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Vector3D.Addition Operador

Definición

Suma una estructura Vector3D a una estructura Point3D o a otra estructura Vector3D.

Sobrecargas

Addition(Vector3D, Vector3D)

Suma dos estructuras Vector3D y devuelve el resultado como estructura Vector3D.

Addition(Vector3D, Point3D)

Traslada la estructura Point3D especificada por la estructura Vector3D especificada y devuelve el resultado como estructura Point3D.

Addition(Vector3D, Vector3D)

Suma dos estructuras Vector3D y devuelve el resultado como estructura Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parámetros

vector1
Vector3D

Primera estructura Vector3D que se va a agregar.

vector2
Vector3D

Segunda estructura Vector3D que se va a sumar.

Devoluciones

La suma de vector1 y vector2.

Ejemplos

En el ejemplo siguiente se muestra cómo usar el operador de suma sobrecargada para agregar dos Vector3D estructuras.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

Consulte también

Se aplica a

Addition(Vector3D, Point3D)

Traslada la estructura Point3D especificada por la estructura Vector3D especificada y devuelve el resultado como estructura Point3D.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

Parámetros

vector
Vector3D

Estructura Vector3D usada para trasladar la estructura Point3D especificada.

point
Point3D

Estructura Point3D que se va a trasladar.

Devoluciones

Resultado de trasladar point por vector.

Ejemplos

En el ejemplo siguiente se muestra cómo usar el operador de suma sobrecargada para traducir una Point3D estructura por una Vector3D estructura.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

Consulte también

Se aplica a