Sprite.Begin Method
Prepares a device for drawing sprites.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Sub Begin ( _
flags As SpriteFlags _
)
'Usage
Dim instance As Sprite
Dim flags As SpriteFlags
instance.Begin(flags)
public void Begin (
SpriteFlags flags
)
public:
void Begin (
SpriteFlags flags
)
public void Begin (
SpriteFlags flags
)
public function Begin (
flags : SpriteFlags
)
Not applicable.
Parameters
- flags
Combination of zero or more values from SpriteFlags that describe sprite rendering options.
Exceptions
Exception type | Condition |
---|---|
The method call is invalid. For example, a method's parameter may contain an invalid value. |
|
Direct3D could not allocate sufficient memory to complete the call. |
Remarks
This method must be called from inside of a BeginScene and EndScene pair of a Device.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Sprite Class
Sprite Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace