Convert your 3D (CAD) objects to use with Dynamics 365 Guides or in mixed-reality components included in apps created with Power Apps
To use your 3D objects with Microsoft Dynamics 365 Guides or in apps created with Power Apps that include mixed-reality components, you need to convert them to a file format that supports real-time rasterization.
Tools for exporting CAD objects
You can export CAD objects directly to glTF format or into intermediate formats that can be later processed into glTF files. If your content-creation application doesn't have a glTF exporter, we recommend exporting to FBX, OBJ, STL, or PLY, if available. If these formats aren't available, there are third-party applications that can import many different file formats and export them as one of these supported file formats.
Your use of third-party applications is subject to terms between you and the third party. Microsoft doesn't endorse any particular third-party application and assumes no responsibility or liability for any third-party application you elect to use.
Content-creation package | Description |
---|---|
Blender.org Blender | Native import/export for Blender 2.8 or later |
Autodesk 3DS Max | Babylon.JS plug-in for Max 2015 or later |
Autodesk Maya | Babylon.JS plug-in for Maya 2018 or later |
Trimble SketchUp | Separate extensions for import and export |
Allegorithmic Substance Painter | Native exporter |
SideFX Houdini | Native import/export |
Maxon Cinema 4D | Native export plug-in |
In situations where a CAD application doesn’t have an export option for FBX, OBJ, GLB, PLY, STL, or glTF, you can export an intermediate file, such as JT or STEP, and then process that file to create a glTF file.
Note
For information on working with multiple animations in a single 3D object in 3DS Max, see Use multiple animation clips in a 3DS Max model.