Avx2.BlendVariable Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>) |
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Runtime::Intrinsics::Vector256<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector256<ulong> BlendVariable (System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, System.Runtime.Intrinsics.Vector256<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function BlendVariable (left As Vector256(Of ULong), right As Vector256(Of ULong), mask As Vector256(Of ULong)) As Vector256(Of ULong)
Parámetros
Devoluciones
Comentarios
Este intrínseco genera VPBLENDVB que necesita un vector de máscara BYTE, por lo que los usuarios deben establecer correctamente cada byte de máscara para los elementos seleccionados.
Se aplica a
BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Runtime::Intrinsics::Vector256<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector256<ushort> BlendVariable (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, System.Runtime.Intrinsics.Vector256<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function BlendVariable (left As Vector256(Of UShort), right As Vector256(Of UShort), mask As Vector256(Of UShort)) As Vector256(Of UShort)
Parámetros
Devoluciones
Comentarios
Este intrínseco genera VPBLENDVB que necesita un vector de máscara BYTE, por lo que los usuarios deben establecer correctamente cada byte de máscara para los elementos seleccionados.
Se aplica a
BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right, System::Runtime::Intrinsics::Vector256<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> BlendVariable (System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, System.Runtime.Intrinsics.Vector256<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function BlendVariable (left As Vector256(Of SByte), right As Vector256(Of SByte), mask As Vector256(Of SByte)) As Vector256(Of SByte)
Parámetros
Devoluciones
Se aplica a
BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Runtime::Intrinsics::Vector256<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector256<uint> BlendVariable (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, System.Runtime.Intrinsics.Vector256<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function BlendVariable (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Vector256(Of UInteger)) As Vector256(Of UInteger)
Parámetros
Devoluciones
Comentarios
Este intrínseco genera VPBLENDVB que necesita un vector de máscara BYTE, por lo que los usuarios deben establecer correctamente cada byte de máscara para los elementos seleccionados.
Se aplica a
BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<int> BlendVariable(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Runtime::Intrinsics::Vector256<int> mask);
public static System.Runtime.Intrinsics.Vector256<int> BlendVariable (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, System.Runtime.Intrinsics.Vector256<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function BlendVariable (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Vector256(Of Integer)) As Vector256(Of Integer)
Parámetros
Devoluciones
Comentarios
Este intrínseco genera VPBLENDVB que necesita un vector de máscara BYTE, por lo que los usuarios deben establecer correctamente cada byte de máscara para los elementos seleccionados.
Se aplica a
BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<short> BlendVariable(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Runtime::Intrinsics::Vector256<short> mask);
public static System.Runtime.Intrinsics.Vector256<short> BlendVariable (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, System.Runtime.Intrinsics.Vector256<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function BlendVariable (left As Vector256(Of Short), right As Vector256(Of Short), mask As Vector256(Of Short)) As Vector256(Of Short)
Parámetros
Devoluciones
Comentarios
Este intrínseco genera VPBLENDVB que necesita un vector de máscara BYTE, por lo que los usuarios deben establecer correctamente cada byte de máscara para los elementos seleccionados.
Se aplica a
BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right, System::Runtime::Intrinsics::Vector256<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector256<byte> BlendVariable (System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, System.Runtime.Intrinsics.Vector256<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function BlendVariable (left As Vector256(Of Byte), right As Vector256(Of Byte), mask As Vector256(Of Byte)) As Vector256(Of Byte)
Parámetros
Devoluciones
Se aplica a
BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_blendv_epi8 (__m256i a, __m256i b, __m256i mask)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<long> BlendVariable(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Runtime::Intrinsics::Vector256<long> mask);
public static System.Runtime.Intrinsics.Vector256<long> BlendVariable (System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, System.Runtime.Intrinsics.Vector256<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function BlendVariable (left As Vector256(Of Long), right As Vector256(Of Long), mask As Vector256(Of Long)) As Vector256(Of Long)
Parámetros
Devoluciones
Comentarios
Este intrínseco genera VPBLENDVB que necesita un vector de máscara BYTE, por lo que los usuarios deben establecer correctamente cada byte de máscara para los elementos seleccionados.