IBaseRayStabilizer.UpdateStability Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
UpdateStability(Vector3, Quaternion) | |
UpdateStability(Vector3, Vector3) |
UpdateStability(Vector3, Quaternion)
public:
void UpdateStability(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation);
public void UpdateStability (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation);
abstract member UpdateStability : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
Public Sub UpdateStability (position As Vector3, rotation As Quaternion)
Parameters
- position
- UnityEngine.Vector3
- rotation
- UnityEngine.Quaternion
Applies to
UpdateStability(Vector3, Vector3)
public:
void UpdateStability(UnityEngine::Vector3 position, UnityEngine::Vector3 direction);
public void UpdateStability (UnityEngine.Vector3 position, UnityEngine.Vector3 direction);
abstract member UpdateStability : UnityEngine.Vector3 * UnityEngine.Vector3 -> unit
Public Sub UpdateStability (position As Vector3, direction As Vector3)
Parameters
- position
- UnityEngine.Vector3
- direction
- UnityEngine.Vector3