Modifier

Partager via


FocusEventData.Initialize Method

Definition

Overloads

Initialize(IMixedRealityPointer)

Used to initialize/reset the event and populate the data.

Initialize(IMixedRealityPointer, GameObject, GameObject)

Used to initialize/reset the event and populate the data.

Initialize(IMixedRealityPointer)

Used to initialize/reset the event and populate the data.

public:
 void Initialize(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer);
public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer);
member this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer -> unit
Public Sub Initialize (pointer As IMixedRealityPointer)

Parameters

Applies to

Initialize(IMixedRealityPointer, GameObject, GameObject)

Used to initialize/reset the event and populate the data.

public:
 void Initialize(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ oldFocusedObject, UnityEngine::GameObject ^ newFocusedObject);
public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, UnityEngine.GameObject oldFocusedObject, UnityEngine.GameObject newFocusedObject);
member this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject * UnityEngine.GameObject -> unit
Public Sub Initialize (pointer As IMixedRealityPointer, oldFocusedObject As GameObject, newFocusedObject As GameObject)

Parameters

oldFocusedObject
UnityEngine.GameObject
newFocusedObject
UnityEngine.GameObject

Applies to