AnonymousPipeClientStream.TransmissionMode Propriété
Définition
Important
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Obtient le mode de transmission par canal pris en charge par le canal actuel.
public:
virtual property System::IO::Pipes::PipeTransmissionMode TransmissionMode { System::IO::Pipes::PipeTransmissionMode get(); };
public override System.IO.Pipes.PipeTransmissionMode TransmissionMode { get; }
public override System.IO.Pipes.PipeTransmissionMode TransmissionMode { [System.Security.SecurityCritical] get; }
member this.TransmissionMode : System.IO.Pipes.PipeTransmissionMode
[<get: System.Security.SecurityCritical>]
member this.TransmissionMode : System.IO.Pipes.PipeTransmissionMode
Public Overrides ReadOnly Property TransmissionMode As PipeTransmissionMode
Valeur de propriété
PipeTransmissionMode pris en charge par le canal actuel.
- Attributs
Exemples
L’exemple suivant envoie une chaîne d’un processus parent à un processus enfant à l’aide de canaux anonymes. Dans cet exemple, un AnonymousPipeClientStream objet est créé dans un processus enfant et le TransmissionMode est affiché dans la console.
//<snippet01>
#using <System.Core.dll>
using namespace System;
using namespace System::IO;
using namespace System::IO::Pipes;
ref class PipeClient
{
public:
static void Main(array<String^>^ args)
{
if (args->Length > 1)
{
PipeStream^ pipeClient = gcnew AnonymousPipeClientStream(PipeDirection::In, args[1]);
Console::WriteLine("[CLIENT] Current TransmissionMode: {0}.",
pipeClient->TransmissionMode);
StreamReader^ sr = gcnew StreamReader(pipeClient);
// Display the read text to the console
String^ temp;
// Wait for 'sync message' from the server.
do
{
Console::WriteLine("[CLIENT] Wait for sync...");
temp = sr->ReadLine();
}
while (!temp->StartsWith("SYNC"));
// Read the server data and echo to the console.
while ((temp = sr->ReadLine()) != nullptr)
{
Console::WriteLine("[CLIENT] Echo: " + temp);
}
sr->Close();
pipeClient->Close();
}
Console::Write("[CLIENT] Press Enter to continue...");
Console::ReadLine();
}
};
int main()
{
array<String^>^ args = Environment::GetCommandLineArgs();
PipeClient::Main(args);
}
//</snippet01>
//<snippet01>
using System;
using System.IO;
using System.IO.Pipes;
class PipeClient
{
static void Main(string[] args)
{
if (args.Length > 0)
{
using (PipeStream pipeClient =
new AnonymousPipeClientStream(PipeDirection.In, args[0]))
{
Console.WriteLine("[CLIENT] Current TransmissionMode: {0}.",
pipeClient.TransmissionMode);
using (StreamReader sr = new StreamReader(pipeClient))
{
// Display the read text to the console
string temp;
// Wait for 'sync message' from the server.
do
{
Console.WriteLine("[CLIENT] Wait for sync...");
temp = sr.ReadLine();
}
while (!temp.StartsWith("SYNC"));
// Read the server data and echo to the console.
while ((temp = sr.ReadLine()) != null)
{
Console.WriteLine("[CLIENT] Echo: " + temp);
}
}
}
}
Console.Write("[CLIENT] Press Enter to continue...");
Console.ReadLine();
}
}
//</snippet01>
'<snippet01>
Imports System.IO
Imports System.IO.Pipes
Class PipeClient
Shared Sub Main(args() as String)
If args.Length > 0 Then
Using pipeClient As New AnonymousPipeClientStream(PipeDirection.In, args(0))
Console.WriteLine("[CLIENT] Current TransmissionMode: {0}.", _
pipeClient.TransmissionMode)
Using sr As New StreamReader(pipeClient)
' Display the read text to the console
Dim temp As String
' Wait for 'sync message' from the server.
Do
Console.WriteLine("[CLIENT] Wait for sync...")
temp = sr.ReadLine()
Loop While temp.StartsWith("SYNC") = False
' Read the server data and echo to the console.
temp = sr.ReadLine()
While Not temp = Nothing
Console.WriteLine("[CLIENT] Echo: " + temp)
temp = sr.ReadLine()
End While
End Using
End Using
End If
Console.Write("[CLIENT] Press Enter to continue...")
Console.ReadLine()
End Sub
End Class
'</snippet01>
Remarques
Les canaux anonymes ne prennent pas en charge le PipeTransmissionMode.Message mode lecture. Étant donné que la valeur par défaut de cette propriété est PipeTransmissionMode.Byte, il n’y a jamais de raison de définir cette propriété dans votre code.