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PerspectiveCamera Constructores

Definición

Inicializa una nueva instancia de la clase PerspectiveCamera.

Sobrecargas

PerspectiveCamera()

Inicializa una nueva instancia de la clase PerspectiveCamera.

PerspectiveCamera(Point3D, Vector3D, Vector3D, Double)

Inicializa una nueva instancia de la clase PerspectiveCamera con la posición, dirección y campo de visión especificados.

PerspectiveCamera()

Inicializa una nueva instancia de la clase PerspectiveCamera.

public:
 PerspectiveCamera();
public PerspectiveCamera ();
Public Sub New ()

Ejemplos

<!-- Add a camera. -->
<Viewport3D.Camera>
    <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="1" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

Se aplica a

PerspectiveCamera(Point3D, Vector3D, Vector3D, Double)

Inicializa una nueva instancia de la clase PerspectiveCamera con la posición, dirección y campo de visión especificados.

public:
 PerspectiveCamera(System::Windows::Media::Media3D::Point3D position, System::Windows::Media::Media3D::Vector3D lookDirection, System::Windows::Media::Media3D::Vector3D upDirection, double fieldOfView);
public PerspectiveCamera (System.Windows.Media.Media3D.Point3D position, System.Windows.Media.Media3D.Vector3D lookDirection, System.Windows.Media.Media3D.Vector3D upDirection, double fieldOfView);
new System.Windows.Media.Media3D.PerspectiveCamera : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.PerspectiveCamera
Public Sub New (position As Point3D, lookDirection As Vector3D, upDirection As Vector3D, fieldOfView As Double)

Parámetros

position
Point3D

Point3D que especifica la posición de la cámara.

lookDirection
Vector3D

Vector3D que especifica la dirección de la proyección de la cámara.

upDirection
Vector3D

Vector3D que especifica la dirección ascendente según la perspectiva del espectador.

fieldOfView
Double

Ancho del ángulo de proyección de la cámara, especificado en grados.

Ejemplos

//Toggle between camera projections.
public void ToggleCamera(object sender, EventArgs e)
{
    if ((bool)CameraCheck.IsChecked == true)
    {
        OrthographicCamera myOCamera = new OrthographicCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 3);
        myViewport.Camera = myOCamera;
    }
    if ((bool)CameraCheck.IsChecked != true)
    {
        PerspectiveCamera myPCamera = new PerspectiveCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 50);
        myViewport.Camera = myPCamera;
    }
}
'Toggle between camera projections.
Public Sub ToggleCamera(ByVal sender As Object, ByVal e As EventArgs)
    If CBool(CameraCheck.IsChecked) = True Then
        Dim myOCamera As New OrthographicCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 3)
        myViewport.Camera = myOCamera
    End If
    If CBool(CameraCheck.IsChecked) <> True Then
        Dim myPCamera As New PerspectiveCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 50)
        myViewport.Camera = myPCamera
    End If
End Sub

Se aplica a