TextureAddress Enumeration
Defines constants that describe the supported texture-addressing modes.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Enumeration TextureAddress
'Usage
Dim instance As TextureAddress
public enum TextureAddress
public enum class TextureAddress
public enum TextureAddress
public enum TextureAddress
Members
Member name | Description | |
---|---|---|
Border | Texture coordinates outside the range [0.0, 1.0] are set to the border color. | |
Clamp | Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. | |
Mirror | Similar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on. | |
Wrap | Tiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed. |
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace