ProgressBarRenderer Clase
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Proporciona métodos utilizados para representar un control de barra de progreso con estilos visuales. Esta clase no puede heredarse.
public ref class ProgressBarRenderer sealed
public ref class ProgressBarRenderer abstract sealed
public sealed class ProgressBarRenderer
public static class ProgressBarRenderer
type ProgressBarRenderer = class
Public NotInheritable Class ProgressBarRenderer
Public Class ProgressBarRenderer
- Herencia
-
ProgressBarRenderer
Ejemplos
En el ejemplo de código siguiente se muestra cómo crear un control personalizado que usa los DrawVerticalBar métodos y DrawVerticalChunks para dibujar una barra de progreso vertical. El control usa para Timer volver a dibujar la barra de progreso con una pieza agregada cada segundo. El SetupProgressBar
método usa las ChunkThickness propiedades y ChunkSpaceThickness para calcular el alto de cada rectángulo progresivamente mayor que se dibuja.
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
#using <System.dll>
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Windows::Forms::VisualStyles;
namespace ProgressBarRendererSample
{
public ref class VerticalProgressBar : public Control
{
private:
int numberChunksValue;
int ticks;
Timer^ progressTimer;
array<Rectangle>^ progressBarRectangles;
public:
VerticalProgressBar() : Control()
{
this->Location = Point(10, 10);
this->Width = 50;
progressTimer = gcnew Timer();
// The progress bar will update every second.
progressTimer->Interval = 1000;
progressTimer->Tick += gcnew EventHandler(this,
&VerticalProgressBar::progressTimer_Tick);
// This property also calls SetupProgressBar to initialize
// the progress bar rectangles if styles are enabled.
NumberChunks = 20;
// Set the default height if visual styles are not enabled.
if (!ProgressBarRenderer::IsSupported)
{
this->Height = 100;
}
}
// Specify the number of progress bar chunks to base the height on.
public:
property int NumberChunks
{
int get()
{
return numberChunksValue;
}
void set(int value)
{
if (value <= 50 && value > 0)
{
numberChunksValue = value;
}
else
{
MessageBox::Show("Number of chunks must be between " +
"0 and 50; defaulting to 10");
numberChunksValue = 10;
}
// Recalculate the progress bar size, if visual styles
// are active.
if (ProgressBarRenderer::IsSupported)
{
SetupProgressBar();
}
}
}
// Draw the progress bar in its normal state.
protected:
virtual void OnPaint(PaintEventArgs^ e) override
{
__super::OnPaint(e);
if (ProgressBarRenderer::IsSupported)
{
ProgressBarRenderer::DrawVerticalBar(e->Graphics,
ClientRectangle);
this->Parent->Text = "VerticalProgressBar Enabled";
}
else
{
this->Parent->Text = "VerticalProgressBar Disabled";
}
}
// Initialize the rectangles used to paint the states of the
// progress bar.
private:
void SetupProgressBar()
{
if (!ProgressBarRenderer::IsSupported)
{
return;
}
// Determine the size of the progress bar frame.
this->Size = System::Drawing::Size(ClientRectangle.Width,
(NumberChunks * (ProgressBarRenderer::ChunkThickness +
(2 * ProgressBarRenderer::ChunkSpaceThickness))) + 6);
// Initialize the rectangles to draw each step of the
// progress bar.
progressBarRectangles = gcnew array<Rectangle>(NumberChunks);
for (int i = 0; i < NumberChunks; i++)
{
// Use the thickness defined by the current visual style
// to calculate the height of each rectangle. The size
// adjustments ensure that the chunks do not paint over
// the frame.
int filledRectangleHeight =
((i + 1) * (ProgressBarRenderer::ChunkThickness +
(2 * ProgressBarRenderer::ChunkSpaceThickness)));
progressBarRectangles[i] = Rectangle(
ClientRectangle.X + 3,
ClientRectangle.Y + ClientRectangle.Height - 3
- filledRectangleHeight,
ClientRectangle.Width - 6,
filledRectangleHeight);
}
}
// Handle the timer tick; draw each progressively larger rectangle.
private:
void progressTimer_Tick(Object^ myObject, EventArgs^ e)
{
if (ticks < NumberChunks)
{
Graphics^ g = this->CreateGraphics();
ProgressBarRenderer::DrawVerticalChunks(g,
progressBarRectangles[ticks]);
ticks++;
}
else
{
progressTimer->Enabled = false;
}
}
// Start the progress bar.
public:
void Start()
{
if (ProgressBarRenderer::IsSupported)
{
progressTimer->Start();
}
else
{
MessageBox::Show("VerticalScrollBar requires visual styles");
}
}
};
public ref class Form1 : public Form
{
private:
VerticalProgressBar^ bar1;
Button^ button1;
public:
Form1() : Form()
{
this->Size = System::Drawing::Size(500, 500);
bar1 = gcnew VerticalProgressBar();
bar1->NumberChunks = 30;
button1 = gcnew Button();
button1->Location = Point(150, 10);
button1->Size = System::Drawing::Size(150, 30);
button1->Text = "Start VerticalProgressBar";
button1->Click += gcnew EventHandler(this, &Form1::button1_Click);
Controls->AddRange(gcnew array<Control^> { button1, bar1 });
}
// Start the VerticalProgressBar.
private:
void button1_Click(Object^ sender, EventArgs^ e)
{
bar1->Start();
}
};
}
[STAThread]
int main()
{
// The call to EnableVisualStyles below does not affect
// whether ProgressBarRenderer.IsSupported is true; as
// long as visual styles are enabled by the operating system,
// IsSupported is true.
Application::EnableVisualStyles();
Application::Run(gcnew ProgressBarRendererSample::Form1());
}
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
namespace ProgressBarRendererSample
{
public class Form1 : Form
{
private VerticalProgressBar bar1 = new VerticalProgressBar();
private Button button1 = new Button();
public Form1()
: base()
{
this.Size = new Size(500, 500);
bar1.NumberChunks = 30;
button1.Location = new Point(150, 10);
button1.Size = new Size(150, 30);
button1.Text = "Start VerticalProgressBar";
button1.Click += new EventHandler(button1_Click);
Controls.AddRange(new Control[] { button1, bar1 });
}
[STAThread]
public static void Main()
{
// The call to EnableVisualStyles below does not affect
// whether ProgressBarRenderer.IsSupported is true; as
// long as visual styles are enabled by the operating system,
// IsSupported is true.
Application.EnableVisualStyles();
Application.Run(new Form1());
}
// Start the VerticalProgressBar.
private void button1_Click(object sender, EventArgs e)
{
bar1.Start();
}
}
public class VerticalProgressBar : Control
{
private int numberChunksValue;
private int ticks;
private Timer progressTimer = new Timer();
private Rectangle[] progressBarRectangles;
public VerticalProgressBar()
: base()
{
this.Location = new Point(10, 10);
this.Width = 50;
// The progress bar will update every second.
progressTimer.Interval = 1000;
progressTimer.Tick += new EventHandler(progressTimer_Tick);
// This property also calls SetupProgressBar to initialize
// the progress bar rectangles if styles are enabled.
NumberChunks = 20;
// Set the default height if visual styles are not enabled.
if (!ProgressBarRenderer.IsSupported)
{
this.Height = 100;
}
}
// Specify the number of progress bar chunks to base the height on.
public int NumberChunks
{
get
{
return numberChunksValue;
}
set
{
if (value <= 50 && value > 0)
{
numberChunksValue = value;
}
else
{
MessageBox.Show("Number of chunks must be between " +
"0 and 50; defaulting to 10");
numberChunksValue = 10;
}
// Recalculate the progress bar size, if visual styles
// are active.
if (ProgressBarRenderer.IsSupported)
{
SetupProgressBar();
}
}
}
// Draw the progress bar in its normal state.
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (ProgressBarRenderer.IsSupported)
{
ProgressBarRenderer.DrawVerticalBar(e.Graphics,
ClientRectangle);
this.Parent.Text = "VerticalProgressBar Enabled";
}
else
{
this.Parent.Text = "VerticalProgressBar Disabled";
}
}
// Initialize the rectangles used to paint the states of the
// progress bar.
private void SetupProgressBar()
{
if (!ProgressBarRenderer.IsSupported)
{
return;
}
// Determine the size of the progress bar frame.
this.Size = new Size(ClientRectangle.Width,
(NumberChunks) * (ProgressBarRenderer.ChunkThickness +
(2 * ProgressBarRenderer.ChunkSpaceThickness)) + 6);
// Initialize the rectangles to draw each step of the
// progress bar.
progressBarRectangles = new Rectangle[NumberChunks];
for (int i = 0; i < NumberChunks; i++)
{
// Use the thickness defined by the current visual style
// to calculate the height of each rectangle. The size
// adjustments ensure that the chunks do not paint over
// the frame.
int filledRectangleHeight =
((i + 1) * (ProgressBarRenderer.ChunkThickness +
(2 * ProgressBarRenderer.ChunkSpaceThickness)));
progressBarRectangles[i] = new Rectangle(
ClientRectangle.X + 3,
ClientRectangle.Y + ClientRectangle.Height - 3
- filledRectangleHeight,
ClientRectangle.Width - 6,
filledRectangleHeight);
}
}
// Handle the timer tick; draw each progressively larger rectangle.
private void progressTimer_Tick(Object myObject, EventArgs e)
{
if (ticks < NumberChunks)
{
using (Graphics g = this.CreateGraphics())
{
ProgressBarRenderer.DrawVerticalChunks(g,
progressBarRectangles[ticks]);
ticks++;
}
}
else
{
progressTimer.Enabled = false;
}
}
// Start the progress bar.
public void Start()
{
if (ProgressBarRenderer.IsSupported)
{
progressTimer.Start();
}
else
{
MessageBox.Show("VerticalScrollBar requires visual styles");
}
}
}
}
Imports System.Drawing
Imports System.Windows.Forms
Imports System.Windows.Forms.VisualStyles
Public Class Form1
Inherits Form
Private bar1 As New VerticalProgressBar()
Private button1 As New Button()
Public Sub New()
Me.Size = New Size(500, 500)
bar1.NumberChunks = 30
button1.Location = New Point(150, 10)
button1.Size = New Size(150, 30)
button1.Text = "Start VerticalProgressBar"
AddHandler button1.Click, AddressOf button1_Click
Controls.AddRange(New Control() {button1, bar1})
End Sub
<STAThread()> _
Public Shared Sub Main()
' The call to EnableVisualStyles below does not affect
' whether ProgressBarRenderer.IsSupported is true; as
' long as visual styles are enabled by the operating system,
' IsSupported is true.
Application.EnableVisualStyles()
Application.Run(New Form1())
End Sub
' Start the VerticalProgressBar.
Private Sub button1_Click(ByVal sender As Object, ByVal e As EventArgs)
bar1.Start()
End Sub
End Class
Public Class VerticalProgressBar
Inherits Control
Private numberChunksValue As Integer
Private ticks As Integer
Private progressTimer As New Timer()
Private progressBarRectangles() As Rectangle
Public Sub New()
Me.Location = New Point(10, 10)
Me.Width = 50
' The progress bar will update every second.
progressTimer.Interval = 1000
AddHandler progressTimer.Tick, AddressOf progressTimer_Tick
' This property also calls SetupProgressBar to initialize
' the progress bar rectangles if styles are enabled.
NumberChunks = 20
' Set the default height if visual styles are not enabled.
If Not ProgressBarRenderer.IsSupported Then
Me.Height = 100
End If
End Sub
' Specify the number of progress bar chunks to base the height on.
Public Property NumberChunks() As Integer
Get
Return numberChunksValue
End Get
Set
If value <= 50 AndAlso value > 0 Then
numberChunksValue = value
Else
MessageBox.Show("Number of chunks must be between " + "0 and 50; defaulting to 10")
numberChunksValue = 10
End If
' Recalculate the progress bar size, if visual styles
' are active.
If ProgressBarRenderer.IsSupported Then
SetupProgressBar()
End If
End Set
End Property
' Draw the progress bar in its normal state.
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
MyBase.OnPaint(e)
If ProgressBarRenderer.IsSupported Then
ProgressBarRenderer.DrawVerticalBar(e.Graphics, ClientRectangle)
Me.Parent.Text = "VerticalProgressBar Enabled"
Else
Me.Parent.Text = "VerticalProgressBar Disabled"
End If
End Sub
' Initialize the rectangles used to paint the states of the
' progress bar.
Private Sub SetupProgressBar()
If Not ProgressBarRenderer.IsSupported Then
Return
End If
' Determine the size of the progress bar frame.
Me.Size = New Size(ClientRectangle.Width, NumberChunks *(ProgressBarRenderer.ChunkThickness + 2 * ProgressBarRenderer.ChunkSpaceThickness) + 6)
' Initialize the rectangles to draw each step of the
' progress bar.
progressBarRectangles = New Rectangle(NumberChunks) {}
Dim i As Integer
For i = 0 To NumberChunks
' Use the thickness defined by the current visual style
' to calculate the height of each rectangle. The size
' adjustments ensure that the chunks do not paint over
' the frame.
Dim filledRectangleHeight As Integer = (i + 1) _
*(ProgressBarRenderer.ChunkThickness + 2 * ProgressBarRenderer.ChunkSpaceThickness)
progressBarRectangles(i) = New Rectangle(ClientRectangle.X + 3, _
ClientRectangle.Y + ClientRectangle.Height - 3 - filledRectangleHeight, _
ClientRectangle.Width - 6, filledRectangleHeight)
Next i
End Sub
' Handle the timer tick; draw each progressively larger rectangle.
Private Sub progressTimer_Tick(ByVal myObject As [Object], ByVal e As EventArgs)
If ticks < NumberChunks Then
Dim g As Graphics = Me.CreateGraphics()
Try
ProgressBarRenderer.DrawVerticalChunks(g, progressBarRectangles(ticks))
ticks += 1
Finally
g.Dispose()
End Try
Else
progressTimer.Enabled = False
End If
End Sub
' Start the progress bar.
Public Sub Start()
If ProgressBarRenderer.IsSupported Then
progressTimer.Start()
Else
MessageBox.Show("VerticalScrollBar requires visual styles")
End If
End Sub
End Class
Comentarios
La ProgressBarRenderer clase proporciona un conjunto de static
métodos que se pueden usar para representar un control de barra de progreso con el estilo visual actual del sistema operativo. La representación de un control hace referencia al hecho de dibujar la interfaz de usuario de un control. Esto resulta útil si está dibujando un control personalizado que debe tener la apariencia del estilo visual actual. Para dibujar una barra de progreso, use los DrawHorizontalBar métodos o DrawVerticalBar para dibujar la barra vacía y, a continuación, use los DrawHorizontalChunks métodos o DrawVerticalChunks para dibujar los elementos que rellenan la barra.
Si los estilos visuales están habilitados en el sistema operativo y los estilos visuales se aplican al área cliente de las ventanas de la aplicación, los métodos de esta clase dibujarán la barra de progreso con el estilo visual actual. De lo contrario, los métodos y las propiedades de esta clase producirán una InvalidOperationExceptionexcepción . Para determinar si se pueden usar los miembros de esta clase, puede comprobar el valor de la IsSupported propiedad .
Esta clase ajusta la funcionalidad de un System.Windows.Forms.VisualStyles.VisualStyleRenderer objeto que se establece en uno de los elementos expuestos por las System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.Barclases , System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.BarVertical, System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.Chunky System.Windows.Forms.VisualStyles.VisualStyleElement.ProgressBar.ChunkVertical . Para obtener más información, consulte Representar controles con estilos visuales.
Propiedades
ChunkSpaceThickness |
Obtiene el ancho, en píxeles, del espacio existente entre cada pieza interna de la barra de progreso. |
ChunkThickness |
Obtiene el ancho, en píxeles, de una única pieza interna de la barra de progreso. |
IsSupported |
Obtiene un valor que indica si la clase ProgressBarRenderer se puede utilizar para dibujar un control de barra de progreso con estilos visuales. |
Métodos
DrawHorizontalBar(Graphics, Rectangle) |
Dibuja un control de barra de progreso vacío que se rellena horizontalmente. |
DrawHorizontalChunks(Graphics, Rectangle) |
Dibuja un conjunto de piezas de barra de progreso que rellenan una barra de progreso horizontal. |
DrawVerticalBar(Graphics, Rectangle) |
Dibuja un control de barra de progreso vacío que se rellena verticalmente. |
DrawVerticalChunks(Graphics, Rectangle) |
Dibuja un conjunto de piezas de barra de progreso que rellenan una barra de progreso vertical. |