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XAUDIO2FX_I3DL2_PRESET

Identificadores preestablecidos del nivel 2.0 de I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) para inicializar la estructura de XAUDIO2FX_REVERB_I3DL2_PARAMETERS para su uso en la función ReverbConvertI3DL2ToNative .

**XAUDIO2FX\_I3DL2\_PRESET\_DEFAULT** **XAUDIO2FX\_I3DL2\_PRESET\_GENERIC** **XAUDIO2FX\_I3DL2\_PRESET\_PADDEDCELL** **XAUDIO2FX\_I3DL2\_PRESET\_ROOM** **XAUDIO2FX\_I3DL2\\_PRESET\_BATHROOM** **XAUDIO2FX\_I3DL2\_PRESET\_LIVINGROOM** ****XAUDIO2FX\_I3DL2\_PRESET\_STONEROOM** **XAUDIO2FX\_I3DL2\_PRESET\_AUDITORIUM** **XAUDIO2FX\_I3DL2\_PRESET\_CONCERTHALL** ** ** XAUDIO2FX\_I3DL2\_PRESET\_CAVE** **XAUDIO2FX\_I3DL2\_PRESET\_ARENA** **XAUDIO2FX\_I3DL2\_PRESET\_HANGAR** **XAUDIO2FX\_I3DL2\_PRESET\_CARPETEDHALLWAY** **XAUDIO2FX\_I3DL2\\_PRESET\_HALLWAY** **XAUDIO2FX\_I3DL2\_PRESET\_STONECORRIDOR** ****XAUDIO2FX\_I3DL2\_PRESET\_ALLEY** **XAUDIO2FX\_I3DL2\_PRESET\_FOREST** **XAUDIO2FX\_I3DL2\_PRESET\_CITY** ** ** XAUDIO2FX\_I3DL2\_PRESET\_MOUNTAINS** **XAUDIO2FX\_I3DL2\_PRESET\_QUARRY** **XAUDIO2FX\_I3DL2\_PRESET\_PLAIN** **XAUDIO2FX\_I3DL2\_PRESET\_PARKINGLOT** **XAUDIO2FX\_I3DL2\_PRESET\_SEWERPIPE** **XAUDIO2FX\_I3DL2\_PRESET\_UNDERWATER** **XAUDIO2FX\_I3DL2\_PRESET\_SMALLROOM** **XAUDIO2FX\_I3DL2\_PRESET\_MEDIUMROOM** **XAUDIO2FX\_I3DL2\_PRESET\_LARGEROOM** **XAUDIO2FX\_I3DL2\_PRESET\_MEDIUMHALL** **XAUDIO2FX\_I3DL2\_PRESET\_LARGEHALL** **XAUDIO2FX\_I3DL2\_PRESET\_PLATE**

Observaciones

Requisitos de la plataforma

Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); SDK de DirectX (XAudio 2.7)

Requisitos

Requisito Value
Encabezado
Xaudio2fx.h

Consulte también

XAudio2::Constants

XAUDIO2FX_REVERB_I3DL2_PARAMETERS

ReverbConvertI3DL2ToNative