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Device.MaterialFixed Property

Gets or sets the current material properties for the device, using fixed-point math.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Property MaterialFixed As MaterialFixed
'Usage
Dim instance As Device
Dim value As MaterialFixed

value = instance.MaterialFixed

instance.MaterialFixed = value
public MaterialFixed MaterialFixed { get; set; }
public:
property MaterialFixed MaterialFixed {
    MaterialFixed get ();
    void set (MaterialFixed value);
}
/** @property */
public MaterialFixed get_MaterialFixed ()

/** @property */
public void set_MaterialFixed (MaterialFixed value)
public function get MaterialFixed () : MaterialFixed

public function set MaterialFixed (value : MaterialFixed)
Not applicable.

Property Value

A MaterialFixed structure that represents the current material properties to get or the material properties to set.

Exceptions

Exception type Condition

InvalidCallException

Properties of a MaterialFixed structure are invalid.

Example

The following code example shows how to use a MaterialFixed structure.

' The following code example is from the
' Direct3D Mobile Meshes Sample of the 
' .NET Compact Framework Samples in the SDK.

' In this example, meshes are divided into subsets, 
' one for each material.
' Render them in a loop.
Dim i As Integer
For i = 0 To meshMaterials.Length
    ' Set the material and texture for this subset
    device.MaterialFixed = meshMaterials(i)
    device.SetTexture(0, meshTextures(i))
    
    ' Draw the mesh subset
    mesh.DrawSubset(i)
Next i
// The following code example is from the
// Direct3D Mobile Meshes Sample of the
// .NET Compact Framework Samples in the SDK.

// Meshes are divided into subsets, one for each material. Render them in
// a loop
for( int i=0; i<meshMaterials.Length; i++ )
{
    // Set the material and texture for this subset
    device.MaterialFixed = meshMaterials[i];
    device.SetTexture(0, meshTextures[i]);

    // Draw the mesh subset
    mesh.DrawSubset(i);
}

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace