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TreeView.AfterCheck Evento

Definición

Se produce después de activarse la casilla del nodo de árbol.

public:
 event System::Windows::Forms::TreeViewEventHandler ^ AfterCheck;
public event System.Windows.Forms.TreeViewEventHandler AfterCheck;
public event System.Windows.Forms.TreeViewEventHandler? AfterCheck;
member this.AfterCheck : System.Windows.Forms.TreeViewEventHandler 
Public Custom Event AfterCheck As TreeViewEventHandler 

Tipo de evento

Ejemplos

En el ejemplo de código siguiente se actualizan todos los nodos de árbol secundarios de cuando TreeNode el usuario cambia su estado comprobado. Este código requiere que tenga un Form objeto con un TreeView objeto que tenga TreeNode objetos en su TreeNodeCollection. TreeNodeCollection debe tener nodos de árbol con nodos secundarios.

// Updates all child tree nodes recursively.
void CheckAllChildNodes( TreeNode^ treeNode, bool nodeChecked )
{
   IEnumerator^ myEnum = treeNode->Nodes->GetEnumerator();
   while ( myEnum->MoveNext() )
   {
      TreeNode^ node = safe_cast<TreeNode^>(myEnum->Current);
      node->Checked = nodeChecked;
      if ( node->Nodes->Count > 0 )
      {
         
         // If the current node has child nodes, call the CheckAllChildsNodes method recursively.
         this->CheckAllChildNodes( node, nodeChecked );
      }
   }
}

// NOTE   This code can be added to the BeforeCheck event handler instead of the AfterCheck event.
// After a tree node's Checked property is changed, all its child nodes are updated to the same value.
void node_AfterCheck( Object^ /*sender*/, TreeViewEventArgs^ e )
{
   // The code only executes if the user caused the checked state to change.
   if ( e->Action != TreeViewAction::Unknown )
   {
      if ( e->Node->Nodes->Count > 0 )
      {
         /* Calls the CheckAllChildNodes method, passing in the current
             Checked value of the TreeNode whose checked state changed. */
         this->CheckAllChildNodes( e->Node, e->Node->Checked );
      }
   }
}
// Updates all child tree nodes recursively.
private void CheckAllChildNodes(TreeNode treeNode, bool nodeChecked)
{
   foreach(TreeNode node in treeNode.Nodes)
   {
      node.Checked = nodeChecked;
      if(node.Nodes.Count > 0)
      {
         // If the current node has child nodes, call the CheckAllChildsNodes method recursively.
         this.CheckAllChildNodes(node, nodeChecked);
      }
   }
}

// NOTE   This code can be added to the BeforeCheck event handler instead of the AfterCheck event.
// After a tree node's Checked property is changed, all its child nodes are updated to the same value.
private void node_AfterCheck(object sender, TreeViewEventArgs e)
{
   // The code only executes if the user caused the checked state to change.
   if(e.Action != TreeViewAction.Unknown)
   {
      if(e.Node.Nodes.Count > 0)
      {
         /* Calls the CheckAllChildNodes method, passing in the current 
         Checked value of the TreeNode whose checked state changed. */
         this.CheckAllChildNodes(e.Node, e.Node.Checked);
      }
   }
}
' Updates all child tree nodes recursively.
Private Sub CheckAllChildNodes(treeNode As TreeNode, nodeChecked As Boolean)
   Dim node As TreeNode
   For Each node In  treeNode.Nodes 
      node.Checked = nodeChecked
      If node.Nodes.Count > 0 Then
         ' If the current node has child nodes, call the CheckAllChildsNodes method recursively.
         Me.CheckAllChildNodes(node, nodeChecked)
      End If
   Next node
End Sub
      
' NOTE   This code can be added to the BeforeCheck event handler instead of the AfterCheck event.
' After a tree node's Checked property is changed, all its child nodes are updated to the same value.
Private Sub node_AfterCheck(sender As Object, e As TreeViewEventArgs) Handles treeView1.AfterCheck
   ' The code only executes if the user caused the checked state to change.
   If e.Action <> TreeViewAction.Unknown Then 
      If e.Node.Nodes.Count > 0 Then
         ' Calls the CheckAllChildNodes method, passing in the current 
         ' Checked value of the TreeNode whose checked state changed. 
         Me.CheckAllChildNodes(e.Node, e.Node.Checked)
      End If
   End If
End Sub

Comentarios

Establecer la TreeNode.Checked propiedad desde dentro de un BeforeCheck controlador de eventos o AfterCheck hace que el evento se genere varias veces y puede dar lugar a un comportamiento inesperado. Para evitar que el evento se genere varias veces, agregue lógica al controlador de eventos que solo ejecute el código recursivo si la Action propiedad de no TreeViewEventArgs está establecida en TreeViewAction.Unknown.

Para obtener más información sobre el manejo de eventos, consulte controlar y provocar eventos.

Se aplica a

Consulte también