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BindingSource.Position Propiedad

Definición

Obtiene o establece el índice del elemento actual de la lista subyacente.

public:
 property int Position { int get(); void set(int value); };
[System.ComponentModel.Browsable(false)]
public int Position { get; set; }
[<System.ComponentModel.Browsable(false)>]
member this.Position : int with get, set
Public Property Position As Integer

Valor de propiedad

Un índice de base cero que especifica la posición del elemento actual en la lista subyacente.

Atributos

Ejemplos

En el ejemplo de código siguiente se muestran los MoveNextmiembros , MoveFirst, Currenty Position . Para ejecutar este ejemplo, pegue el código en un formulario que importe el System.Drawing.Drawing2D espacio de nombres y contenga un BindingSource nombre BindingSource1 y un botón denominado button1. Asocie los Form1_Load métodos y con los Load eventos y PaintForm1_Paint para el formulario y asocie el button1_click método al Click evento para button1. Los usuarios de Visual Basic deberán agregar una referencia a System.Data.dll.

    void Form1_Load(Object^ sender, EventArgs^ e)
    {
        // Set the data source to the Brush type and populate
        // bindingSource1; with some brushes.
        bindingSource1->DataSource = System::Drawing::Brush::typeid;
        bindingSource1->Add(
            gcnew TextureBrush(gcnew Bitmap(Button::typeid, "Button.bmp")));
        bindingSource1->Add(gcnew HatchBrush(HatchStyle::Cross, Color::Red));
        bindingSource1->Add(gcnew SolidBrush(Color::Blue));
    }


private:
    void moveNextButton_Click(Object^ sender, EventArgs^ e)
    {
        // If you are not at the end of the list, move to the next item
        // in the BindingSource.
        if (bindingSource1->Position + 1 < bindingSource1->Count)
        {
            bindingSource1->MoveNext();
        }
        // Otherwise, move back to the first item.
        else
        {
            bindingSource1->MoveFirst();
        }
        // Force the form to repaint.
        this->Invalidate();
    }

    void Form1_Paint(Object^ sender, PaintEventArgs^ e)
    {
        // Get the current item in the BindingSource.
        Brush^ item = (Brush^) bindingSource1->Current;

        // If the current type is a TextureBrush, fill an ellipse.
        if (item->GetType() == TextureBrush::typeid)
        {
            e->Graphics->FillEllipse(item,e->ClipRectangle);
        }
        // If the current type is a HatchBrush, fill a triangle.
        else if (item->GetType() == HatchBrush::typeid)
        {

            e->Graphics->FillPolygon(item, 
                gcnew array<Point> {*gcnew Point(0, 0),
                *gcnew Point(0, 200),
                *gcnew Point(200, 0)});
        }
        // Otherwise, fill a rectangle.
        else
        {
            e->Graphics->FillRectangle(
                (Brush^)bindingSource1->Current, e->ClipRectangle);
        }
    }
void Form1_Load(object sender, EventArgs e)
{
    // Set the data source to the Brush type and populate
    // BindingSource1 with some brushes.
    BindingSource1.DataSource = typeof(System.Drawing.Brush);
    BindingSource1.Add(
        new TextureBrush(new Bitmap(typeof(Button), "Button.bmp")));
    BindingSource1.Add(new HatchBrush(HatchStyle.Cross, Color.Red));
    BindingSource1.Add(new SolidBrush(Color.Blue));
}

private void button1_Click(object sender, EventArgs e)
{
    // If you are not at the end of the list, move to the next item
    // in the BindingSource.
    if (BindingSource1.Position + 1 < BindingSource1.Count)
        BindingSource1.MoveNext();

    // Otherwise, move back to the first item.
    else
        BindingSource1.MoveFirst();

    // Force the form to repaint.
    this.Invalidate();
}

void Form1_Paint(object sender, PaintEventArgs e)
{
    // Get the current item in the BindingSource.
    Brush item = (Brush)BindingSource1.Current;

    // If the current type is a TextureBrush, fill an ellipse.
    if (item.GetType() == typeof(TextureBrush))
        e.Graphics.FillEllipse(item,
           e.ClipRectangle);

    // If the current type is a HatchBrush, fill a triangle.
    else if (item.GetType() == typeof(HatchBrush))
        e.Graphics.FillPolygon(item,
            new Point[] { new Point(0, 0), new Point(0, 200),
            new Point(200, 0)});

    // Otherwise, fill a rectangle.
    else
        e.Graphics.FillRectangle(
            (Brush)BindingSource1.Current, e.ClipRectangle);
}
Sub Form1_Load(ByVal sender As Object, ByVal e As EventArgs) _
    Handles Me.Load

    ' Set the data source to the Brush type and populate
    ' BindingSource1 with some brushes.
    BindingSource1.DataSource = GetType(System.Drawing.Brush)
    BindingSource1.Add(New TextureBrush(New Bitmap(GetType(Button), _
        "Button.bmp")))
    BindingSource1.Add(New HatchBrush(HatchStyle.Cross, Color.Red))
    BindingSource1.Add(New SolidBrush(Color.Blue))

End Sub



Private Sub button1_Click(ByVal sender As Object, ByVal e As EventArgs) _
     Handles button1.Click

    ' If you are not at the end of the list, move to the next item
    ' in the BindingSource.
    If BindingSource1.Position + 1 < BindingSource1.Count Then
        BindingSource1.MoveNext()

        ' Otherwise, move back to the first item.
    Else
        BindingSource1.MoveFirst()
    End If

    ' Force the form to repaint.
    Me.Invalidate()

End Sub


Sub Form1_Paint(ByVal sender As Object, ByVal e As PaintEventArgs)

    ' Get the current item in the BindingSource.
    Dim item As Brush = CType(BindingSource1.Current, Brush)

    ' If the current type is a TextureBrush, fill an ellipse.
    If item.GetType().Equals(GetType(TextureBrush)) Then
        e.Graphics.FillEllipse(item, _
        e.ClipRectangle)

        ' If the current type is a HatchBrush, fill a triangle.
    ElseIf item.GetType().Equals(GetType(HatchBrush)) Then
        e.Graphics.FillPolygon(item, New Point() _
         {New Point(0, 0), New Point(0, 200), New Point(200, 0)})

        ' Otherwise, fill a rectangle.
    Else
        e.Graphics.FillRectangle(item, e.ClipRectangle)
    End If

End Sub

Comentarios

Al establecer la Position propiedad , los valores fuera del intervalo se tratan de la siguiente manera:

  • Los valores negativos se tratan como 0.

  • Los valores mayores o iguales a Count se tratan como Count menos 1.

Al cambiar la Position propiedad, se ajustará la Current propiedad del mismo modo.

Se aplica a

Consulte también