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BitVector32.Equals Método

Definición

Sobrecargas

Equals(BitVector32)

Indica si la instancia actual es igual a otra instancia del mismo tipo.

Equals(Object)

Determina si el objeto especificado es igual a BitVector32.

Equals(BitVector32)

Source:
BitVector32.cs
Source:
BitVector32.cs
Source:
BitVector32.cs

Indica si la instancia actual es igual a otra instancia del mismo tipo.

public:
 virtual bool Equals(System::Collections::Specialized::BitVector32 other);
public bool Equals (System.Collections.Specialized.BitVector32 other);
override this.Equals : System.Collections.Specialized.BitVector32 -> bool
Public Function Equals (other As BitVector32) As Boolean

Parámetros

other
BitVector32

Instancia de que se va a comparar con esta instancia.

Devoluciones

true si la instancia actual es igual a la otra instancia; de lo contrario, false.

Implementaciones

Se aplica a

Equals(Object)

Source:
BitVector32.cs
Source:
BitVector32.cs
Source:
BitVector32.cs

Determina si el objeto especificado es igual a BitVector32.

public:
 override bool Equals(System::Object ^ o);
public override bool Equals (object o);
public override bool Equals (object? o);
override this.Equals : obj -> bool
Public Overrides Function Equals (o As Object) As Boolean

Parámetros

o
Object

Objeto que se va a comparar con el objeto BitVector32 actual.

Devoluciones

Es true si el objeto especificado es igual a BitVector32; en caso contrario, es false.

Ejemplos

En el ejemplo de código siguiente se compara un BitVector32 objeto con otro BitVector32 y con .Int32

#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main()
{
   // Creates and initializes a BitVector32 with the value 123.
   // This is the BitVector32 that will be compared to different types.
   BitVector32 myBV(123);

   // Creates and initializes a new BitVector32 which will be set up as sections.
   BitVector32 myBVsect(0);

   // Compares myBV and myBVsect.
   Console::WriteLine( "myBV                 : {0}", myBV );
   Console::WriteLine( "myBVsect             : {0}", myBVsect );
   if ( myBV.Equals( myBVsect ) )
      Console::WriteLine( "   myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data );
   else
      Console::WriteLine( "   myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data );

   Console::WriteLine();

   // Assigns values to the sections of myBVsect.
   BitVector32::Section mySect1 = BitVector32::CreateSection( 5 );
   BitVector32::Section mySect2 = BitVector32::CreateSection( 1, mySect1 );
   BitVector32::Section mySect3 = BitVector32::CreateSection( 20, mySect2 );
   myBVsect[ mySect1 ] = 3;
   myBVsect[ mySect2 ] = 1;
   myBVsect[ mySect3 ] = 7;

   // Compares myBV and myBVsect.
   Console::WriteLine( "myBV                 : {0}", myBV );
   Console::WriteLine( "myBVsect with values : {0}", myBVsect );
   if ( myBV.Equals( myBVsect ) )
      Console::WriteLine( "   myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data );
   else
      Console::WriteLine( "   myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data );

   Console::WriteLine();

   // Compare myBV with an Int32.
   Console::WriteLine( "Comparing myBV with an Int32: " );
   Int32 myInt32 = 123;

   // Using Equals will fail because Int32 is not compatible with BitVector32.
   if ( myBV.Equals( myInt32 ) )
      Console::WriteLine( "   Using BitVector32::Equals, myBV( {0}) equals myInt32( {1}).", myBV.Data, myInt32 );
   else
      Console::WriteLine( "   Using BitVector32::Equals, myBV( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 );

   // To compare a BitVector32 with an Int32, use the "==" operator.
   if ( myBV.Data == myInt32 )
      Console::WriteLine( "   Using the \"==\" operator, myBV.Data( {0}) equals myInt32( {1}).", myBV.Data, myInt32 );
   else
      Console::WriteLine( "   Using the \"==\" operator, myBV.Data( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 );
}

/*
This code produces the following output.

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect             : BitVector32 {00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect with values : BitVector32 {00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32::Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/
using System;
using System.Collections.Specialized;

public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32 with the value 123.
      // This is the BitVector32 that will be compared to different types.
      BitVector32 myBV = new BitVector32( 123 );

      // Creates and initializes a new BitVector32 which will be set up as sections.
      BitVector32 myBVsect = new BitVector32( 0 );

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect             : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Assigns values to the sections of myBVsect.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 5 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 1, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 20, mySect2 );
      myBVsect[mySect1] = 3;
      myBVsect[mySect2] = 1;
      myBVsect[mySect3] = 7;

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect with values : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Compare myBV with an Int32.
      Console.WriteLine( "Comparing myBV with an Int32: " );
      Int32 myInt32 = 123;
      // Using Equals will fail because Int32 is not compatible with BitVector32.
      if ( myBV.Equals( myInt32 ) )
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
      // To compare a BitVector32 with an Int32, use the "==" operator.
      if ( myBV.Data == myInt32 )
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
   }
}

/*
This code produces the following output.

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect             : BitVector32{00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect with values : BitVector32{00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/
Imports System.Collections.Specialized


Public Class SamplesBitVector32

   Public Shared Sub Main()
      
      ' Creates and initializes a BitVector32 with the value 123.
      ' This is the BitVector32 that will be compared to different types.
      Dim myBV As New BitVector32(123)
      
      ' Creates and initializes a new BitVector32 which will be set up as sections.
      Dim myBVsect As New BitVector32(0)
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect             : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Assigns values to the sections of myBVsect.
      Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(5)
      Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(1, mySect1)
      Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(20, mySect2)
      myBVsect(mySect1) = 3
      myBVsect(mySect2) = 1
      myBVsect(mySect3) = 7
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect with values : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Compare myBV with an Int32.
      Console.WriteLine("Comparing myBV with an Int32: ")
      Dim myInt32 As Int32 = 123
      ' Using Equals will fail because Int32 is not compatible with BitVector32.
      If myBV.Equals(myInt32) Then
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If ' To compare a BitVector32 with an Int32, use the "==" operator.
      If myBV.Data = myInt32 Then
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If 

   End Sub

End Class


' This code produces the following output.
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect             : BitVector32{00000000000000000000000000000000}
'    myBV(123) does not equal myBVsect(0).
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect with values : BitVector32{00000000000000000000000001111011}
'    myBV(123) equals myBVsect(123).
'
' Comparing myBV with an Int32:
'    Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
'    Using the "==" operator, myBV.Data(123) equals myInt32(123).

Comentarios

El objeto o se considera igual que BitVector32 si el tipo de o es compatible con el BitVector32 tipo y si el valor de o es igual al valor de Data.

Este método es una operación O(1).

Se aplica a