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Build a Hello World app using C# and WinUI 3 / Windows App SDK

In this how-to, we'll use Visual Studio 2022 and WinUI 3 / Windows App SDK to build a Windows desktop app that displays "Hello world!" when launched:

The 'Hello world' app we're building.

This how-to is targeted at beginners and makes no assumptions about your familiarity with Windows desktop development.

Prerequisites

This tutorial uses Visual Studio and builds on the WinUI 3 blank app template. To get set up, follow the instructions in Get started with WinUI. You'll install Visual Studio, configure it for developing apps with WinUI, create the Hello World project, and make sure you have the latest version of WinUI.

When you've done that, come back here to learn more about the Hello World project and make some updates to it.

Review the blank app project

The WinUI project templates in Visual Studio contain everything you need to build and run your app. The Blank App template creates a Window with an interactive Button that looks like this when you run it in debug mode.

Templated project built running

Click the Click Me button for a demonstration of event handling:

The 'Click Me' button

In this case, a Button control's Click event is bound to the myButton_Click event handler located in MainWindow.xaml.cs:

The 'Click Me' button's event handler, located in your main window's code-behind file

While MainWindow.xaml.cs contains our main window's business logic concerns in the form of a code-behind file, its presentation concerns live in MainWindow.xaml:

The 'Click Me' button's XML markup, located in your main window's markup file

This separation of business logic and presentation concerns lets you bind data and events to and from your application's UI using a consistent application development pattern.

The project's file structure

Let's review the project's file structure before making code changes.

The project's file structure currently looks like this:

File structure overview

This table describes the files, starting from the top and working down:

Item Description
Solution 'Hello World' This is a solution file, a logical container for your projects. Projects are often apps, but they can also be supporting class libraries.
Hello World This is a project file, a logical container for your app's files.
Dependencies Your app depends on frameworks (like .NET and the Windows SDK) and packages (like Windows App SDK). As you introduce more sophisticated functionality and third-party libraries into your app, additional dependencies will appear here.
Properties By convention, WinUI 3 projects place publish profiles and launch configuration files in this folder.
PublishProfiles Your publish profiles specify your app's publishing configuration across a variety of platforms.
launchSettings.json This file lets you configure launch profiles that can be used when running your app via dotnet run.
Assets This folder contains your app's logo, images, and other media assets.
app.manifest This app manifest file contains configuration related to the way that Windows displays your app when installed on user devices.
App.xaml This markup file specifies the shared, globally accessible resources that your app depends on.
App.xaml.cs This code-behind file represents the entry point to your app's business logic. It's responsible for creating and activating an instance of your MainWindow.
MainWindow.xaml This markup file contains the presentation concerns for your app's main window.
MainWindow.xaml.cs This code-behind file contains the business logic concerns associated with your app's main window.
Package.appxmanifest This package manifest file lets you configure publisher information, logos, processor architectures, and other details that determine how your app appears in the Windows Store.

Display "Hello world!"

To display "Hello world!" instead of the "Click me" button, navigate to MainWindow.xaml. You should see a StackPanel control's XAML markup:

<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
   <Button x:Name="myButton" Click="myButton_Click">Click Me</Button>
</StackPanel>

Tip

You'll frequently refer to API reference docs while building Windows apps. StackPanel's reference docs tell you more about the StackPanel control and how to customize it.

Let's update the StackPanel control to display Hello world! with red text:

<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
    <TextBlock x:Name="myText" Text="Hello world!" Foreground="Red"/>
</StackPanel>

If you try to run your app now, Visual Studio will throw an error along the lines of The name 'myButton' does not exist in the current context. This is because we updated the presentation layer with a new control, but we didn't update the old control's business logic in our code-behind file.

Navigate to MainWindow.xaml.cs and delete the myButton_Click event handler. We can do this because we've replaced the interactive Click me button with static Hello world! text. Our main window's business logic should now look like this:

public sealed partial class MainWindow : Window
{
    public MainWindow()
    {
        this.InitializeComponent();
    }

    // ↓ you can delete this ↓
    //private void myButton_Click(object sender, RoutedEventArgs e)
    //{
    //    myButton.Content = "Clicked";
    //}
}

If you restart your app, you should see a red Hello world!:

A red 'Hello world!'

Update your app's title bar

Add this.Title = "Hello world!"; to your MainWindow.xaml.cs code-behind file:

public MainWindow()
{
    this.InitializeComponent();
    this.Title = "Hello world!"; // <- this is new
}

If you restart your app, you should now see Hello world! in both the body and title bar:

The 'Hello, world!' app we're building.

Congratulations! You've built your first Windows App SDK / WinUI 3 app.

Recap

Here's what you accomplished in this how-to:

  1. You started with Visual Studio's project template.
  2. You experienced an event handler that bound a Button control's Click event to a UI update.
  3. You familiarized yourself with the convention of separating presentation concerns from business logic using tightly-coupled XAML markup files and C# code-behind files, respectively.
  4. You reviewed the default WinUI 3 project file structure.
  5. You modified both the presentation layer (XAML markup) and business logic (code-behind) to support a new TextBlock control within a StackPanel.
  6. You reviewed reference docs to better understand the StackPanel control's properties.
  7. You updated your main window's title bar.

Full code files

<!-- MainWindow.xaml -->
<Window
    x:Class="Hello_World.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:Hello_World"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">

    <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
        <TextBlock x:Name="myText" Text="Hello world!" Foreground="Red"/>
    </StackPanel>
</Window>
// MainWindow.xaml.cs
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;

namespace Hello_World
{
    public sealed partial class MainWindow : Window
    {
        public MainWindow()
        {
            this.InitializeComponent();
            this.Title = "Hello world!";
        }
    }
}
<!-- App.xaml -->
<Application
    x:Class="Hello_World.App"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:Hello_World">
    <Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>
                <XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
                <!-- Other merged dictionaries here -->
            </ResourceDictionary.MergedDictionaries>
            <!-- Other app resources here -->
        </ResourceDictionary>
    </Application.Resources>
</Application>
// App.xaml.cs
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using Microsoft.UI.Xaml.Shapes;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;

namespace Hello_World
{
    public partial class App : Application
    {
        public App()
        {
            this.InitializeComponent();
        }

        protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
        {
            m_window = new MainWindow();
            m_window.Activate();
        }

        private Window m_window;
    }
}

FAQ

Q: What does "packaged" mean?

Windows apps can be delivered to end-users using a variety of application packaging formats. When working with WinUI 3 / Windows App SDK, packaged apps use MSIX to bundle your app in a way that offers convenient installation and updates to end-users. Visit Deployment architecture and overview for framework-dependent apps to learn more.

Q: Can I use VS Code to build WinUI 3 apps?

Although technically possible, we strongly recommend using Visual Studio 2019 / 2022 to build desktop apps with WinUI 3 / Windows App SDK. See the Windows developer FAQ for more information.

Q: Can I use C++ to build WinUI 3 apps?

Yes! For more information, see Introduction to C++/WinRT.