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Format support for Direct3D Feature 10Level9 9.3 hardware

This section specifies the formats (DXGI_FORMAT_* values) that are supported in Direct3D Feature 10Level9 9.3 hardware.

The table summarizes the feature support, using the following key.

Symbol Description
- Disallowed or not available.
required Hardware support is required.
optional Hardware support optional; the format may or may not be hardware accelerated.
dependant Required if a related optional feature is supported.

This topic contains a section per format. A format target (the tables contain one row per target) can be a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format.

To programmatically verify format support in D3D11 and D3D12, refer to Checking hardware feature support.

Note

The numbers of the formats are mostly, but not all, in ascending numerical order—some are out of numerical order, and listed alongside other relevant formats. Note also that typeless in a format name can mean partially typed, and not strictly typeless (refer to the Format notes section at the end of the topic).

DXGI_FORMAT_UNKNOWNL (0)

Target Support
Bits Per Element (BPE) 0
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32A32_TYPELESSPCS (1)

Target Support
Bits Per Element (BPE) 128
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32A32_FLOATFNS (2)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32A32_UINTFNS (3)

Target Support
Bits Per Element (BPE) 128
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32A32_SINTFNS (4)

Target Support
Bits Per Element (BPE) 128
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32_TYPELESSPCS (5)

Target Support
Bits Per Element (BPE) 96
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32_FLOATFNS (6)

Target Support
Bits Per Element (BPE) 96
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget dependant
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget dependant
8x Multisample RenderTarget dependant
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32_UINTFNS (7)

Target Support
Bits Per Element (BPE) 96
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget dependant
8x Multisample RenderTarget dependant
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32B32_SINTFNS (8)

Target Support
Bits Per Element (BPE) 96
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget dependant
8x Multisample RenderTarget dependant
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16B16A16_TYPELESSPCS (9)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16B16A16_FLOATFNS (10)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) optional
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_R16G16B16A16_UNORMFNS (11)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16B16A16_UINTFNS (12)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16B16A16_SNORMFNS (13)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16B16A16_SINTFNS (14)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32_TYPELESSPCS (15)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32_FLOATFNS (16)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32_UINTFNS (17)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G32_SINTFNS (18)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32G8X24_TYPELESSPCS (19)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_D32_FLOAT_S8X24_UINTFNS (20)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESSFNS (21)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_X32_TYPELESS_G8X24_UINTFNS (22)

Target Support
Bits Per Element (BPE) 64
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R10G10B10A2_TYPELESSPCS (23)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R10G10B10A2_UNORMFNS (24)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_R10G10B10A2_UINTFNS (25)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORMFNS (89)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R11G11B10_FLOATFNS (26)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8B8A8_TYPELESSPCS (27)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8B8A8_UNORMFNS (28)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out required
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
Tiled Resource -

DXGI_FORMAT_R8G8B8A8_UNORM_SRGBFNS (29)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out required
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
Tiled Resource -

DXGI_FORMAT_R8G8B8A8_UINTFNS (30)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8B8A8_SNORMFNS (31)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8B8A8_SINTFNS (32)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16_TYPELESSPCS (33)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16_FLOATFNS (34)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16_UNORMFNS (35)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16_UINTFNS (36)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16_SNORMFNS (37)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16G16_SINTFNS (38)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32_TYPELESSPCS (39)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_D32_FLOATFNS (40)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32_FLOATFNS (41)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32_UINTFNS (42)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer required
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R32_SINTFNS (43)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R24G8_TYPELESSPCS (44)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_D24_UNORM_S8_UINTFNS (45)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target required
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R24_UNORM_X8_TYPELESSFNS (46)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_X24_TYPELESS_G8_UINTFNS (47)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8_TYPELESSPCS (48)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8_UNORMFNS (49)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_R8G8_UINTFNS (50)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8_SNORMFNS (51)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8_SINTFNS (52)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16_TYPELESSPCS (53)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16_FLOATFNS (54)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_D16_UNORMFNS (55)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target required
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16_UNORMFNS (56)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16_UINTFNS (57)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer required
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16_SNORMFNS (58)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R16_SINTFNS (59)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8_TYPELESSPCS (60)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8_UNORMFNS (61)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_R8_UINTFNS (62)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8_SNORMFNS (63)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8_SINTFNS (64)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_A8_UNORMFNS (65)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_R9G9B9E5_SHAREDEXPFNC (67)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_R8G8_B8G8_UNORMFNC (68)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_G8R8_G8B8_UNORMFNC (69)

Target Support
Bits Per Element (BPE) 16
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC1_TYPELESSPCC (70)

Target Support
Bits Per Element (BPE) 4
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC1_UNORMFNC (71)

Target Support
Bits Per Element (BPE) 4
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_BC1_UNORM_SRGBFNC (72)

Target Support
Bits Per Element (BPE) 4
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_BC2_TYPELESSPCC (73)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC2_UNORMFNC (74)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_BC2_UNORM_SRGBFNC (75)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_BC3_TYPELESSPCC (76)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC3_UNORMFNC (77)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_BC3_UNORM_SRGBFNC (78)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_BC4_TYPELESSPCC (79)

Target Support
Bits Per Element (BPE) 4
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC4_UNORMFNC (80)

Target Support
Bits Per Element (BPE) 4
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC4_SNORMFNC (81)

Target Support
Bits Per Element (BPE) 4
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC5_TYPELESSPCC (82)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC5_UNORMFNC (83)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_BC5_SNORMFNC (84)

Target Support
Bits Per Element (BPE) 8
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_B5G6R5_UNORMFNS (85)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_B5G5R5A1_UNORMFNS (86)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_B8G8R8A8_TYPELESSPCS (90)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_B8G8R8A8_UNORMFNS (87)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out required
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
Tiled Resource -

DXGI_FORMAT_B8G8R8A8_UNORM_SRGBFNS (91)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out required
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
Tiled Resource -

DXGI_FORMAT_B8G8R8X8_TYPELESSPCS (92)

Target Support
Bits Per Element (BPE) 32
Format Support -
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_B8G8R8X8_UNORMFNS (88)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input optional
Video Processor Output optional
Shared Resource required
Tiled Resource -

DXGI_FORMAT_B8G8R8X8_UNORM_SRGBFNS (93)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
Tiled Resource -

DXGI_FORMAT_AYUVV (100)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_Y410V (101)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_Y416V (102)

Target Support
Bits Per Element (BPE) 64
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_NV12V (103)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_P010V (104)

Target Support
Bits Per Element (BPE) 16
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_P016V (105)

Target Support
Bits Per Element (BPE) 16
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_420_OPAQUEV (106)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support required
Video Processor Input required
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_YUY2V (107)

Target Support
Bits Per Element (BPE) 16
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_Y210V (108)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_Y216V (109)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_NV11V (110)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource -
Tiled Resource -

DXGI_FORMAT_AI44V (111)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_IA44V (112)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_P8V (113)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_A8P8V (114)

Target Support
Bits Per Element (BPE) 16
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader sample (point sample only) -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto-Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
Tiled Resource -

DXGI_FORMAT_B4G4R4A4_UNORMFNS (115)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube required
Shader sample (point sample only) required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1-bit filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto-Generation optional
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min or Max -
UAV Atomic Unsigned Min or Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
Tiled Resource -

Format notes

The purpose of the format can change from one hardware feature level to the next.

L : typeless format

PCS : partially typed, castable and simple layout

FCS : fully typed, castable and simple layout

FNS : fully typed, non-castable and simple layout

PCC : partially typed, castable and complex layout

FCC : fully typed, castable and complex layout

FNC : fully typed, non-castable and complex layout

V : video format

D3D12 Hardware Feature Levels

Implementing shadow buffers for Direct3D feature level 9

Mapping Legacy Formats

Programming Guide for DXGI