Device.Present Method (Control)
Presents the display with the contents of the next buffer in the sequence of back buffers owned by the device.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Sub Present ( _
overrideWindow As Control _
)
'Usage
Dim instance As Device
Dim overrideWindow As Control
instance.Present(overrideWindow)
public void Present (
Control overrideWindow
)
public:
void Present (
Control^ overrideWindow
)
public void Present (
Control overrideWindow
)
public function Present (
overrideWindow : Control
)
Not applicable.
Parameters
- overrideWindow
Must be a null reference (Nothing in Visual Basic).
Exceptions
Exception type | Condition |
---|---|
Internal driver error. Applications should generally shut down when receiving this error. |
|
The device is lost but cannot be reset at this time. Therefore, rendering is not possible. |
|
The method call is invalid. For example, a method's parameter might contain an invalid value. |
Remarks
If necessary, a stretch operation is applied to transfer the pixels within the source rectangle to the destination rectangle in the client area of the target window.
This method fails and throws an InvalidCallException exception if it is called between BeginScene and EndScene pairs, unless the render target is not the current render target. For example, this can happen with a back buffer that results from the creation of an additional swap chain.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace