VisualStateGroup.Name Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene o establece el nombre de VisualStateGroup.
public:
property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };
public string Name { get; set; }
member this.Name : string with get, set
Public Property Name As String
Valor de propiedad
Nombre del objeto VisualStateGroup.
Ejemplos
En el ejemplo siguiente se crean dos VisualStateGroup objetos denominados CommonStates
y FocusStates
. El control estará exactamente en un estado de cada VisualStateGroup uno en todo momento. Para obtener todo el ejemplo, consulte Personalización de la apariencia de un control existente mediante la creación de un controlTemplate.
<VisualStateManager.VisualStateGroups>
<!--Define the states and transitions for the common states.
The states in the VisualStateGroup are mutually exclusive to
each other.-->
<VisualStateGroup Name="CommonStates">
<!--Define the VisualTransitions that can be used when the control
transitions between VisualStates that are defined in the
VisualStatGroup.-->
<VisualStateGroup.Transitions>
<!--Take one hundredth of a second to transition to the
Pressed state.-->
<VisualTransition To="Pressed"
GeneratedDuration="0:0:0.01" />
<!--Take one half second to trasition to the MouseOver state.-->
<VisualTransition To="MouseOver"
GeneratedDuration="0:0:0.5" />
<!--Take one hundredth of a second to transition from the
Pressed state to the MouseOver state.-->
<VisualTransition From="Pressed" To="MouseOver"
GeneratedDuration="0:0:0.01" />
<!--Take one and a half seconds to transition from the
MouseOver state to the Normal state.
Have the SolidColorBrush, BorderBrush, fade to blue,
then to yellow, and then to black in that time.-->
<VisualTransition From="MouseOver" To="Normal"
GeneratedDuration="0:0:1.5">
<Storyboard>
<ColorAnimationUsingKeyFrames
Storyboard.TargetProperty="Color"
Storyboard.TargetName="BorderBrush"
FillBehavior="HoldEnd" >
<ColorAnimationUsingKeyFrames.KeyFrames>
<LinearColorKeyFrame Value="Blue"
KeyTime="0:0:0.5" />
<LinearColorKeyFrame Value="Yellow"
KeyTime="0:0:1" />
<LinearColorKeyFrame Value="Black"
KeyTime="0:0:1.5" />
</ColorAnimationUsingKeyFrames.KeyFrames>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualTransition>
</VisualStateGroup.Transitions>
<!--The Normal state is the state the button is in
when it is not in another state from this VisualStateGroup.
There is no special visual behavior for this state, but
the VisualState must be defined in order for the button
to return to its initial state.-->
<VisualState x:Name="Normal" />
<!--Change the border of the button to red when the
mouse is over the button.-->
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation Storyboard.TargetName="BorderBrush"
Storyboard.TargetProperty="Color"
To="Red" />
</Storyboard>
</VisualState>
<!--Change the border of the button to Transparent when the
button is pressed.-->
<VisualState x:Name="Pressed">
<Storyboard >
<ColorAnimation Storyboard.TargetName="BorderBrush"
Storyboard.TargetProperty="Color"
To="Transparent"
/>
</Storyboard>
</VisualState>
<!--Show the DisabledRect when the IsEnabled property on
the button is false.-->
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="DisabledRect"
Storyboard.TargetProperty="Opacity"
To="1" Duration="0" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<!--Define the states and transitions for the focus states.
The states in the VisualStateGroup are mutually exclusive to
each other.-->
<VisualStateGroup x:Name="FocusStates">
<!--Define the VisualStates in this VistualStateGroup.-->
<VisualState x:Name="Focused">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName="FocusVisual"
Storyboard.TargetProperty="Visibility" Duration
="0">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Unfocused">
<Storyboard>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName="FocusVisual"
Storyboard.TargetProperty="Visibility"
Duration="0">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
Comentarios
Los autores de controles especifican en qué estados puede estar el control agregando una TemplateVisualStateAttribute en su definición de clase. Los estados con el mismo TemplateVisualStateAttribute.GroupName pertenecen a la misma VisualStateGroup. Establezca el Name de en VisualStateGroup el valor de la TemplateVisualStateAttribute.GroupName propiedad .