FileSystemEventArgs Classe

Définition

Fournit des données pour les événements de répertoire : Changed, Created, Deleted.

public ref class FileSystemEventArgs : EventArgs
public class FileSystemEventArgs : EventArgs
type FileSystemEventArgs = class
    inherit EventArgs
Public Class FileSystemEventArgs
Inherits EventArgs
Héritage
FileSystemEventArgs
Dérivé

Exemples

L’exemple suivant montre comment créer un FileSystemWatcher pour surveiller les modifications de fichier (créations, suppressions, renommages, modifications) qui se produisent sur un lecteur de disque. L’exemple montre également comment recevoir correctement les notifications d’erreur.

using System;
using System.IO;

class Program
{
    static void Main(string[] args)
    {
        //  Create a FileSystemWatcher to monitor all files on drive C.
        FileSystemWatcher fsw = new FileSystemWatcher("C:\\");

        //  Watch for changes in LastAccess and LastWrite times, and
        //  the renaming of files or directories.
        fsw.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
            | NotifyFilters.FileName |NotifyFilters.DirectoryName;

        //  Register a handler that gets called when a
        //  file is created, changed, or deleted.
        fsw.Changed += new FileSystemEventHandler(OnChanged);

        fsw.Created += new FileSystemEventHandler(OnChanged);

        fsw.Deleted += new FileSystemEventHandler(OnChanged);

        //  Register a handler that gets called when a file is renamed.
        fsw.Renamed += new RenamedEventHandler(OnRenamed);

        //  Register a handler that gets called if the
        //  FileSystemWatcher needs to report an error.
        fsw.Error += new ErrorEventHandler(OnError);

        //  Begin watching.
        fsw.EnableRaisingEvents = true;

        Console.WriteLine("Press \'Enter\' to quit the sample.");
        Console.ReadLine();
    }

    //  This method is called when a file is created, changed, or deleted.
    private static void OnChanged(object source, FileSystemEventArgs e)
    {
        //  Show that a file has been created, changed, or deleted.
        WatcherChangeTypes wct = e.ChangeType;
        Console.WriteLine("File {0} {1}", e.FullPath, wct.ToString());
    }

    //  This method is called when a file is renamed.
    private static void OnRenamed(object source, RenamedEventArgs e)
    {
        //  Show that a file has been renamed.
        WatcherChangeTypes wct = e.ChangeType;
        Console.WriteLine("File {0} {2} to {1}", e.OldFullPath, e.FullPath, wct.ToString());
    }

    //  This method is called when the FileSystemWatcher detects an error.
    private static void OnError(object source, ErrorEventArgs e)
    {
        //  Show that an error has been detected.
        Console.WriteLine("The FileSystemWatcher has detected an error");
        //  Give more information if the error is due to an internal buffer overflow.
        if (e.GetException().GetType() == typeof(InternalBufferOverflowException))
        {
            //  This can happen if Windows is reporting many file system events quickly
            //  and internal buffer of the  FileSystemWatcher is not large enough to handle this
            //  rate of events. The InternalBufferOverflowException error informs the application
            //  that some of the file system events are being lost.
            Console.WriteLine(("The file system watcher experienced an internal buffer overflow: " + e.GetException().Message));
        }
    }
}
Imports System.IO

Module Module1
    Sub Main()
        ' Create a FileSystemWatcher to monitor all files on drive C.
        Dim fsw As New FileSystemWatcher("C:\")

        ' Watch for changes in LastAccess and LastWrite times, and
        ' the renaming of files or directories. 
        fsw.NotifyFilter = (NotifyFilters.LastAccess Or NotifyFilters.LastWrite _ 
            Or NotifyFilters.FileName Or NotifyFilters.DirectoryName)

        ' Register a handler that gets called when a 
        ' file is created, changed, or deleted.
        AddHandler fsw.Changed, New FileSystemEventHandler(AddressOf OnChanged)

        ' The commented line of code below is a shorthand of the above line.
        ' AddHandler fsw.Changed, AddressOf OnChanged

        ' NOTE: The shorthand version is used in the remainder of this code.
        ' FileSystemEventHandler
        AddHandler fsw.Created, AddressOf OnChanged 
        ' FileSystemEventHandler
        AddHandler fsw.Deleted, AddressOf OnChanged

        ' Register a handler that gets called when a file is renamed.
        ' RenamedEventHandler
        AddHandler fsw.Renamed, AddressOf OnRenamed

        ' Register a handler that gets called if the 
        ' FileSystemWatcher needs to report an error.
        ' ErrorEventHandler
        AddHandler fsw.Error, AddressOf OnError

        ' Begin watching.
        fsw.EnableRaisingEvents = True

        ' Wait for the user to quit the program.
        Console.WriteLine("Press 'Enter' to quit the sample.")
        Console.ReadLine()
    End Sub

    ' This method is called when a file is created, changed, or deleted.
    Private Sub OnChanged(ByVal source As Object, ByVal e As FileSystemEventArgs)

        ' Show that a file has been created, changed, or deleted.
        Dim wct As WatcherChangeTypes = e.ChangeType
        Console.WriteLine("File {0} {1}", e.FullPath, wct.ToString())
    End Sub

    ' This method is called when a file is renamed.
    Private Sub OnRenamed(ByVal source As Object, ByVal e As RenamedEventArgs)

        ' Show that a file has been renamed.
        Dim wct As WatcherChangeTypes = e.ChangeType
        Console.WriteLine("File {0} {2} to {1}", e.OldFullPath, e.FullPath, wct.ToString())
    End Sub

    ' This method is called when the FileSystemWatcher detects an error.
    Private Sub OnError(ByVal source As Object, ByVal e As ErrorEventArgs)

        ' Show that an error has been detected.
        Console.WriteLine("The FileSystemWatcher has detected an error")

        ' Give more information if the error is due to an internal buffer overflow.
        If TypeOf e.GetException Is InternalBufferOverflowException Then
            ' This can happen if Windows is reporting many file system events quickly 
            ' and internal buffer of the  FileSystemWatcher is not large enough to handle this
            ' rate of events. The InternalBufferOverflowException error informs the application
            ' that some of the file system events are being lost.
            Console.WriteLine( _
                "The file system watcher experienced an internal buffer overflow: " _
                + e.GetException.Message)
        End If
    End Sub
End Module

Remarques

La FileSystemEventArgs classe est passée en tant que paramètre aux gestionnaires d’événements pour ces événements :

  • L’événement Changed se produit lorsque des modifications sont apportées à la taille, aux attributs système, à l’heure de la dernière écriture, à l’heure du dernier accès ou aux autorisations de sécurité dans un fichier ou un répertoire dans le spécifié Path d’un FileSystemWatcher.

  • L’événement Created se produit lorsqu’un fichier ou un répertoire dans le spécifié Path d’un FileSystemWatcher est créé.

  • L’événement Deleted se produit lorsqu’un fichier ou un répertoire dans le spécifié Path d’un FileSystemWatcher est supprimé. Pour plus d'informations, consultez FileSystemWatcher.

Constructeurs

FileSystemEventArgs(WatcherChangeTypes, String, String)

Initialise une nouvelle instance de la classe FileSystemEventArgs.

Propriétés

ChangeType

Obtient le type d’événement de répertoire survenu.

FullPath

Obtient le chemin qualifié complet du fichier ou du répertoire affecté.

Name

Obtient le nom du fichier ou du répertoire affecté.

Méthodes

Equals(Object)

Détermine si l'objet spécifié est égal à l'objet actuel.

(Hérité de Object)
GetHashCode()

Fait office de fonction de hachage par défaut.

(Hérité de Object)
GetType()

Obtient le Type de l'instance actuelle.

(Hérité de Object)
MemberwiseClone()

Crée une copie superficielle du Object actuel.

(Hérité de Object)
ToString()

Retourne une chaîne qui représente l'objet actuel.

(Hérité de Object)

S’applique à

Voir aussi