1_Paint( Object^ /*sender*/, System::Windows::Forms::PaintEventArgs^ e )
   {
      // Create a local version of the graphics object for the PictureBox.
      Graphics^ g = e->Graphics;

      // Draw a string on the PictureBox.
      g->DrawString( "This is a diagonal line drawn on the control",
         gcnew System::Drawing::Font( "Arial",10 ), System::Drawing::Brushes::Blue, Point(30,30) );

      // Draw a line in the PictureBox.
      g->DrawLine( System::Drawing::Pens::Red, pictureBox1->Left, pictureBox1->Top,
         pictureBox1->Right, pictureBox1->Bottom );
   }
// This example creates a PictureBox control on the form and draws to it.
// This example assumes that the Form_Load event handler method is
// connected to the Load event of the form.

private PictureBox pictureBox1 = new PictureBox();
// Cache font instead of recreating font objects each time we paint.
private Font fnt = new Font("Arial",10);
private void Form1_Load(object sender, System.EventArgs e)
{
    // Dock the PictureBox to the form and set its background to white.
    pictureBox1.Dock = DockStyle.Fill;
    pictureBox1.BackColor = Color.White;
    // Connect the Paint event of the PictureBox to the event handler method.
    pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);

    // Add the PictureBox control to the Form.
    this.Controls.Add(pictureBox1);
}

private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
    // Create a local version of the graphics object for the PictureBox.
    Graphics g = e.Graphics;

    // Draw a string on the PictureBox.
    g.DrawString("This is a diagonal line drawn on the control",
        fnt, System.Drawing.Brushes.Blue, new Point(30,30));
    // Draw a line in the PictureBox.
    g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, pictureBox1.Top,
        pictureBox1.Right, pictureBox1.Bottom);
}
' This example creates a PictureBox control on the form and draws to it. 
' This example assumes that the Form_Load event handler method is connected 
' to the Load event of the form.
Private pictureBox1 As New PictureBox()
Private fnt as New Font("Arial", 10)

Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load
    ' Dock the PictureBox to the form and set its background to white.
    pictureBox1.Dock = DockStyle.Fill
    pictureBox1.BackColor = Color.White
    ' Connect the Paint event of the PictureBox to the event handler method.
    AddHandler pictureBox1.Paint, AddressOf Me.pictureBox1_Paint

    ' Add the PictureBox control to the Form.
    Me.Controls.Add(pictureBox1)
End Sub


Private Sub pictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs)
    ' Create a local version of the graphics object for the PictureBox.
    Dim g As Graphics = e.Graphics

    ' Draw a string on the PictureBox.
    g.DrawString("This is a diagonal line drawn on the control", _
        fnt, Brushes.Red, New PointF(30.0F, 30.0F))
    ' Draw a line in the PictureBox.
    g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, _ 
        pictureBox1.Top, pictureBox1.Right, pictureBox1.Bottom)
End Sub

Comentarios

El Paint evento tiene lugar cuando se vuelve a dibujar un control. un PaintEventArgs objeto especifica el que Graphics se va a utilizar para pintar el control y el en el ClipRectangle que se va a pintar.

Para obtener información sobre el modelo de eventos, vea Control y generación de eventos.

Constructores

PaintEventArgs(Graphics, Rectangle)

Inicializa una nueva instancia de la clase PaintEventArgs con el rectángulo de recorte y el gráfico especificados.

Propiedades

ClipRectangle

Obtiene el rectángulo en el que se va a pintar.

Graphics

Obtiene los gráficos que se utilizan para pintar.

Métodos

Dispose()

Libera todos los recursos que usa PaintEventArgs.

Dispose(Boolean)

Libera los recursos no administrados que usa PaintEventArgs y, de forma opcional, libera los recursos administrados.

Equals(Object)

Determina si el objeto especificado es igual que el objeto actual.

(Heredado de Object)
Finalize()

Permite que un objeto intente liberar recursos y realizar otras operaciones de limpieza antes de que sea reclamado por la recolección de elementos no utilizados.

GetHashCode()

Sirve como la función hash predeterminada.

(Heredado de Object)
GetType()

Obtiene el Type de la instancia actual.

(Heredado de Object)
MemberwiseClone()

Crea una copia superficial del Object actual.

(Heredado de Object)
ToString()

Devuelve una cadena que representa el objeto actual.

(Heredado de Object)

Implementaciones de interfaz explícitas

IDeviceContext.GetHdc()

Devuelve el identificador de un contexto de dispositivo de Windows.

IDeviceContext.ReleaseHdc()

Libera el identificador de un contexto de dispositivo de Windows.

Se aplica a

Consulte también