FocusEventData.Initialize Method
Definition
Important
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Overloads
Initialize(IMixedRealityPointer) |
Used to initialize/reset the event and populate the data. |
Initialize(IMixedRealityPointer, GameObject, GameObject) |
Used to initialize/reset the event and populate the data. |
Initialize(IMixedRealityPointer)
Used to initialize/reset the event and populate the data.
public:
void Initialize(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer);
public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer);
member this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer -> unit
Public Sub Initialize (pointer As IMixedRealityPointer)
Parameters
- pointer
- IMixedRealityPointer
Applies to
Initialize(IMixedRealityPointer, GameObject, GameObject)
Used to initialize/reset the event and populate the data.
public:
void Initialize(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ oldFocusedObject, UnityEngine::GameObject ^ newFocusedObject);
public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, UnityEngine.GameObject oldFocusedObject, UnityEngine.GameObject newFocusedObject);
member this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject * UnityEngine.GameObject -> unit
Public Sub Initialize (pointer As IMixedRealityPointer, oldFocusedObject As GameObject, newFocusedObject As GameObject)
Parameters
- pointer
- IMixedRealityPointer
- oldFocusedObject
- UnityEngine.GameObject
- newFocusedObject
- UnityEngine.GameObject