Interactable.OnInputChanged Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
OnInputChanged(InputEventData<MixedRealityPose>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<Vector2>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<Vector3>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<MixedRealityPose>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ eventData);
public void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
Public Sub OnInputChanged (eventData As InputEventData(Of MixedRealityPose))
Parameters
- eventData
- InputEventData<MixedRealityPose>
Implements
Applies to
OnInputChanged(InputEventData<Vector2>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector2> ^ eventData);
public void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
Public Sub OnInputChanged (eventData As InputEventData(Of Vector2))
Parameters
- eventData
- InputEventData<UnityEngine.Vector2>
Implements
Applies to
OnInputChanged(InputEventData<Vector3>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector3> ^ eventData);
public void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> -> unit
Public Sub OnInputChanged (eventData As InputEventData(Of Vector3))
Parameters
- eventData
- InputEventData<UnityEngine.Vector3>