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IDesignerSerializationManager.SetName(Object, String) Method

Definition

Sets the name of the specified existing object.

public:
 void SetName(System::Object ^ instance, System::String ^ name);
public void SetName (object instance, string name);
abstract member SetName : obj * string -> unit
Public Sub SetName (instance As Object, name As String)

Parameters

instance
Object

The object instance to name.

name
String

The name to give the instance.

Remarks

This method is useful when it is necessary to create and then name an instance of an object without using CreateInstance. An exception is thrown if you try to rename an existing object or if you try to give a new object a name that is already taken.

Applies to