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SCNRenderer.Render Méthode

Définition

Surcharges

Render(Double, CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)
Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)
Render(Double)

Restitue la scène à l’heure spécifiée.

Render()

Les développeurs ne doivent pas utiliser cette méthode dépréciée.

Render(Double, CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)

[Foundation.Export("renderAtTime:viewport:commandBuffer:passDescriptor:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Render (double timeInSeconds, CoreGraphics.CGRect viewport, Metal.IMTLCommandBuffer commandBuffer, Metal.MTLRenderPassDescriptor renderPassDescriptor);
abstract member Render : double * CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
override this.Render : double * CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit

Paramètres

timeInSeconds
Double
viewport
CGRect
commandBuffer
IMTLCommandBuffer
renderPassDescriptor
MTLRenderPassDescriptor
Attributs

S’applique à

Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)

[Foundation.Export("renderWithViewport:commandBuffer:passDescriptor:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLCommandBuffer commandBuffer, Metal.MTLRenderPassDescriptor renderPassDescriptor);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit

Paramètres

viewport
CGRect
commandBuffer
IMTLCommandBuffer
renderPassDescriptor
MTLRenderPassDescriptor
Attributs

S’applique à

Render(Double)

Restitue la scène à l’heure spécifiée.

[Foundation.Export("renderAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Render (double timeInSeconds);
abstract member Render : double -> unit
override this.Render : double -> unit

Paramètres

timeInSeconds
Double
Attributs

S’applique à

Render()

Les développeurs ne doivent pas utiliser cette méthode dépréciée.

[Foundation.Export("render")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void Render ();
abstract member Render : unit -> unit
override this.Render : unit -> unit
Attributs

S’applique à