TableLayoutSettings Clase
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene las características asociadas a los diseños de tabla.
public ref class TableLayoutSettings sealed : System::Windows::Forms::LayoutSettings, System::Runtime::Serialization::ISerializable
[System.ComponentModel.TypeConverter(typeof(System.Windows.Forms.Layout.TableLayoutSettingsTypeConverter))]
[System.Serializable]
public sealed class TableLayoutSettings : System.Windows.Forms.LayoutSettings, System.Runtime.Serialization.ISerializable
[<System.ComponentModel.TypeConverter(typeof(System.Windows.Forms.Layout.TableLayoutSettingsTypeConverter))>]
[<System.Serializable>]
type TableLayoutSettings = class
inherit LayoutSettings
interface ISerializable
Public NotInheritable Class TableLayoutSettings
Inherits LayoutSettings
Implements ISerializable
- Herencia
- Atributos
- Implementaciones
Ejemplos
En el ejemplo siguiente se muestra cómo inicializar un TableLayoutSettings objeto para un TableLayoutPanel control . Para obtener una lista de código completa, consulte How to: Implement a Custom ToolStripRenderer.
// The following class implements a sliding-tile puzzle.
// The GridStrip control is a custom ToolStrip that arranges
// its ToolStripButton controls in a grid layout. There is
// one empty cell, into which the user can slide an adjacent
// tile with a drag-and-drop operation. Tiles that are eligible
// for moving are highlighted.
public class GridStrip : ToolStrip
{
// The button that is the drag source.
private ToolStripButton dragButton = null;
// Settings for the ToolStrip control's TableLayoutPanel.
// This provides access to the cell position of each
// ToolStripButton.
private TableLayoutSettings tableSettings = null;
// The empty cell. ToolStripButton controls that are
// adjacent to this button can be moved to this button's
// cell position.
private ToolStripButton emptyCellButton = null;
// The dimensions of each tile. A tile is represented
// by a ToolStripButton controls.
private Size tileSize = new Size(128, 128);
// The number of rows in the GridStrip control.
private readonly int rows = 5;
// The number of columns in the GridStrip control.
private readonly int columns = 5;
// The one-time initialzation behavior is enforced
// with this field. For more information, see the
// OnPaint method.
private bool firstTime = false;
// This is a required by the Windows Forms designer.
private System.ComponentModel.IContainer components;
// The default constructor.
public GridStrip()
{
this.InitializeComponent();
this.InitializeTableLayoutSettings();
}
// This property exposes the empty cell to the
// GridStripRenderer class.
internal ToolStripButton EmptyCell
{
get
{
return this.emptyCellButton;
}
}
// This utility method initializes the TableLayoutPanel
// which contains the ToolStripButton controls.
private void InitializeTableLayoutSettings()
{
// Specify the numbers of rows and columns in the GridStrip control.
this.tableSettings = base.LayoutSettings as TableLayoutSettings;
this.tableSettings.ColumnCount = this.rows;
this.tableSettings.RowCount = this.columns;
// Create a dummy bitmap with the dimensions of each tile.
// The GridStrip control sizes itself based on these dimensions.
Bitmap b = new Bitmap(tileSize.Width, tileSize.Height);
// Populate the GridStrip control with ToolStripButton controls.
for (int i = 0; i < this.tableSettings.ColumnCount; i++)
{
for (int j = 0; j < this.tableSettings.RowCount; j++)
{
// Create a new ToolStripButton control.
ToolStripButton btn = new ToolStripButton();
btn.DisplayStyle = ToolStripItemDisplayStyle.Image;
btn.Image = b;
btn.ImageAlign = ContentAlignment.MiddleCenter;
btn.ImageScaling = ToolStripItemImageScaling.None;
btn.Margin = Padding.Empty;
btn.Padding = Padding.Empty;
// Add the new ToolStripButton control to the GridStrip.
this.Items.Add(btn);
// Set the cell position of the ToolStripButton control.
TableLayoutPanelCellPosition cellPos = new TableLayoutPanelCellPosition(i, j);
this.tableSettings.SetCellPosition(btn, cellPos);
// If this is the ToolStripButton control at cell (0,0),
// assign it as the empty cell button.
if( i == 0 && j == 0 )
{
btn.Text = "Empty Cell";
btn.Image = b;
this.emptyCellButton = btn;
}
}
}
}
// This method defines the Paint event behavior.
// The GridStripRenderer requires that the GridStrip
// be fully layed out when it is renders, so this
// initialization code cannot be placed in the
// GridStrip constructor. By the time the Paint
// event is raised, the control layout has been
// completed, so the GridStripRenderer can paint
// correctly. This one-time initialization is
// implemented with the firstTime field.
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (!this.firstTime)
{
this.Renderer = new GridStripRenderer();
// Comment this line to see the unscrambled image.
this.ScrambleButtons();
this.firstTime = true;
}
}
// This utility method changes the ToolStripButton control
// positions in the TableLayoutPanel. This scrambles the
// buttons to initialize the puzzle.
private void ScrambleButtons()
{
int i = 0;
int lastElement = this.Items.Count - 1;
while ( (i != lastElement ) &&
(lastElement - i > 1) )
{
TableLayoutPanelCellPosition pos1 =
this.tableSettings.GetCellPosition(this.Items[i]);
TableLayoutPanelCellPosition pos2 =
this.tableSettings.GetCellPosition(this.Items[lastElement]);
this.tableSettings.SetCellPosition(
this.Items[i++],
pos2);
this.tableSettings.SetCellPosition(
this.Items[lastElement--],
pos1);
}
}
// This method defines the MouseDown event behavior.
// If the user has clicked on a valid drag source,
// the drag operation starts.
protected override void OnMouseDown(MouseEventArgs mea)
{
base.OnMouseDown(mea);
ToolStripButton btn = this.GetItemAt(mea.Location) as ToolStripButton;
if (btn != null)
{
if (this.IsValidDragSource(btn))
{
this.dragButton = btn;
}
}
}
// This method defines the MouseMove event behavior.
protected override void OnMouseMove(MouseEventArgs mea)
{
base.OnMouseMove(mea);
// Is a drag operation pending?
if (this.dragButton != null)
{
// A drag operation is pending. Call DoDragDrop to
// determine the disposition of the operation.
DragDropEffects dropEffect = this.DoDragDrop(
new DataObject(this.dragButton),
DragDropEffects.Move);
}
}
// This method defines the DragOver event behavior.
protected override void OnDragOver(DragEventArgs dea)
{
base.OnDragOver(dea);
// Get the ToolStripButton control
// at the given mouse position.
Point p = new Point(dea.X, dea.Y);
ToolStripButton item = this.GetItemAt(
this.PointToClient(p)) as ToolStripButton;
// If the ToolStripButton control is the empty cell,
// indicate that the move operation is valid.
if( item == this.emptyCellButton )
{
// Set the drag operation to indicate a valid move.
dea.Effect = DragDropEffects.Move;
}
}
// This method defines the DragDrop event behavior.
protected override void OnDragDrop(DragEventArgs dea)
{
base.OnDragDrop(dea);
// Did a valid move operation occur?
if (dea.Effect == DragDropEffects.Move)
{
// The move operation is valid. Adjust the state
// of the GridStrip control's TableLayoutPanel,
// by swapping the positions of the source button
// and the empty cell button.
// Get the cell of the control to move.
TableLayoutPanelCellPosition sourcePos =
tableSettings.GetCellPosition(this.dragButton);
// Get the cell of the emptyCellButton.
TableLayoutPanelCellPosition dropPos =
tableSettings.GetCellPosition(this.emptyCellButton);
// Move the control to the empty cell.
tableSettings.SetCellPosition(this.dragButton, dropPos);
// Set the position of the empty cell to
// that of the previously occupied cell.
tableSettings.SetCellPosition(this.emptyCellButton, sourcePos);
// Reset the drag operation.
this.dragButton = null;
}
}
// This method defines the DragLeave event behavior.
// If the mouse leaves the client area of the GridStrip
// control, the drag operation is canceled.
protected override void OnDragLeave(EventArgs e)
{
base.OnDragLeave(e);
// Reset the drag operation.
this.dragButton = null;
}
// This method defines the ueryContinueDrag event behavior.
// If the mouse leaves the client area of the GridStrip
// control, the drag operation is canceled.
protected override void OnQueryContinueDrag(QueryContinueDragEventArgs qcdevent)
{
base.OnQueryContinueDrag(qcdevent);
// Get the current mouse position, in screen coordinates.
Point mousePos = this.PointToClient(Control.MousePosition);
// If the mouse position is outside the GridStrip control's
// client area, cancel the drag operation. Be sure to
// transform the mouse's screen coordinates to client coordinates.
if (!this.ClientRectangle.Contains(mousePos))
{
qcdevent.Action = DragAction.Cancel;
}
}
// This utility method determines if a button
// is positioned relative to the empty cell
// such that it can be dragged into the empty cell.
private bool IsValidDragSource(ToolStripButton b)
{
TableLayoutPanelCellPosition sourcePos =
tableSettings.GetCellPosition(b);
TableLayoutPanelCellPosition emptyPos =
tableSettings.GetCellPosition(this.emptyCellButton);
return (IsValidDragSource(sourcePos, emptyPos));
}
// This utility method determines if a cell position
// is adjacent to the empty cell.
internal static bool IsValidDragSource(
TableLayoutPanelCellPosition sourcePos,
TableLayoutPanelCellPosition emptyPos)
{
bool returnValue = false;
// A cell is considered to be a valid drag source if it
// is adjacent to the empty cell. Cells that are positioned
// on a diagonal are not valid.
if (((sourcePos.Column == emptyPos.Column - 1) && (sourcePos.Row == emptyPos.Row)) ||
((sourcePos.Column == emptyPos.Column + 1) && (sourcePos.Row == emptyPos.Row)) ||
((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row - 1)) ||
((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row + 1)))
{
returnValue = true;
}
return returnValue;
}
' The following class implements a sliding-tile puzzle.
' The GridStrip control is a custom ToolStrip that arranges
' its ToolStripButton controls in a grid layout. There is
' one empty cell, into which the user can slide an adjacent
' tile with a drag-and-drop operation. Tiles that are eligible
' for moving are highlighted.
Public Class GridStrip
Inherits ToolStrip
' The button that is the drag source.
Private dragButton As ToolStripButton = Nothing
' Settings for the ToolStrip control's TableLayoutPanel.
' This provides access to the cell position of each
' ToolStripButton.
Private tableSettings As TableLayoutSettings = Nothing
' The empty cell. ToolStripButton controls that are
' adjacent to this button can be moved to this button's
' cell position.
Private emptyCellButton As ToolStripButton = Nothing
' The dimensions of each tile. A tile is represented
' by a ToolStripButton controls.
Private tileSize As New Size(128, 128)
' The number of rows in the GridStrip control.
Private rows As Integer = 5
' The number of columns in the GridStrip control.
Private columns As Integer = 5
' The one-time initialzation behavior is enforced
' with this field. For more information, see the
' OnPaint method.
Private firstTime As Boolean = False
' This is a required by the Windows Forms designer.
Private components As System.ComponentModel.IContainer
' The default constructor.
Public Sub New()
MyBase.New()
Me.InitializeComponent()
Me.InitializeTableLayoutSettings()
End Sub
' This property exposes the empty cell to the
' GridStripRenderer class.
Friend ReadOnly Property EmptyCell() As ToolStripButton
Get
Return Me.emptyCellButton
End Get
End Property
' This utility method initializes the TableLayoutPanel
' which contains the ToolStripButton controls.
Private Sub InitializeTableLayoutSettings()
' Specify the numbers of rows and columns in the GridStrip control.
Me.tableSettings = CType(MyBase.LayoutSettings, TableLayoutSettings)
Me.tableSettings.ColumnCount = Me.rows
Me.tableSettings.RowCount = Me.columns
' Create a dummy bitmap with the dimensions of each tile.
' The GridStrip control sizes itself based on these dimensions.
Dim b As New Bitmap(tileSize.Width, tileSize.Height)
' Populate the GridStrip control with ToolStripButton controls.
Dim i As Integer
For i = 0 To (Me.tableSettings.ColumnCount) - 1
Dim j As Integer
For j = 0 To (Me.tableSettings.RowCount) - 1
' Create a new ToolStripButton control.
Dim btn As New ToolStripButton()
btn.DisplayStyle = ToolStripItemDisplayStyle.Image
btn.Image = b
btn.ImageAlign = ContentAlignment.MiddleCenter
btn.ImageScaling = ToolStripItemImageScaling.None
btn.Margin = System.Windows.Forms.Padding.Empty
btn.Padding = System.Windows.Forms.Padding.Empty
' Add the new ToolStripButton control to the GridStrip.
Me.Items.Add(btn)
' Set the cell position of the ToolStripButton control.
Dim cellPos As New TableLayoutPanelCellPosition(i, j)
Me.tableSettings.SetCellPosition(btn, cellPos)
' If this is the ToolStripButton control at cell (0,0),
' assign it as the empty cell button.
If i = 0 AndAlso j = 0 Then
btn.Text = "Empty Cell"
btn.Image = b
Me.emptyCellButton = btn
End If
Next j
Next i
End Sub
' This method defines the Paint event behavior.
' The GridStripRenderer requires that the GridStrip
' be fully layed out when it is renders, so this
' initialization code cannot be placed in the
' GridStrip constructor. By the time the Paint
' event is raised, the control layout has been
' completed, so the GridStripRenderer can paint
' correctly. This one-time initialization is
' implemented with the firstTime field.
Protected Overrides Sub OnPaint(e As PaintEventArgs)
MyBase.OnPaint(e)
If Not Me.firstTime Then
Me.Renderer = New GridStripRenderer()
' Comment this line to see the unscrambled image.
Me.ScrambleButtons()
Me.firstTime = True
End If
End Sub
' This utility method changes the ToolStripButton control
' positions in the TableLayoutPanel. This scrambles the
' buttons to initialize the puzzle.
Private Sub ScrambleButtons()
Dim i As Integer = 0
Dim lastElement As Integer = Me.Items.Count - 1
While i <> lastElement AndAlso lastElement - i > 1
Dim pos1 As TableLayoutPanelCellPosition = _
Me.tableSettings.GetCellPosition(Me.Items(i))
Dim pos2 As TableLayoutPanelCellPosition = _
Me.tableSettings.GetCellPosition(Me.Items(lastElement))
Me.tableSettings.SetCellPosition(Me.Items(i), pos2)
i += 1
Me.tableSettings.SetCellPosition(Me.Items(lastElement), pos1)
lastElement -= 1
End While
End Sub
' This method defines the MouseDown event behavior.
' If the user has clicked on a valid drag source,
' the drag operation starts.
Protected Overrides Sub OnMouseDown(mea As MouseEventArgs)
MyBase.OnMouseDown(mea)
Dim btn As ToolStripButton = CType(Me.GetItemAt(mea.Location), ToolStripButton)
If (btn IsNot Nothing) Then
If Me.IsValidDragSource(btn) Then
Me.dragButton = btn
End If
End If
End Sub
' This method defines the MouseMove event behavior.
Protected Overrides Sub OnMouseMove(mea As MouseEventArgs)
MyBase.OnMouseMove(mea)
' Is a drag operation pending?
If (Me.dragButton IsNot Nothing) Then
' A drag operation is pending. Call DoDragDrop to
' determine the disposition of the operation.
Dim dropEffect As DragDropEffects = Me.DoDragDrop(New DataObject(Me.dragButton), DragDropEffects.Move)
End If
End Sub
' This method defines the DragOver event behavior.
Protected Overrides Sub OnDragOver(dea As DragEventArgs)
MyBase.OnDragOver(dea)
' Get the ToolStripButton control
' at the given mouse position.
Dim p As New Point(dea.X, dea.Y)
Dim item As ToolStripButton = CType(Me.GetItemAt(Me.PointToClient(p)), ToolStripButton)
' If the ToolStripButton control is the empty cell,
' indicate that the move operation is valid.
If item Is Me.emptyCellButton Then
' Set the drag operation to indicate a valid move.
dea.Effect = DragDropEffects.Move
End If
End Sub
' This method defines the DragDrop event behavior.
Protected Overrides Sub OnDragDrop(dea As DragEventArgs)
MyBase.OnDragDrop(dea)
' Did a valid move operation occur?
If dea.Effect = DragDropEffects.Move Then
' The move operation is valid. Adjust the state
' of the GridStrip control's TableLayoutPanel,
' by swapping the positions of the source button
' and the empty cell button.
' Get the cell of the control to move.
Dim sourcePos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(Me.dragButton)
' Get the cell of the emptyCellButton.
Dim dropPos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(Me.emptyCellButton)
' Move the control to the empty cell.
tableSettings.SetCellPosition(Me.dragButton, dropPos)
' Set the position of the empty cell to
' that of the previously occupied cell.
tableSettings.SetCellPosition(Me.emptyCellButton, sourcePos)
' Reset the drag operation.
Me.dragButton = Nothing
End If
End Sub
' This method defines the DragLeave event behavior.
' If the mouse leaves the client area of the GridStrip
' control, the drag operation is canceled.
Protected Overrides Sub OnDragLeave(e As EventArgs)
MyBase.OnDragLeave(e)
' Reset the drag operation.
Me.dragButton = Nothing
End Sub
' This method defines the ueryContinueDrag event behavior.
' If the mouse leaves the client area of the GridStrip
' control, the drag operation is canceled.
Protected Overrides Sub OnQueryContinueDrag(qcdevent As QueryContinueDragEventArgs)
MyBase.OnQueryContinueDrag(qcdevent)
' Get the current mouse position, in screen coordinates.
Dim mousePos As Point = Me.PointToClient(Control.MousePosition)
' If the mouse position is outside the GridStrip control's
' client area, cancel the drag operation. Be sure to
' transform the mouse's screen coordinates to client coordinates.
If Not Me.ClientRectangle.Contains(mousePos) Then
qcdevent.Action = DragAction.Cancel
End If
End Sub
' This utility method determines if a button
' is positioned relative to the empty cell
' such that it can be dragged into the empty cell.
Overloads Private Function IsValidDragSource(b As ToolStripButton) As Boolean
Dim sourcePos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(b)
Dim emptyPos As TableLayoutPanelCellPosition = tableSettings.GetCellPosition(Me.emptyCellButton)
Return IsValidDragSource(sourcePos, emptyPos)
End Function
' This utility method determines if a cell position
' is adjacent to the empty cell.
Friend Overloads Shared Function IsValidDragSource( _
ByVal sourcePos As TableLayoutPanelCellPosition, _
ByVal emptyPos As TableLayoutPanelCellPosition) As Boolean
Dim returnValue As Boolean = False
' A cell is considered to be a valid drag source if it
' is adjacent to the empty cell. Cells that are positioned
' on a diagonal are not valid.
If sourcePos.Column = emptyPos.Column - 1 AndAlso sourcePos.Row = emptyPos.Row OrElse _
(sourcePos.Column = emptyPos.Column + 1 AndAlso sourcePos.Row = emptyPos.Row) OrElse _
(sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row = emptyPos.Row - 1) OrElse _
(sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row = emptyPos.Row + 1) Then
returnValue = True
End If
Return returnValue
End Function
Comentarios
La TableLayoutSettings clase recopila y administra las características asociadas al esquema de diseño de tabla. Las clases y ToolStrip usan internamente TableLayoutPanel esta clase, así como el motor de diseño de tabla. El TableLayoutSettings motor de diseño usa la clase para determinar cómo diseñar los controles secundarios del contenedor.
La TableLayoutSettings clase administra la siguiente información:
objeto TableLayoutPanelGrowStyle que se usa.
Número máximo de columnas y filas en el diseño.
Colección de estilos usados para las columnas y filas contenidas.
Propiedades
ColumnCount |
Obtiene o establece el número máximo de columnas permitidas en el diseño de la tabla. |
ColumnStyles |
Obtiene la colección de estilos utilizada para determinar la apariencia de las columnas del diseño de tabla. |
GrowStyle |
Obtiene o establece un valor que indica cómo se debe expandir el diseño de la tabla para alojar las nuevas celdas cuando todas las celdas existentes están ocupadas. |
LayoutEngine |
Obtiene el motor de diseño de tabla actual. |
RowCount |
Obtiene o establece el número máximo de filas permitidas en el diseño de la tabla. |
RowStyles |
Obtiene la colección de estilos utilizada para determinar la apariencia de las filas del diseño de tabla. |
Métodos
Equals(Object) |
Determina si el objeto especificado es igual que el objeto actual. (Heredado de Object) |
GetCellPosition(Object) |
Obtiene la propiedad TableLayoutPanelCellPosition que representa la fila y la columna de la celda. |
GetColumn(Object) |
Obtiene la posición de la columna del control secundario especificado. |
GetColumnSpan(Object) |
Obtiene el número de columnas que abarca la celda que contiene el control secundario. |
GetHashCode() |
Sirve como la función hash predeterminada. (Heredado de Object) |
GetRow(Object) |
Obtiene la posición de la fila del control secundario especificado. |
GetRowSpan(Object) |
Obtiene el número de filas que abarca la celda que contiene el control secundario. |
GetType() |
Obtiene el Type de la instancia actual. (Heredado de Object) |
MemberwiseClone() |
Crea una copia superficial del Object actual. (Heredado de Object) |
SetCellPosition(Object, TableLayoutPanelCellPosition) |
Establece la propiedad TableLayoutPanelCellPosition que representa la fila y la columna de la celda. |
SetColumn(Object, Int32) |
Establece la posición de la columna para el control secundario especificado. |
SetColumnSpan(Object, Int32) |
Establece el número de columnas que abarca la celda que contiene el control secundario. |
SetRow(Object, Int32) |
Establece la posición de la fila del control secundario especificado. |
SetRowSpan(Object, Int32) |
Establece el número de filas que abarca la celda que contiene el control secundario. |
ToString() |
Devuelve una cadena que representa el objeto actual. (Heredado de Object) |
Implementaciones de interfaz explícitas
ISerializable.GetObjectData(SerializationInfo, StreamingContext) |
Para obtener una descripción de este miembro, vea GetObjectData(SerializationInfo, StreamingContext). |