Char.ConvertFromUtf32(Int32) Méthode
Définition
Important
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Convertit le point de code Unicode spécifié en une chaîne encodée UTF-16.
public:
static System::String ^ ConvertFromUtf32(int utf32);
public static string ConvertFromUtf32 (int utf32);
static member ConvertFromUtf32 : int -> string
Public Shared Function ConvertFromUtf32 (utf32 As Integer) As String
Paramètres
- utf32
- Int32
Point de code Unicode 21 bits.
Retours
Chaîne composée d'un objet Char ou d'une paire de substitution d'objets Char équivalents au point de code spécifié par le paramètre utf32
.
Exceptions
utf32
n’est pas un point de code Unicode 21 bits valide compris entre U+0 et U+10FFFF, à l’exclusion de la plage de paires de substitution entre U+D800 et U+DFFF.
Exemples
L’exemple de code suivant illustre ConvertToUtf32 les ConvertFromUtf32 méthodes et.
// This example demonstrates the Char.ConvertFromUtf32() method
// and Char.ConvertToUtf32() overloads.
using namespace System;
void Show( String^ s )
{
// Console::Write( "0x{0:X}, 0x{1:X}", (int)s->get_Chars( 0 ), (int)s->get_Chars( 1 ) );
Console::Write( "0x{0:X}, 0x{1:X}", (int)s[ 0 ], (int)s[ 1 ] );
}
int main()
{
int music = 0x1D161; //U+1D161 = MUSICAL SYMBOL SIXTEENTH NOTE
String^ s1;
String^ comment1a = "Create a UTF-16 encoded string from a code point.";
String^ comment1b = "Create a code point from a surrogate pair at a certain position in a string.";
String^ comment1c = "Create a code point from a high surrogate and a low surrogate code point.";
// -------------------------------------------------------------------
// Convert the code point U+1D161 to UTF-16. The UTF-16 equivalent of
// U+1D161 is a surrogate pair with hexadecimal values D834 and DD61.
Console::WriteLine( comment1a );
s1 = Char::ConvertFromUtf32( music );
Console::Write( " 1a) 0x{0:X} => ", music );
Show( s1 );
Console::WriteLine();
// Convert the surrogate pair in the string at index position
// zero to a code point.
Console::WriteLine( comment1b );
music = Char::ConvertToUtf32( s1, 0 );
Console::Write( " 1b) " );
Show( s1 );
Console::WriteLine( " => 0x{0:X}", music );
// Convert the high and low characters in the surrogate pair into a code point.
Console::WriteLine( comment1c );
music = Char::ConvertToUtf32( s1[ 0 ], s1[ 1 ] );
Console::Write( " 1c) " );
Show( s1 );
Console::WriteLine( " => 0x{0:X}", music );
}
/*
This example produces the following results:
Create a UTF-16 encoded string from a code point.
1a) 0x1D161 => 0xD834, 0xDD61
Create a code point from a surrogate pair at a certain position in a string.
1b) 0xD834, 0xDD61 => 0x1D161
Create a code point from a high surrogate and a low surrogate code point.
1c) 0xD834, 0xDD61 => 0x1D161
*/
// This example demonstrates the Char.ConvertFromUtf32() method
// and Char.ConvertToUtf32() overloads.
using System;
class Sample
{
public static void Main()
{
int letterA = 0x0041; //U+00041 = LATIN CAPITAL LETTER A
int music = 0x1D161; //U+1D161 = MUSICAL SYMBOL SIXTEENTH NOTE
string s1;
string comment = "Create a UTF-16 encoded string from a code point.";
string comment1b = "Create a code point from a UTF-16 encoded string.";
string comment2b = "Create a code point from a surrogate pair at a certain position in a string.";
string comment2c = "Create a code point from a high surrogate and a low surrogate code point.";
// Convert code point U+0041 to UTF-16. The UTF-16 equivalent of
// U+0041 is a Char with hexadecimal value 0041.
Console.WriteLine(comment);
s1 = Char.ConvertFromUtf32(letterA);
Console.Write(" 1a) 0x{0:X} => ", letterA);
Show(s1);
Console.WriteLine();
// Convert the lone UTF-16 character to a code point.
Console.WriteLine(comment1b);
letterA = Char.ConvertToUtf32(s1, 0);
Console.Write(" 1b) ");
Show(s1);
Console.WriteLine(" => 0x{0:X}", letterA);
Console.WriteLine();
// -------------------------------------------------------------------
// Convert the code point U+1D161 to UTF-16. The UTF-16 equivalent of
// U+1D161 is a surrogate pair with hexadecimal values D834 and DD61.
Console.WriteLine(comment);
s1 = Char.ConvertFromUtf32(music);
Console.Write(" 2a) 0x{0:X} => ", music);
Show(s1);
Console.WriteLine();
// Convert the surrogate pair in the string at index position
// zero to a code point.
Console.WriteLine(comment2b);
music = Char.ConvertToUtf32(s1, 0);
Console.Write(" 2b) ");
Show(s1);
Console.WriteLine(" => 0x{0:X}", music);
// Convert the high and low characters in the surrogate pair into a code point.
Console.WriteLine(comment2c);
music = Char.ConvertToUtf32(s1[0], s1[1]);
Console.Write(" 2c) ");
Show(s1);
Console.WriteLine(" => 0x{0:X}", music);
}
private static void Show(string s)
{
for (int x = 0; x < s.Length; x++)
{
Console.Write("0x{0:X}{1}",
(int)s[x],
((x == s.Length-1)? String.Empty : ", "));
}
}
}
/*
This example produces the following results:
Create a UTF-16 encoded string from a code point.
1a) 0x41 => 0x41
Create a code point from a UTF-16 encoded string.
1b) 0x41 => 0x41
Create a UTF-16 encoded string from a code point.
2a) 0x1D161 => 0xD834, 0xDD61
Create a code point from a surrogate pair at a certain position in a string.
2b) 0xD834, 0xDD61 => 0x1D161
Create a code point from a high surrogate and a low surrogate code point.
2c) 0xD834, 0xDD61 => 0x1D161
*/
open System
let show (s: string) =
for x = 0 to s.Length - 1 do
printf $"""0x{int s[x]:X}{if x = s.Length - 1 then String.Empty else ", "}"""
[<EntryPoint>]
let main _ =
let letterA = 0x0041 //U+00041 = LATIN CAPITAL LETTER A
let music = 0x1D161 //U+1D161 = MUSICAL SYMBOL SIXTEENTH NOTE
let comment = "Create a UTF-16 encoded string from a code point."
let comment1b = "Create a code point from a UTF-16 encoded string."
let comment2b = "Create a code point from a surrogate pair at a certain position in a string."
let comment2c = "Create a code point from a high surrogate and a low surrogate code point."
// Convert code point U+0041 to UTF-16. The UTF-16 equivalent of
// U+0041 is a Char with hexadecimal value 0041.
printfn $"{comment}"
let s1 = Char.ConvertFromUtf32 letterA
printf $" 1a) 0x{letterA:X} => "
show s1
printfn ""
// Convert the lone UTF-16 character to a code point.
printfn $"{comment1b}"
let letterA = Char.ConvertToUtf32(s1, 0)
printf " 1b) "
show s1
printfn $" => 0x{letterA:X}"
printfn ""
// -------------------------------------------------------------------
// Convert the code point U+1D161 to UTF-16. The UTF-16 equivalent of
// U+1D161 is a surrogate pair with hexadecimal values D834 and DD61.
printfn $"{comment}"
let s1 = Char.ConvertFromUtf32 music
printf $" 2a) 0x{music:X} => "
show s1
printfn ""
// Convert the surrogate pair in the string at index position
// zero to a code point.
printfn $"{comment2b}"
let music = Char.ConvertToUtf32(s1, 0)
printf " 2b) "
show s1
printfn $" => 0x{music:X}"
// Convert the high and low characters in the surrogate pair into a code point.
printfn $"{comment2c}"
let music = Char.ConvertToUtf32(s1[0], s1[1])
printf " 2c) "
show s1
printfn $" => 0x{music:X}"
0
// This example produces the following results:
//
// Create a UTF-16 encoded string from a code point.
// 1a) 0x41 => 0x41
// Create a code point from a UTF-16 encoded string.
// 1b) 0x41 => 0x41
//
// Create a UTF-16 encoded string from a code point.
// 2a) 0x1D161 => 0xD834, 0xDD61
// Create a code point from a surrogate pair at a certain position in a string.
// 2b) 0xD834, 0xDD61 => 0x1D161
// Create a code point from a high surrogate and a low surrogate code point.
// 2c) 0xD834, 0xDD61 => 0x1D161
Class Sample
Public Shared Sub Main()
Dim letterA As Integer = &H41 'U+00041 = LATIN CAPITAL LETTER A
Dim music As Integer = &H1D161 'U+1D161 = MUSICAL SYMBOL SIXTEENTH NOTE
Dim s1 As String
Dim comment As String = "Create a UTF-16 encoded string from a code point."
Dim comment1b As String = "Create a code point from a UTF-16 encoded string."
Dim comment2b As String = "Create a code point from a surrogate pair at a certain position in a string."
Dim comment2c As String = "Create a code point from a high surrogate and a low surrogate code point."
' Convert code point U+0041 to UTF-16. The UTF-16 equivalent of
' U+0041 is a Char with hexadecimal value 0041.
Console.WriteLine(comment)
s1 = [Char].ConvertFromUtf32(letterA)
Console.Write(" 1a) 0x{0:X} => ", letterA)
Show(s1)
Console.WriteLine()
' Convert the lone UTF-16 character to a code point.
Console.WriteLine(comment1b)
letterA = [Char].ConvertToUtf32(s1, 0)
Console.Write(" 1b) ")
Show(s1)
Console.WriteLine(" => 0x{0:X}", letterA)
Console.WriteLine()
' -------------------------------------------------------------------
' Convert the code point U+1D161 to UTF-16. The UTF-16 equivalent of
' U+1D161 is a surrogate pair with hexadecimal values D834 and DD61.
Console.WriteLine(comment)
s1 = [Char].ConvertFromUtf32(music)
Console.Write(" 2a) 0x{0:X} => ", music)
Show(s1)
Console.WriteLine()
' Convert the surrogate pair in the string at index position
' zero to a code point.
Console.WriteLine(comment2b)
music = [Char].ConvertToUtf32(s1, 0)
Console.Write(" 2b) ")
Show(s1)
Console.WriteLine(" => 0x{0:X}", music)
' Convert the high and low characters in the surrogate pair into a code point.
Console.WriteLine(comment2c)
music = [Char].ConvertToUtf32(s1.Chars(0), s1.Chars(1))
Console.Write(" 2c) ")
Show(s1)
Console.WriteLine(" => 0x{0:X}", music)
End Sub
Private Shared Sub Show(s As String)
Dim x As Integer
If s.Length = 0 Then Exit Sub
For x = 0 To s.Length - 1
Console.Write("0x{0:X}{1}", _
AscW(s.Chars(x)), _
IIf(x = s.Length - 1, [String].Empty, ", "))
Next
End Sub
End Class
'
'This example produces the following results:
'
'Create a UTF-16 encoded string from a code point.
' 1a) 0x41 => 0x41
'Create a code point from a UTF-16 encoded string.
' 1b) 0x41 => 0x41
'
'Create a UTF-16 encoded string from a code point.
' 2a) 0x1D161 => 0xD834, 0xDD61
'Create a code point from a surrogate pair at a certain position in a string.
' 2b) 0xD834, 0xDD61 => 0x1D161
'Create a code point from a high surrogate and a low surrogate code point.
' 2c) 0xD834, 0xDD61 => 0x1D161
'
Remarques
Utilisez cette méthode pour convertir un point de code Unicode 21 bits en chaîne encodée en UTF-16 avant de tester la chaîne avec des méthodes telles que IsLowSurrogate(Char) et IsHighSurrogate(Char) .
Un point de code valide en dehors du plan multilingue de base (BMP) génère toujours une paire de substitution valide. Toutefois, un point de code valide dans le BMP peut ne pas produire un résultat valide conformément à la norme Unicode, car aucun traitement linguistique n’est utilisé dans la conversion. Pour cette raison, utilisez la System.Text.UTF32Encoding classe pour convertir des données UTF-32 en bloc en données UTF-16 en bloc.