enumeración D3D12_DRED_ALLOCATION_TYPE (d3d12.h)
Congruente con, y numéricamente equivalente a, 3D12DDI_HANDLETYPE valores de enumeración .
Syntax
typedef enum D3D12_DRED_ALLOCATION_TYPE {
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
D3D12_DRED_ALLOCATION_TYPE_FENCE,
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_HEAP,
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
D3D12_DRED_ALLOCATION_TYPE_PASS,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;
Constantes
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE Valor: (19) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR Valor: (20) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE Valor: (21) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST Valor: (22) |
D3D12_DRED_ALLOCATION_TYPE_FENCE Valor: (23) |
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP Valor: (24) |
D3D12_DRED_ALLOCATION_TYPE_HEAP Valor: (25) |
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP Valor: (27) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE Valor: (28) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY Valor: (29) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER Valor: (30) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR Valor: (32) |
D3D12_DRED_ALLOCATION_TYPE_RESOURCE Valor: (34) |
D3D12_DRED_ALLOCATION_TYPE_PASS Valor: (35) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION Valor: (36) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY Valor: (37) |
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION Valor: (38) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP Valor: (39) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL Valor: (40) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER Valor: (41) |
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT Valor: (42) |
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND Valor: (43) |
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP Valor: (44) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR Valor: (45) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP Valor: (46) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND Valor: (47) |
D3D12_DRED_ALLOCATION_TYPE_INVALID Valor: (0xffffffff) |
Requisitos
Requisito | Value |
---|---|
Cliente mínimo compatible | compilación 20348 de Windows 10 |
Servidor mínimo compatible | compilación 20348 de Windows 10 |
Encabezado | d3d12.h |
Consulte también
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