Profile Enumeration
Provides a guarantee that a certain level of functionality is supported.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Enumeration Profile
'Usage
Dim instance As Profile
public enum Profile
public enum class Profile
public enum Profile
public enum Profile
Members
Member name | Description | |
---|---|---|
Base | Provides functionality described in Remarks. |
Remarks
For a device to have Base functionality, it must be able to do the following:
Accept all possible FVF (Flexible Vertex Format) combinations. While a device does not need to implement all features, such as four texture stages, it must be able to stride or access all FVF buffers.
Implement world, view, and projection transformations.
Draw all primitive types correctly according to Direct3D Mobile rasterization rules.
Support both direct and index vertex buffer accesses.
Support both 16-bit and 32-bit indexes.
Support scene presentation from a swap effect.
Support the creation and rasterization of an off-screen back buffer.
Support the creation and locking of image surfaces, vertex buffers, and index buffers.
Support clearing the back buffer and depth buffer.
Support the Viewport transformation with clipping to the Viewport.
Support either vertex or pixel fog.
Support the ColorFill and StretchRectangle 2D operations.
Support scissoring to the Viewport.
Support for lighting, with optional support for specular lighting.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace