Modifier

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MixedRealityInputSystem.RaiseGestureUpdated Method

Definition

Overloads

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Updated Event.

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Updated Event.

public:
 virtual void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector3 inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector3 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
override this.RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector3)

Parameters

inputData
UnityEngine.Vector3

Implements

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Updated Event.

public:
 virtual void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Quaternion inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Quaternion inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
override this.RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Quaternion)

Parameters

inputData
UnityEngine.Quaternion

Implements

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Updated Event.

public:
 virtual void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector2 inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector2 inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
override this.RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector2)

Parameters

inputData
UnityEngine.Vector2

Implements

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Updated Event.

public:
 virtual void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
override this.RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction)

Parameters

Implements

Applies to

RaiseGestureUpdated(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Updated Event.

public:
 virtual void RaiseGestureUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);
public void RaiseGestureUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose inputData);
abstract member RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
override this.RaiseGestureUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaiseGestureUpdated (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As MixedRealityPose)

Parameters

inputData
MixedRealityPose

Implements

Applies to