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StateMachineWorkflowActivity.InitialStateName Propiedad

Definición

Obtiene o establece la StateActivity en la que se encuentra StateMachineWorkflowActivity cuando se crea una instancia del equipo de estado.

public:
 property System::String ^ InitialStateName { System::String ^ get(); void set(System::String ^ value); };
[System.Workflow.ComponentModel.Compiler.ValidationOption(System.Workflow.ComponentModel.Compiler.ValidationOption.Optional)]
public string InitialStateName { get; set; }
[<System.Workflow.ComponentModel.Compiler.ValidationOption(System.Workflow.ComponentModel.Compiler.ValidationOption.Optional)>]
member this.InitialStateName : string with get, set
Public Property InitialStateName As String

Valor de propiedad

String

La StateActivity en la que se encuentra StateMachineWorkflowActivity cuando se crea una instancia del equipo de estado.

Atributos

Ejemplos

En el ejemplo de código siguiente se muestra cómo establecer el valor de propiedad InitialStateName. Este ejemplo de código forma parte del ejemplo de SDK de SimpleStateMachineWorkflow del archivo StateMachineWorkflow.cs. Para obtener más información, vea Simple State Machine.

this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
//
// setCompletedState
//
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
//
// code2
//
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
//
// state1Delay
//
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
//
// setState1
//
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
//
// code1
//
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
//
// startStateDelay
//
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
//
// eventDriven2
//
this.eventDriven2.Activities.Add(this.state1Delay);
this.eventDriven2.Activities.Add(this.code2);
this.eventDriven2.Activities.Add(this.setCompletedState);
this.eventDriven2.Name = "eventDriven2";
//
// eventDriven1
//
this.eventDriven1.Activities.Add(this.startStateDelay);
this.eventDriven1.Activities.Add(this.code1);
this.eventDriven1.Activities.Add(this.setState1);
this.eventDriven1.Name = "eventDriven1";
//
// CompletedState
//
this.CompletedState.Name = "CompletedState";
Me.CanModifyActivities = True
Me.CompletedState = New System.Workflow.Activities.StateActivity
Me.code2 = New System.Workflow.Activities.CodeActivity
Me.state1Delay = New System.Workflow.Activities.DelayActivity
Me.setState1 = New System.Workflow.Activities.SetStateActivity()
Me.code1 = New System.Workflow.Activities.CodeActivity()
Me.startStateDelay = New System.Workflow.Activities.DelayActivity()
Me.eventDriven2 = New System.Workflow.Activities.EventDrivenActivity()
Me.eventDriven1 = New System.Workflow.Activities.EventDrivenActivity()
Me.CompletedState = New System.Workflow.Activities.StateActivity()
Me.state1 = New System.Workflow.Activities.StateActivity()
Me.StartState = New System.Workflow.Activities.StateActivity()
' 
' setCompletedState
'
Me.setCompletedState.Name = "setCompletedState"
Me.setCompletedState.TargetStateName = "CompletedState"
' 
' code2
' 
Me.code2.Name = "code2"
AddHandler Me.code2.ExecuteCode, AddressOf Me.Code2Handler

' 
' state1Delay
'
Me.state1Delay.Name = "state1Delay"
Me.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02")
' 
' setState1
' 
Me.setState1.Name = "setState1"
Me.setState1.TargetStateName = "state1"
' 
' code1
' 
Me.code1.Name = "code1"
AddHandler Me.code1.ExecuteCode, AddressOf Me.Code1Handler
' 
' startStateDelay
' 
Me.startStateDelay.Name = "startStateDelay"
Me.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05")
' 
' eventDriven2
' 
Me.eventDriven2.Activities.Add(Me.state1Delay)
Me.eventDriven2.Activities.Add(Me.code2)
Me.eventDriven2.Activities.Add(Me.setCompletedState)
Me.eventDriven2.Name = "eventDriven2"
' 
' eventDriven1
' 
Me.eventDriven1.Activities.Add(Me.startStateDelay)
Me.eventDriven1.Activities.Add(Me.code1)
Me.eventDriven1.Activities.Add(Me.setState1)
Me.eventDriven1.Name = "eventDriven1"
' 
' CompletedState
' 
Me.CompletedState.Name = "CompletedState"

Comentarios

La propiedad InitialStateName es obligatoria y debe proporcionarse al crear StateMachineWorkflowActivity. InitialStateName del equipo de estado es como cualquier otra actividad de estado que contiene el equipo de estado. La actividad de estado puede ser un elemento secundario directo de la actividad raíz StateMachineWorkflowActivity y StateMachineWorkflowActivity sólo puede tener una InitialStateName.

Para obtener más información acerca de InitialStateName y CompletedStateName, vea StateMachineWorkflowActivity.

Se aplica a