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In the .NET Framework 4.6 running on Windows 8 and above, the entire window is rendered without clipping when it extends outside of single display in a multi-monitor scenario.
Impact
In general, rendering an entire window across multiple monitors without clipping is the expected behavior. However, on Windows 7 and earlier versions, WPF windows are clipped when they extend beyond a single display because rendering a portion of the window on the second monitor has a significant performance impact.
The precise impact of rendering WPF windows across monitors on Windows 8 and above is not precisely quantifiable since it depends on a large number of factors. In some cases, it may still produce an undesirable impact on performance, particularly for users who run graphics-intensive applications and have windows straddling monitors. In other cases, you may simply want a consistent behavior across .NET Framework versions.
Mitigation
You can disable this change and revert to the previous behavior of clipping a WPF window when it extends beyond a single display. There are two ways to do this:
By adding the
<EnableMultiMonitorDisplayClipping>
element to the<appSettings>
section of your application configuration file, you can disable or enable this behavior on apps running on Windows 8 or later. For example, the following configuration section disables rendering without clipping:<appSettings> <add key="EnableMultiMonitorDisplayClipping" value="true"/> </appSettings>
The
<EnableMultiMonitorDisplayClipping>
configuration setting can have either of two values:true
, to enable clipping of windows to monitor bounds during rendering.false
, to disable clipping of windows to monitor bounds during rendering.
By setting the EnableMultiMonitorDisplayClipping property to
true
at app startup.