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GenericIdentity Clase

Definición

Representa un usuario genérico.

public ref class GenericIdentity : System::Security::Claims::ClaimsIdentity
public ref class GenericIdentity : System::Security::Principal::IIdentity
public class GenericIdentity : System.Security.Claims.ClaimsIdentity
[System.Serializable]
public class GenericIdentity : System.Security.Principal.IIdentity
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericIdentity : System.Security.Principal.IIdentity
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class GenericIdentity : System.Security.Claims.ClaimsIdentity
type GenericIdentity = class
    inherit ClaimsIdentity
[<System.Serializable>]
type GenericIdentity = class
    interface IIdentity
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericIdentity = class
    interface IIdentity
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type GenericIdentity = class
    inherit ClaimsIdentity
Public Class GenericIdentity
Inherits ClaimsIdentity
Public Class GenericIdentity
Implements IIdentity
Herencia
GenericIdentity
Herencia
GenericIdentity
Derivado
Atributos
Implementaciones

Ejemplos

En el ejemplo siguiente se muestra el uso de miembros de la GenericIdentity clase .

using namespace System;
using namespace System::Security::Principal;
void ShowIdentityPreferences( GenericIdentity^ genericIdentity );
GenericIdentity^ GetGenericIdentity();

[STAThread]
int main()
{
   // Create a GenericIdentity object with no authentication type 
   // specified.
   GenericIdentity^ defaultIdentity = gcnew GenericIdentity( "DefaultUser" );

   // Retrieve a GenericIdentity created from current WindowsIdentity
   // values.
   GenericIdentity^ currentIdentity = GetGenericIdentity();
   ShowIdentityPreferences( gcnew GenericIdentity( "" ) );
   ShowIdentityPreferences( defaultIdentity );
   ShowIdentityPreferences( currentIdentity );
   Console::WriteLine( "The sample completed successfully; "
   "press Enter to continue." );
   Console::ReadLine();
}

// Print identity preferences to the console window.
void ShowIdentityPreferences( GenericIdentity^ genericIdentity )
{
   // Retrieve the name of the generic identity object.
   String^ identityName = genericIdentity->Name;

   // Retrieve the authentication type of the generic identity object.
   String^ identityAuthenticationType = genericIdentity->AuthenticationType;

   Console::WriteLine( "Name: {0}", identityName );
   Console::WriteLine( "Type: {0}", identityAuthenticationType );

   // Verify that the user's identity has been authenticated
   // (was created with a valid name).
   if ( genericIdentity->IsAuthenticated )
   {
      Console::WriteLine( "The user's identity has been authenticated." );
   }
   else
   {
      Console::WriteLine( "The user's identity has not been "
      "authenticated." );
   }

   Console::WriteLine( "~~~~~~~~~~~~~~~~~~~~~~~~~" );
}


// Create generic identity based on values from the current
// WindowsIdentity.
GenericIdentity^ GetGenericIdentity()
{
   // Get values from the current WindowsIdentity.
   WindowsIdentity^ windowsIdentity = WindowsIdentity::GetCurrent();

   // Construct a GenericIdentity object based on the current Windows
   // identity name and authentication type.
   String^ authenticationType = windowsIdentity->AuthenticationType;
   String^ userName = windowsIdentity->Name;
   GenericIdentity^ authenticatedGenericIdentity = gcnew GenericIdentity( userName,authenticationType );

   return authenticatedGenericIdentity;
}
using System;
using System.Security.Principal;

class GenericIdentityMembers
{
    [STAThread]
    static void Main(string[] args)
    {
        // Create a GenericIdentity object with no authentication type 
        // specified.
        GenericIdentity defaultIdentity = new GenericIdentity("DefaultUser");

        // Retrieve a GenericIdentity created from current WindowsIdentity
        // values.
        GenericIdentity currentIdentity = GetGenericIdentity();

        ShowIdentityPreferences(new GenericIdentity(""));
        ShowIdentityPreferences(defaultIdentity);
        ShowIdentityPreferences(currentIdentity);

        Console.WriteLine("The sample completed successfully; " +
            "press Enter to continue.");
        Console.ReadLine();
    }

    // Print identity preferences to the console window.
    private static void ShowIdentityPreferences(
        GenericIdentity genericIdentity)
    {
        // Retrieve the name of the generic identity object.
        string identityName = genericIdentity.Name;

        // Retrieve the authentication type of the generic identity object.
        string identityAuthenticationType = 
            genericIdentity.AuthenticationType;

        Console.WriteLine("Name: " + identityName);
        Console.WriteLine("Type: " + identityAuthenticationType);
        
        // Verify that the user's identity has been authenticated
        // (was created with a valid name).
        if (genericIdentity.IsAuthenticated)
        {
            Console.WriteLine("The user's identity has been authenticated.");
        }
        else
        {
            Console.WriteLine("The user's identity has not been " + 
                "authenticated.");
        }
        Console.WriteLine("~~~~~~~~~~~~~~~~~~~~~~~~~");
    }

    // Create generic identity based on values from the current
    // WindowsIdentity.
    private static GenericIdentity GetGenericIdentity()
    {
        // Get values from the current WindowsIdentity.
        WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent();

        // Construct a GenericIdentity object based on the current Windows
        // identity name and authentication type.
        string authenticationType = windowsIdentity.AuthenticationType;
        string userName = windowsIdentity.Name;
        GenericIdentity authenticatedGenericIdentity =
            new GenericIdentity(userName, authenticationType);

        return authenticatedGenericIdentity;
    }
}
Imports System.Security.Principal

Public Class Form1
    Inherits System.Windows.Forms.Form

    ' Event handler for Run button.
    Private Sub Button1_Click( _
        ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles Button1.Click

        tbxOutput.Cursor = Cursors.WaitCursor
        tbxOutput.Text = ""

        ' Create a GenericIdentity object with no authentication type 
        ' specified.
        Dim defaultIdentity As New GenericIdentity("DefaultUser")

        ' Retrieve a GenericIdentity created from current WindowsIdentity
        ' values.
        Dim currentIdentity As GenericIdentity = GetGenericIdentity()

        ShowIdentityPreferences(New GenericIdentity(""))
        ShowIdentityPreferences(defaultIdentity)
        ShowIdentityPreferences(currentIdentity)

        ' Align interface and conclude application.
        tbxOutput.AppendText(vbCrLf + "This sample completed " + _
            "successfully; press Exit to continue.")

        tbxOutput.Cursor = Cursors.Default
    End Sub

    ' Print identity preferences to the console window.
    Private Sub ShowIdentityPreferences( _
        ByVal genericIdentity As GenericIdentity)

        ' Retrieve the name of the generic identity object.
        Dim identityName As String = genericIdentity.Name

        ' Retrieve the authentication type of the generic identity object.
        Dim identityAuthenticationType As String
        identityAuthenticationType = genericIdentity.AuthenticationType()

        tbxOutput.AppendText(vbCrLf + "Name: " + identityName)
        tbxOutput.AppendText(vbCrLf + "Type: " + identityAuthenticationType)

        tbxOutput.AppendText(vbCrLf)
        
        ' Verify that the user's identity has been authenticated
        ' (was created with a valid name).
        If (genericIdentity.IsAuthenticated) Then
            tbxOutput.AppendText("The user's identity has been " + _
                "authenticated.")
        Else
            tbxOutput.AppendText("The user's identity has not been " + _
                "authenticated.")
        End If

        tbxOutput.AppendText(vbCrLf + "~~~~~~~~~~~~~~~~~~~~~~~~~")
    End Sub

    ' Create generic identity based on values from the current
    ' WindowsIdentity.
    Private Function GetGenericIdentity()
        ' Get values from the current WindowsIdentity.
        Dim windowsIdentity As WindowsIdentity = windowsIdentity.GetCurrent()

        ' Construct a GenericIdentity object based on the current Windows
        ' identity name and authentication type.
        Dim authenticationType As String = windowsIdentity.AuthenticationType
        Dim userName As String = windowsIdentity.Name
        Dim authenticatedGenericIdentity As _
            New GenericIdentity(userName, authenticationType)

        Return authenticatedGenericIdentity
    End Function

    ' Event handler for Exit button.
    Private Sub Button2_Click( _
        ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles Button2.Click

        Application.Exit()
    End Sub
#Region " Windows Form Designer generated code "

    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Add any initialization after the InitializeComponent() call

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
        If disposing Then
            If Not (components Is Nothing) Then
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub

    'Required by the Windows Form Designer
    Private components As System.ComponentModel.IContainer

    'NOTE: The following procedure is required by the Windows Form Designer
    'It can be modified using the Windows Form Designer.  
    'Do not modify it using the code editor.
    Friend WithEvents Panel2 As System.Windows.Forms.Panel
    Friend WithEvents Panel1 As System.Windows.Forms.Panel
    Friend WithEvents Button1 As System.Windows.Forms.Button
    Friend WithEvents Button2 As System.Windows.Forms.Button
    Friend WithEvents tbxOutput As System.Windows.Forms.RichTextBox
    <System.Diagnostics.DebuggerStepThrough()> _
    Private Sub InitializeComponent()
        Me.Panel2 = New System.Windows.Forms.Panel
        Me.Button1 = New System.Windows.Forms.Button
        Me.Button2 = New System.Windows.Forms.Button
        Me.Panel1 = New System.Windows.Forms.Panel
        Me.tbxOutput = New System.Windows.Forms.RichTextBox
        Me.Panel2.SuspendLayout()
        Me.Panel1.SuspendLayout()
        Me.SuspendLayout()
        '
        'Panel2
        '
        Me.Panel2.Controls.Add(Me.Button1)
        Me.Panel2.Controls.Add(Me.Button2)
        Me.Panel2.Dock = System.Windows.Forms.DockStyle.Bottom
        Me.Panel2.DockPadding.All = 20
        Me.Panel2.Location = New System.Drawing.Point(0, 320)
        Me.Panel2.Name = "Panel2"
        Me.Panel2.Size = New System.Drawing.Size(616, 64)
        Me.Panel2.TabIndex = 1
        '
        'Button1
        '
        Me.Button1.Dock = System.Windows.Forms.DockStyle.Right
        Me.Button1.Font = New System.Drawing.Font( _
            "Microsoft Sans Serif", _
            9.0!, _
            System.Drawing.FontStyle.Regular, _
            System.Drawing.GraphicsUnit.Point, _
            CType(0, Byte))
        Me.Button1.Location = New System.Drawing.Point(446, 20)
        Me.Button1.Name = "Button1"
        Me.Button1.Size = New System.Drawing.Size(75, 24)
        Me.Button1.TabIndex = 2
        Me.Button1.Text = "&Run"
        '
        'Button2
        '
        Me.Button2.Dock = System.Windows.Forms.DockStyle.Right
        Me.Button2.Font = New System.Drawing.Font( _
            "Microsoft Sans Serif", _
            9.0!, _
            System.Drawing.FontStyle.Regular, _
            System.Drawing.GraphicsUnit.Point, _
            CType(0, Byte))
        Me.Button2.Location = New System.Drawing.Point(521, 20)
        Me.Button2.Name = "Button2"
        Me.Button2.Size = New System.Drawing.Size(75, 24)
        Me.Button2.TabIndex = 3
        Me.Button2.Text = "E&xit"
        '
        'Panel1
        '
        Me.Panel1.Controls.Add(Me.tbxOutput)
        Me.Panel1.Dock = System.Windows.Forms.DockStyle.Fill
        Me.Panel1.DockPadding.All = 20
        Me.Panel1.Location = New System.Drawing.Point(0, 0)
        Me.Panel1.Name = "Panel1"
        Me.Panel1.Size = New System.Drawing.Size(616, 320)
        Me.Panel1.TabIndex = 2
        '
        'tbxOutput
        '
        Me.tbxOutput.AccessibleDescription = _
            "Displays output from application."
        Me.tbxOutput.AccessibleName = "Output textbox."
        Me.tbxOutput.Dock = System.Windows.Forms.DockStyle.Fill
        Me.tbxOutput.Location = New System.Drawing.Point(20, 20)
        Me.tbxOutput.Name = "tbxOutput"
        Me.tbxOutput.Size = New System.Drawing.Size(576, 280)
        Me.tbxOutput.TabIndex = 1
        Me.tbxOutput.Text = "Click the Run button to run the application."
        '
        'Form1
        '
        Me.AutoScaleBaseSize = New System.Drawing.Size(6, 15)
        Me.ClientSize = New System.Drawing.Size(616, 384)
        Me.Controls.Add(Me.Panel1)
        Me.Controls.Add(Me.Panel2)
        Me.Name = "Form1"
        Me.Text = "GenericIdentity"
        Me.Panel2.ResumeLayout(False)
        Me.Panel1.ResumeLayout(False)
        Me.ResumeLayout(False)

    End Sub

#End Region
End Class

Comentarios

Un objeto de identidad representa al usuario en cuyo nombre se ejecuta el código.

Constructores

GenericIdentity(GenericIdentity)

Inicializa una nueva instancia de la clase GenericIdentity mediante el objeto GenericIdentity especificado.

GenericIdentity(String)

Inicializa una nueva instancia de la clase GenericIdentity que representa al usuario con el nombre especificado.

GenericIdentity(String, String)

Inicializa una nueva instancia de la clase GenericIdentity que representa al usuario con el tipo de autenticación y el nombre que se haya especificado.

Campos

DefaultIssuer

Emisor predeterminado; "LOCAL AUTHORITY".

(Heredado de ClaimsIdentity)
DefaultNameClaimType

Tipo de notificación de nombre predeterminado; Name.

(Heredado de ClaimsIdentity)
DefaultRoleClaimType

Tipo de notificación de rol predeterminado; Role.

(Heredado de ClaimsIdentity)

Propiedades

Actor

Obtiene o establece la identidad del usuario que llama al que se han concedido derechos de delegación.

(Heredado de ClaimsIdentity)
AuthenticationType

Obtiene el tipo de autenticación que se usa para identificar al usuario.

BootstrapContext

Obtiene o establece el token que se usó para crear estas notificaciones de identidad.

(Heredado de ClaimsIdentity)
Claims

Obtiene todas las notificaciones para el usuario representado por esta identidad genérica.

CustomSerializationData

Contiene datos adicionales proporcionados por un tipo derivado. Se establece normalmente cuando se llama a WriteTo(BinaryWriter, Byte[]).

(Heredado de ClaimsIdentity)
IsAuthenticated

Obtiene un valor que indica si el usuario se autenticó.

Label

Obtiene o establece la etiqueta para esta identidad de notificaciones.

(Heredado de ClaimsIdentity)
Name

Obtiene el nombre de usuario.

NameClaimType

Obtiene el tipo de notificación que se usa para determinar qué notificaciones proporcionan el valor de la propiedad Name de esta identidad de notificación.

(Heredado de ClaimsIdentity)
RoleClaimType

Obtiene el tipo de notificación que se interpreta como rol de .NET entre las notificaciones en esta identidad de notificación.

(Heredado de ClaimsIdentity)

Métodos

AddClaim(Claim)

Agrega una sola reclamación a esta identidad de reclamaciones.

(Heredado de ClaimsIdentity)
AddClaims(IEnumerable<Claim>)

Agrega una lista de reclamaciones a esta identidad de reclamaciones.

(Heredado de ClaimsIdentity)
Clone()

Crea un nuevo objeto copiado de la instancia actual.

CreateClaim(BinaryReader)

Proporciona un punto de extensibilidad para tipos derivados para crear un Claim personalizado.

(Heredado de ClaimsIdentity)
Equals(Object)

Determina si el objeto especificado es igual que el objeto actual.

(Heredado de Object)
FindAll(Predicate<Claim>)

Recupera todas las notificaciones que coinciden con el predicado especificado.

(Heredado de ClaimsIdentity)
FindAll(String)

Recupera todas las notificaciones con el tipo de notificación especificado.

(Heredado de ClaimsIdentity)
FindFirst(Predicate<Claim>)

Recupera la primera reclamación con la que coincide el predicado especificado.

(Heredado de ClaimsIdentity)
FindFirst(String)

Recupera la primera reclamación con el tipo especificado.

(Heredado de ClaimsIdentity)
GetHashCode()

Sirve como la función hash predeterminada.

(Heredado de Object)
GetObjectData(SerializationInfo, StreamingContext)

Rellena el objeto SerializationInfo con los datos necesarios para serializar el objeto ClaimsIdentity actual.

(Heredado de ClaimsIdentity)
GetType()

Obtiene el Type de la instancia actual.

(Heredado de Object)
HasClaim(Predicate<Claim>)

Determina si esta identidad de notificaciones tiene una notificación que coincide con el predicado especificado.

(Heredado de ClaimsIdentity)
HasClaim(String, String)

Determina si esta identidad de notificaciones tiene una notificación con el tipo y el valor especificados.

(Heredado de ClaimsIdentity)
MemberwiseClone()

Crea una copia superficial del Object actual.

(Heredado de Object)
RemoveClaim(Claim)

Se intenta quitar una reclamación de la identidad de reclamaciones.

(Heredado de ClaimsIdentity)
ToString()

Devuelve una cadena que representa el objeto actual.

(Heredado de Object)
TryRemoveClaim(Claim)

Se intenta quitar una reclamación de la identidad de reclamaciones.

(Heredado de ClaimsIdentity)
WriteTo(BinaryWriter)

Se serializa usando un BinaryWriter.

(Heredado de ClaimsIdentity)
WriteTo(BinaryWriter, Byte[])

Se serializa usando un BinaryWriter.

(Heredado de ClaimsIdentity)

Se aplica a