Modifier

Partager via


TetheredPlacement Class

Definition

Helper script to respawn objects if they go too far from their original position. Useful for objects that will fall forever etc.

public ref class TetheredPlacement : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/TetheredPlacement")]
public class TetheredPlacement : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/TetheredPlacement")>]
type TetheredPlacement = class
    inherit MonoBehaviour
Public Class TetheredPlacement
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
TetheredPlacement
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

TetheredPlacement()

Fields

DistanceThreshold

Properties

DistanceThreshold

The distance from the GameObject's spawn position at which will trigger a respawn.

Methods

LockSpawnPoint()

Updates the local respawn pose to the objects current pose.

Applies to