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Media processing and creation

This section provides guidance for creating WinUI 3 apps that process, create, and transform media content, including audio, video, and images.

Media processing and creation features

Topic Description
Audio device information properties Lists the device information properties related to audio devices that you can use when enumerating devices or building a device selector.
Audio graphs Shows you how to create audio graphs for audio routing, mixing, and processing scenarios.
Create, edit, and save bitmap images Shows you how to load and save image files and how to use SoftwareBitmap to represent bitmap images.
BitmapEncoder options reference Lists the encoding options that can be used with BitmapEncoder.
Image metadata Shows you how to read and write image metadata properties and how to geotag files.
Detect and respond to audio state changes Shows you how to detect and respond when the system lowers or mutes the audio level of a stream your app is using.
Detect and track faces in an image Shows you how to use FaceDetector to detect faces in a still image and FaceTracker to track faces across video frames.
Import media from a device Shows you how to import media from a device, including searching for available sources, importing files, and deleting imported files from the source.
Media compositions and editing Shows you how to create media compositions from audio and video source files, including appending clips, adding overlays, adding background audio, and applying effects.
MIDI Shows you how to enumerate MIDI devices and send and receive MIDI messages from a WinUI app.
Query for installed codecs Shows you how to query for audio and video codecs that are installed on a device.
Screen capture Shows you how to acquire frames from a display or application window to create video streams or snapshots.
Supported codecs Lists the audio, video, and image codec and format support included with Windows for desktop and Xbox.
Transcode media files Shows you how to transcode video files from one format to another.