Sprite.SetWorldViewRH Method
Sets the right-handed world-view transform for a sprite.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Sub SetWorldViewRH ( _
world As Matrix, _
view As Matrix _
)
'Usage
Dim instance As Sprite
Dim world As Matrix
Dim view As Matrix
instance.SetWorldViewRH(world, view)
public void SetWorldViewRH (
Matrix world,
Matrix view
)
public:
void SetWorldViewRH (
Matrix world,
Matrix view
)
public void SetWorldViewRH (
Matrix world,
Matrix view
)
public function SetWorldViewRH (
world : Matrix,
view : Matrix
)
Not applicable.
Parameters
- world
A Matrix object that contains a world transform.
- view
A Matrix object that contains a view transform.
Exceptions
Exception type | Condition |
---|---|
The method call is invalid. For example, a method's parameter may contain an invalid value. |
Remarks
You must call this method, or SetWorldViewLH, if the sprite will be rendered by the Begin method with any of the following SpriteFlags fields as a parameter:
Billboard field
SortDepthFrontToBack field
SortDepthBackToFront field
You must also call this method, or SetWorldViewLH, before billboarding or sorting sprites.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Sprite Class
Sprite Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace