Mesh Members
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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Manipulates mesh objects.
The Mesh type exposes the following members.
Constructors
Name | Description | |
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Mesh | Initializes a new instance of the Mesh class. |
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Methods
Name | Description | |
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Box | Uses a left-handed coordinate system to create a mesh that contains an axis-aligned box. | |
Clone | Clones, or copies, a mesh object. (Inherited from BaseMesh.) | |
ConvertAdjacencyToPointReps | Converts mesh adjacency information to an array of point representatives. (Inherited from BaseMesh.) | |
ConvertPointRepsToAdjacency | Converts point representative data to mesh adjacency information. (Inherited from BaseMesh.) | |
Cylinder | Uses a left-handed coordinate system to create a mesh that contains a cylinder. | |
Dispose | Releases all resources used by the Mesh. (Overrides BaseMesh.Dispose().) | |
DrawSubset | Draws a subset of a mesh. (Inherited from BaseMesh.) | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows the BaseMesh object to free resources before it is destroyed by the garbage collector. (Overrides BaseMesh.Finalize().) | |
GenerateAdjacency | Generates adjacency information based on mesh indices. (Inherited from BaseMesh.) | |
GetAttributeTable | Retrieves an attribute table for a mesh. (Inherited from BaseMesh.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
LockAttributeBuffer | Locks an attribute buffer and obtains its memory. | |
LockAttributeBufferArray | Locks an attribute buffer and obtains its memory. | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Optimize | Overloaded. Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. | |
OptimizeInPlace | Overloaded. Controls the reordering of mesh faces and vertices to optimize performance. | |
Polygon | Uses a left-handed coordinate system to create a mesh that contains an n-sided polygon. | |
SetAttributeTable | Sets a mesh's attribute table and specifies the number of entries stored in it. | |
Sphere | Uses a left-handed coordinate system to create a mesh that contains a sphere. | |
Torus | Uses a left-handed coordinate system to create a mesh that contains a torus. | |
ToString | Returns a String that represents the current Object. (Inherited from Object.) | |
UnlockAttributeBuffer | Overloaded. Releases the attribute buffer. |
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Properties
Name | Description | |
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Device | Gets the device associated with a mesh. (Inherited from BaseMesh.) | |
Disposed | Gets a value indicating whether all resources used by the BaseMesh have been released. (Inherited from BaseMesh.) | |
IndexBuffer | Gets the data in an index buffer. (Inherited from BaseMesh.) | |
NumberAttributes | Gets the number of entries stored in an attribute table for a mesh. (Inherited from BaseMesh.) | |
NumberFaces | Gets the number of faces in a mesh. (Inherited from BaseMesh.) | |
NumberVertices | Gets the number of vertices in a mesh. (Inherited from BaseMesh.) | |
Options | Gets the mesh options enabled for the current mesh at creation time. (Inherited from BaseMesh.) | |
VertexBuffer | Gets the vertex buffer of a mesh. (Inherited from BaseMesh.) | |
VertexFormat | Gets the vertex format that describes the contents of vertices. (Inherited from BaseMesh.) |
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Events
Name | Description | |
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Disposing | Occurs when the Dispose method is called or when the BaseMesh object is finalized and collected by the garbage collector. (Inherited from BaseMesh.) |
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