SCNPhysicsBallSocketJoint.Create Méthode
Définition
Important
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Surcharges
Create(SCNPhysicsBody, SCNVector3) | |
Create(SCNPhysicsBody, SCNVector3, SCNPhysicsBody, SCNVector3) |
Create(SCNPhysicsBody, SCNVector3)
[Foundation.Export("jointWithBody:anchor:")]
public static SceneKit.SCNPhysicsBallSocketJoint Create (SceneKit.SCNPhysicsBody body, SceneKit.SCNVector3 anchor);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsBallSocketJoint
Paramètres
- body
- SCNPhysicsBody
- anchor
- SCNVector3
Retours
- Attributs
S’applique à
Create(SCNPhysicsBody, SCNVector3, SCNPhysicsBody, SCNVector3)
[Foundation.Export("jointWithBodyA:anchorA:bodyB:anchorB:")]
public static SceneKit.SCNPhysicsBallSocketJoint Create (SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNVector3 anchorA, SceneKit.SCNPhysicsBody bodyB, SceneKit.SCNVector3 anchorB);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsBallSocketJoint
Paramètres
- bodyA
- SCNPhysicsBody
- anchorA
- SCNVector3
- bodyB
- SCNPhysicsBody
- anchorB
- SCNVector3
Retours
- Attributs