Console.Clear Méthode
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
Efface la mémoire tampon et la fenêtre correspondante de la console contenant les informations d'affichage.
public:
static void Clear();
public static void Clear ();
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
[System.Runtime.Versioning.UnsupportedOSPlatform("ios")]
[System.Runtime.Versioning.UnsupportedOSPlatform("tvos")]
public static void Clear ();
static member Clear : unit -> unit
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("ios")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("tvos")>]
static member Clear : unit -> unit
Public Shared Sub Clear ()
- Attributs
Exceptions
Une erreur d'E/S s'est produite.
Exemples
L’exemple suivant utilise la Clear méthode pour effacer la console avant d’exécuter une boucle, invite l’utilisateur à sélectionner une couleur de premier plan et d’arrière-plan et à entrer une chaîne à afficher. Si l’utilisateur choisit de ne pas quitter le programme, les couleurs de premier plan et d’arrière-plan d’origine de la console sont restaurées et la Clear méthode est à nouveau appelée avant la réexécution de la boucle.
using System;
public class Example
{
public static void Main()
{
// Save colors so they can be restored when use finishes input.
ConsoleColor dftForeColor = Console.ForegroundColor;
ConsoleColor dftBackColor = Console.BackgroundColor;
bool continueFlag = true;
Console.Clear();
do {
ConsoleColor newForeColor = ConsoleColor.White;
ConsoleColor newBackColor = ConsoleColor.Black;
Char foreColorSelection = GetKeyPress("Select Text Color (B for Blue, R for Red, Y for Yellow): ",
new Char[] { 'B', 'R', 'Y' } );
switch (foreColorSelection) {
case 'B':
case 'b':
newForeColor = ConsoleColor.DarkBlue;
break;
case 'R':
case 'r':
newForeColor = ConsoleColor.DarkRed;
break;
case 'Y':
case 'y':
newForeColor = ConsoleColor.DarkYellow;
break;
}
Char backColorSelection = GetKeyPress("Select Background Color (W for White, G for Green, M for Magenta): ",
new Char[] { 'W', 'G', 'M' });
switch (backColorSelection) {
case 'W':
case 'w':
newBackColor = ConsoleColor.White;
break;
case 'G':
case 'g':
newBackColor = ConsoleColor.Green;
break;
case 'M':
case 'm':
newBackColor = ConsoleColor.Magenta;
break;
}
Console.WriteLine();
Console.Write("Enter a message to display: ");
String textToDisplay = Console.ReadLine();
Console.WriteLine();
Console.ForegroundColor = newForeColor;
Console.BackgroundColor = newBackColor;
Console.WriteLine(textToDisplay);
Console.WriteLine();
if (Char.ToUpper(GetKeyPress("Display another message (Y/N): ", new Char[] { 'Y', 'N' } )) == 'N')
continueFlag = false;
// Restore the default settings and clear the screen.
Console.ForegroundColor = dftForeColor;
Console.BackgroundColor = dftBackColor;
Console.Clear();
} while (continueFlag);
}
private static Char GetKeyPress(String msg, Char[] validChars)
{
ConsoleKeyInfo keyPressed;
bool valid = false;
Console.WriteLine();
do {
Console.Write(msg);
keyPressed = Console.ReadKey();
Console.WriteLine();
if (Array.Exists(validChars, ch => ch.Equals(Char.ToUpper(keyPressed.KeyChar))))
valid = true;
} while (! valid);
return keyPressed.KeyChar;
}
}
open System
let getKeyPress msg validChars =
Console.WriteLine()
let mutable valid = false
let mutable keyChar = ' '
while not valid do
printfn "%s" msg
let keyPressed = Console.ReadKey()
printfn ""
if validChars |> List.exists (fun ch -> ch.Equals(Char.ToUpper keyPressed.KeyChar)) then
valid <- true
keyChar <- keyPressed.KeyChar
keyChar
// Save colors so they can be restored when use finishes input.
let dftForeColor = Console.ForegroundColor
let dftBackColor = Console.BackgroundColor
let mutable continueFlag = true
Console.Clear()
while continueFlag do
let foreColorSelection =
getKeyPress "Select Text Color (B for Blue, R for Red, Y for Yellow): " [ 'B'; 'R'; 'Y' ]
let newForeColor =
match foreColorSelection with
| 'B' | 'b' ->
ConsoleColor.DarkBlue
| 'R' | 'r' ->
ConsoleColor.DarkRed
| 'Y' | 'y' ->
ConsoleColor.DarkYellow
| _ -> ConsoleColor.White
let backColorSelection =
getKeyPress "Select Background Color (W for White, G for Green, M for Magenta): " [ 'W'; 'G'; 'M' ]
let newBackColor =
match backColorSelection with
| 'W' | 'w' ->
ConsoleColor.White
| 'G' | 'g' ->
ConsoleColor.Green
| 'M' | 'm' ->
ConsoleColor.Magenta
| _ -> ConsoleColor.Black
printfn ""
printf "Enter a message to display: "
let textToDisplay = Console.ReadLine()
printfn ""
Console.ForegroundColor <- newForeColor
Console.BackgroundColor <- newBackColor
printfn "%s" textToDisplay
printfn ""
if Char.ToUpper(getKeyPress "Display another message (Y/N): " [ 'Y'; 'N' ] ) = 'N' then
continueFlag <- false
// Restore the default settings and clear the screen.
Console.ForegroundColor <- dftForeColor
Console.BackgroundColor <- dftBackColor
Console.Clear()
Module Example
Public Sub Main()
' Save colors so they can be restored when use finishes input.
Dim dftForeColor As ConsoleColor = Console.ForegroundColor
Dim dftBackColor As ConsoleColor = Console.BackgroundColor
Dim continueFlag As Boolean = True
Console.Clear()
Do
Dim newForeColor As ConsoleColor
Dim newBackColor As ConsoleColor
Dim foreColorSelection As Char = GetKeyPress("Select Text Color (B for Blue, R for Red, Y for Yellow): ",
{ "B"c, "R"c, "Y"c } )
Select Case foreColorSelection
Case "B"c, "b"c
newForeColor = ConsoleColor.DarkBlue
Case "R"c, "r"c
newForeColor = ConsoleColor.DarkRed
Case "Y"c, "y"c
newForeColor = ConsoleColor.DarkYellow
End Select
Dim backColorSelection As Char = GetKeyPress("Select Background Color (W for White, G for Green, M for Magenta): ",
{ "W"c, "G"c, "M"c })
Select Case backColorSelection
Case "W"c, "w"c
newBackColor = ConsoleColor.White
Case "G"c, "g"c
newBackColor = ConsoleColor.Green
Case "M"c, "m"c
newBackColor = ConsoleColor.Magenta
End Select
Console.WriteLine()
Console.Write("Enter a message to display: ")
Dim textToDisplay As String = Console.ReadLine()
Console.WriteLine()
Console.ForegroundColor = newForeColor
Console.BackgroundColor = newBackColor
Console.WriteLine(textToDisplay)
Console.WriteLine()
If Char.ToUpper(GetKeyPress("Display another message (Y/N): ", { "Y"c, "N"c } )) = "N" Then
continueFlag = False
End If
' Restore the default settings and clear the screen.
Console.ForegroundColor = dftForeColor
Console.BackgroundColor = dftBackColor
Console.Clear()
Loop While continueFlag
End Sub
Private Function GetKeyPress(msg As String, validChars() As Char) As Char
Dim keyPressed As ConsoleKeyInfo
Dim valid As Boolean = False
Console.WriteLine()
Do
Console.Write(msg)
keyPressed = Console.ReadKey()
Console.WriteLine()
If Array.Exists(validChars, Function(ch As Char) ch.Equals(Char.ToUpper(keypressed.KeyChar)))
valid = True
End If
Loop While Not valid
Return keyPressed.KeyChar
End Function
End Module
L’exemple s’appuie sur une GetKeyPress
méthode pour valider la sélection par l’utilisateur d’une couleur de premier plan et d’arrière-plan.
Cet exemple illustre les CursorLeft CursorTop Propriétés et, ainsi que SetCursorPosition les Clear méthodes et. L’exemple positionne le curseur, qui détermine l’emplacement où l’écriture suivante aura lieu, pour dessiner un caractère de 5 caractères sur 5 rectangle à l’aide d’une combinaison de chaînes « + », « | » et « - ». Notez que le rectangle peut être dessiné avec moins d’étapes à l’aide d’une combinaison d’autres chaînes.
// This example demonstrates the
// Console.CursorLeft and
// Console.CursorTop properties, and the
// Console.SetCursorPosition and
// Console.Clear methods.
using namespace System;
int origRow;
int origCol;
void WriteAt( String^ s, int x, int y )
{
try
{
Console::SetCursorPosition( origCol + x, origRow + y );
Console::Write( s );
}
catch ( ArgumentOutOfRangeException^ e )
{
Console::Clear();
Console::WriteLine( e->Message );
}
}
int main()
{
// Clear the screen, then save the top and left coordinates.
Console::Clear();
origRow = Console::CursorTop;
origCol = Console::CursorLeft;
// Draw the left side of a 5x5 rectangle, from top to bottom.
WriteAt( "+", 0, 0 );
WriteAt( "|", 0, 1 );
WriteAt( "|", 0, 2 );
WriteAt( "|", 0, 3 );
WriteAt( "+", 0, 4 );
// Draw the bottom side, from left to right.
WriteAt( "-", 1, 4 ); // shortcut: WriteAt("---", 1, 4)
WriteAt( "-", 2, 4 ); // ...
WriteAt( "-", 3, 4 ); // ...
WriteAt( "+", 4, 4 );
// Draw the right side, from bottom to top.
WriteAt( "|", 4, 3 );
WriteAt( "|", 4, 2 );
WriteAt( "|", 4, 1 );
WriteAt( "+", 4, 0 );
// Draw the top side, from right to left.
WriteAt( "-", 3, 0 ); // shortcut: WriteAt("---", 1, 0)
WriteAt( "-", 2, 0 ); // ...
WriteAt( "-", 1, 0 ); // ...
//
WriteAt( "All done!", 0, 6 );
Console::WriteLine();
}
/*
This example produces the following results:
+---+
| |
| |
| |
+---+
All done!
*/
// This example demonstrates the
// Console.CursorLeft and
// Console.CursorTop properties, and the
// Console.SetCursorPosition and
// Console.Clear methods.
using System;
class Sample
{
protected static int origRow;
protected static int origCol;
protected static void WriteAt(string s, int x, int y)
{
try
{
Console.SetCursorPosition(origCol+x, origRow+y);
Console.Write(s);
}
catch (ArgumentOutOfRangeException e)
{
Console.Clear();
Console.WriteLine(e.Message);
}
}
public static void Main()
{
// Clear the screen, then save the top and left coordinates.
Console.Clear();
origRow = Console.CursorTop;
origCol = Console.CursorLeft;
// Draw the left side of a 5x5 rectangle, from top to bottom.
WriteAt("+", 0, 0);
WriteAt("|", 0, 1);
WriteAt("|", 0, 2);
WriteAt("|", 0, 3);
WriteAt("+", 0, 4);
// Draw the bottom side, from left to right.
WriteAt("-", 1, 4); // shortcut: WriteAt("---", 1, 4)
WriteAt("-", 2, 4); // ...
WriteAt("-", 3, 4); // ...
WriteAt("+", 4, 4);
// Draw the right side, from bottom to top.
WriteAt("|", 4, 3);
WriteAt("|", 4, 2);
WriteAt("|", 4, 1);
WriteAt("+", 4, 0);
// Draw the top side, from right to left.
WriteAt("-", 3, 0); // shortcut: WriteAt("---", 1, 0)
WriteAt("-", 2, 0); // ...
WriteAt("-", 1, 0); // ...
//
WriteAt("All done!", 0, 6);
Console.WriteLine();
}
}
/*
This example produces the following results:
+---+
| |
| |
| |
+---+
All done!
*/
// This example demonstrates the
// Console.CursorLeft and
// Console.CursorTop properties, and the
// Console.SetCursorPosition and
// Console.Clear methods.
open System
// Clear the screen, then save the top and left coordinates.
Console.Clear()
let origRow = Console.CursorTop
let origCol = Console.CursorLeft
let writeAt s x y =
try
Console.SetCursorPosition(origCol + x, origRow + y)
printfn $"%s{s}"
with :? ArgumentOutOfRangeException as e ->
Console.Clear()
printfn $"{e.Message}"
// Draw the left side of a 5x5 rectangle, from top to bottom.
writeAt "+" 0 0
writeAt "|" 0 1
writeAt "|" 0 2
writeAt "|" 0 3
writeAt "+" 0 4
// Draw the bottom side, from left to right.
writeAt "-" 1 4 // shortcut: writeAt "---", 1, 4)
writeAt "-" 2 4 // ...
writeAt "-" 3 4 // ...
writeAt "+" 4 4
// Draw the right side, from bottom to top.
writeAt "|" 4 3
writeAt "|" 4 2
writeAt "|" 4 1
writeAt "+" 4 0
// Draw the top side, from right to left.
writeAt "-" 3 0 // shortcut: writeAt "---", 1, 0)
writeAt "-" 2 0 // ...
writeAt "-" 1 0 // ...
writeAt "All done!" 0 6
printfn ""
// This example produces the following results:
//
// +---+
// | |
// | |
// | |
// +---+
//
// All done!
' This example demonstrates the
' Console.CursorLeft and
' Console.CursorTop properties, and the
' Console.SetCursorPosition and
' Console.Clear methods.
Class Sample
Protected Shared origRow As Integer
Protected Shared origCol As Integer
Protected Shared Sub WriteAt(s As String, x As Integer, y As Integer)
Try
Console.SetCursorPosition(origCol + x, origRow + y)
Console.Write(s)
Catch e As ArgumentOutOfRangeException
Console.Clear()
Console.WriteLine(e.Message)
End Try
End Sub
Public Shared Sub Main()
' Clear the screen, then save the top and left coordinates.
Console.Clear()
origRow = Console.CursorTop
origCol = Console.CursorLeft
' Draw the left side of a 5x5 rectangle, from top to bottom.
WriteAt("+", 0, 0)
WriteAt("|", 0, 1)
WriteAt("|", 0, 2)
WriteAt("|", 0, 3)
WriteAt("+", 0, 4)
' Draw the bottom side, from left to right.
WriteAt("-", 1, 4) ' shortcut: WriteAt("---", 1, 4)
WriteAt("-", 2, 4) ' ...
WriteAt("-", 3, 4) ' ...
WriteAt("+", 4, 4)
' Draw the right side, from bottom to top.
WriteAt("|", 4, 3)
WriteAt("|", 4, 2)
WriteAt("|", 4, 1)
WriteAt("+", 4, 0)
' Draw the top side, from right to left.
WriteAt("-", 3, 0) ' shortcut: WriteAt("---", 1, 0)
WriteAt("-", 2, 0) ' ...
WriteAt("-", 1, 0) ' ...
'
WriteAt("All done!", 0, 6)
Console.WriteLine()
End Sub
End Class
'
'This example produces the following results:
'
'+---+
'| |
'| |
'| |
'+---+
'
'All done!
'
Remarques
L’utilisation de la méthode revient à Clear appeler la cls
commande MS-DOS dans la fenêtre d’invite de commandes. Lorsque la Clear méthode est appelée, le curseur défile automatiquement vers le coin supérieur gauche de la fenêtre et le contenu de la mémoire tampon d’écran est défini sur des espaces à l’aide des couleurs d’arrière-plan actuelles.
Notes
Toute tentative d’appel à la Clear méthode quand la sortie d’une application console est redirigée vers un fichier lève une exception IOException . Pour éviter cela, encapsulez toujours un appel à la Clear méthode dans try
...catch
plage.