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Vector3D.Subtraction Operador

Definición

Resta una estructura Vector3D o una estructura Point3D de otra estructura Vector3D.

Sobrecargas

Subtraction(Vector3D, Vector3D)

Resta una estructura Vector3D de otra estructura Vector3D.

Subtraction(Vector3D, Point3D)

Resta una estructura Point3D de otra estructura Vector3D.

Subtraction(Vector3D, Vector3D)

Resta una estructura Vector3D de otra estructura Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parámetros

vector1
Vector3D

Estructura Vector3D de la que se va a restar.

vector2
Vector3D

Estructura Vector3D que se va a restar de vector1.

Devoluciones

Vector3D

Resultado de restar vector2 de vector1.

Ejemplos

En el ejemplo siguiente se muestra cómo usar el operador de resta sobrecargada para restar una Vector3D estructura de una Vector3D estructura.

// Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 - vector2;
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the overloaded - operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 - vector2
' vector Result is equal to (-25, -40, -40)

Consulte también

Se aplica a

Subtraction(Vector3D, Point3D)

Resta una estructura Point3D de otra estructura Vector3D.

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( - ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (vector As Vector3D, point As Point3D) As Point3D

Parámetros

vector
Vector3D

Estructura Vector3D de la que se va a restar.

point
Point3D

Estructura Point3D que se va a restar de vector.

Devoluciones

Point3D

Resultado de restar point de vector.

Ejemplos

En el ejemplo siguiente se muestra cómo usar el operador de resta sobrecargada para restar una Point3D estructura de una Vector3D estructura.

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

// Subtracting the vector from the point
pointResult = vector1 - point1;

// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

' Subtracting the vector from the point
pointResult = vector1 - point1

' pointResult is equal to (10, 25, 39)

Consulte también

Se aplica a